1 | /*! |
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2 | \file collision.h |
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3 | \brief Basic collision detection |
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4 | */ |
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5 | |
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6 | #ifndef _COLLISION_H |
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7 | #define _COLLISION_H |
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8 | |
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9 | #include "vector.h" |
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10 | #include "coordinates.h" |
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11 | #include <stdlib.h> |
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12 | #include <stdio.h> |
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13 | #include <string.h> |
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14 | |
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15 | //! Tree structure used by the CollisionCluster |
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16 | typedef struct CC_Tree |
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17 | { |
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18 | unsigned long n; |
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19 | union |
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20 | { |
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21 | struct CC_Tree** b; |
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22 | unsigned long ID; |
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23 | } data; |
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24 | float r; |
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25 | Vector m; |
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26 | } CC_Tree; |
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27 | |
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28 | //! Basic collision detection class |
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29 | /** |
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30 | This class implements a more or less efficient collision system based on nested hitzones. |
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31 | Instead of using a brute force approach (try if any hitzone intersects with any other hitzone) |
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32 | this features a tree of spheric hitzones. Only some of them are actually the solid groundstones |
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33 | the collision model bases on, the others serve to group them into sets of spheres that are only |
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34 | checked for collision when the assigned top level sphere has registered a collision, preventing |
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35 | unnessessary checks (like between every sphere of two collision clusters at the other end of the world) |
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36 | from being performed. |
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37 | The CollisionCluster features collision detection between multiple CollisionClusters as well as |
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38 | traceing a collision between a line of defined length and a cluster. In both cases the base spheres |
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39 | that have intersected are marked with a flag in an unsigned long for hitlocation queries. In the case |
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40 | of a trace, the exact point of interception is returned as well. |
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41 | */ |
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42 | class CollisionCluster { |
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43 | |
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44 | CC_Tree* root; |
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45 | |
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46 | |
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47 | public: |
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48 | CollisionCluster (float r, Vector m); // simple cluster |
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49 | CollisionCluster (char* filename); // get cluster from file |
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50 | ~CollisionCluster (); |
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51 | |
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52 | int store (char* filename); |
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53 | |
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54 | friend bool cctree_trace( const Placement* p, CC_Tree* t, unsigned long* hitflags, const Line* trace, Vector* impactpoint); |
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55 | friend bool cctree_iterate(const Placement* pa, CC_Tree* ta, unsigned long* ahitflags, const Placement* pb, CC_Tree* tb, unsigned long* bhitflags); |
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56 | friend bool check_trace (const Placement* pa, const CollisionCluster* a, unsigned long* ahitflags, const Line* trace, Vector* impactpoint); |
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57 | friend bool check_collision (const Placement* pa, const CollisionCluster* a, unsigned long* ahitflags, const Placement* pb, const CollisionCluster* b, unsigned long* bhitflags); |
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58 | }; |
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59 | |
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60 | bool sphere_sphere_collision( Vector m1, float r1, Vector m2, float r2); |
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61 | bool trace_sphere_collision( Vector m, float r, const Line* l, Vector* impactpoint); |
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62 | |
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63 | void setflag( unsigned long* flags, unsigned long ID); |
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64 | |
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65 | void free_CC_Tree( CC_Tree* tree); |
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66 | CC_Tree* load_CC_Tree (FILE* stream); |
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67 | int save_CC_Tree (CC_Tree* tree, FILE* stream); |
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68 | |
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69 | #endif /* _COLLISION_H */ |
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