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source: orxonox.OLD/orxonox/trunk/src/command_node.cc @ 3489

Last change on this file since 3489 was 3236, checked in by patrick, 20 years ago

/orxonox/trunk: unstable - problems getting collision to compile

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[2066]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Christian Meyer
[2816]13   co-programmer: Patrick Boenzli
[2066]14*/
15
16
17#include "command_node.h"
18#include "keynames.h"
19#include "ini_parser.h"
[2100]20#include "world_entity.h"
[2636]21#include "game_loader.h"
[3216]22#include "world.h"
[2066]23
24#include <stdio.h>
[2166]25#include <string.h>
[2105]26#include <stdlib.h>
[2066]27
28using namespace std;
29
[2141]30/**
[2636]31   \brief constructs a CommandNode to handle remote input
32   \param ID: unique denumerator to identify the node in the network
[2141]33*/
[2066]34CommandNode::CommandNode (int ID)
35{
[3214]36  this->bound = new tList<WorldEntity>();
[3213]37  this->aliases = NULL;
38  this->netID = ID;
39  this->bLocalInput = false;
40  this->bEnabled = true;
[3216]41  this->world = NULL;
[2066]42}
43
[2141]44/**
[2636]45   \brief constructs a CommandNode to handle local input
46   \param filename: The path and name of the file to load the key bindings from
[2141]47*/
[2066]48CommandNode::CommandNode (char* filename = DEFAULT_KEYBIND_FILE)
49{
[3213]50  this->aliases = NULL;
51  this->bLocalInput = true;
52  this->netID = 0;
[3214]53  this->bound = new tList<WorldEntity>();
[3213]54  this->bEnabled = true;
[3216]55  this->world = NULL;
[3236]56  this->loadBindings (filename);
[2066]57}
58
[2141]59/**
[2636]60   \brief removes the CommandNode from memory
[2141]61*/
[2066]62CommandNode::~CommandNode ()
63{
[2636]64  if( aliases != NULL) free (aliases);
[3213]65  if( bound != NULL) delete bound; /* \todo should this delete bound? dangerous FIX */
[2066]66}
67
[2816]68
[3194]69/**
70  \brief this resets the command node
71
72   deleting all data contained in the command node to fill it up again
73
74  \todo coppling to different game-entities
75  \todo reset/destroy has to be redesigned
76*/
77
[2816]78void CommandNode::reset()
79{
[3194]80  this->bound->destroy();
[3213]81  //this->bound = NULL; /* \todo this produces a NULLpointer error.. FIX */
82  this->bEnabled = false;
[3216]83  this->world = NULL;
[2816]84}
85
[3213]86void CommandNode::enable(bool bEnabled)
87{
88  this->bEnabled = bEnabled;
89}
90
[3216]91
[2141]92/**
[3216]93  \brief adds Node to a GameWorld
94
95   this is usefull, if you want to catch events in a world class. usualy
96   this is done automaticaly via GameLoader. Reset it via
97   CommandNode::reset()
98
99*/
100void CommandNode::addToWorld(World* world)
101{
102  this->world = world;
103}
104
105
106/**
[2636]107   \brief loads new key bindings from a file
108   \param filename: The path and name of the file to load the bindings from
[2141]109*/
[3225]110void CommandNode::loadBindings (char* filename)
[2066]111{
[2636]112  FILE* stream;
113 
114  printf("Loading key bindings from %s\n", filename);
115 
116  if( filename == NULL) filename = DEFAULT_KEYBIND_FILE;
117 
118  // remove old bindings if present
119  if( aliases != NULL)
120    {
121      free (aliases);
122      aliases = NULL;
123    }
124 
125  // create parser
126  IniParser parser (filename);
[3225]127  if( parser.getSection ("Bindings") == -1)
[2636]128    {
129      printf("Could not find key bindings in %s\n", filename);
130      return;
131    }
132  // allocate empty lookup table
133  aliases = (KeyBindings*) calloc (1, sizeof (KeyBindings));
134 
135  char namebuf[256];
136  char valuebuf[256];
137  memset (namebuf, 0, 256);
138  memset (valuebuf, 0, 256);
139  int* index;
140 
[3236]141  while( parser.nextVar (namebuf, valuebuf) != -1)
[2636]142    {
[3236]143      index = nameToIndex (namebuf);
[2636]144      switch( index[0])
[2066]145        {
[2636]146        case 0:
[3225]147          printf("Key binding %d(%s) set to %s\n", index[1], SDLKToKeyname( index[1]), valuebuf);
[2636]148          strcpy (aliases->keys[index[1]], valuebuf);
149          break;
150        case 1:
[3225]151          printf("Button binding %d(%s) set to %s\n", index[1], SDLBToButtonname( index[1]), valuebuf);
[2636]152          strcpy (aliases->buttons[index[1]], valuebuf);
153          break;
154        default:
155          break;
[2066]156        }
[2636]157      memset (namebuf, 0, 256);
158      memset (valuebuf, 0, 256);
159    }
[2066]160}
161
[2141]162/**
[2636]163   \brief binds a WorldEntity to the CommandNode
164   \param entity: Pointer to the entity to bind
[2141]165*/
[2066]166void CommandNode::bind (WorldEntity* entity)
167{
[3225]168  bound->add (entity);
[2066]169}
170
[2141]171/**
[2636]172   \brief removes an entity from the list of the CommandNode
173   \param entity: Pointer to the entity to relese
[2141]174*/
[2066]175void CommandNode::unbind (WorldEntity* entity)
176{
[3225]177  bound->remove (entity);
[2066]178}
179
[3225]180int* CommandNode::nameToIndex (char* name)
[2066]181{
[2636]182  coord[0] = -1;
183  coord[1] = -1;
184  int c;
[3225]185  if( (c = keynameToSDLK (name)) != -1)
[2636]186    {
187      coord[1] = c;
188      coord[0] = 0;
189    }
[3225]190  if( (c = buttonnameToSDLB (name)) != -1)
[2636]191    {
192      coord[1] = c;
193      coord[0] = 1;
194    }
195  return coord;
[2066]196}
197
[2141]198/**
[2636]199   \brief tells the CommandNode to run through all pending events and relay them accordingly
[2141]200*/
[2066]201void CommandNode::process ()
202{
[3213]203  if( this->bEnabled) 
204    {
[3225]205      if( bLocalInput) processLocal ();
206      else processNetwork ();
[3213]207    }
[2066]208}
209
[3236]210void CommandNode::processLocal ()
[2066]211{
[2636]212  SDL_Event event;
213  Command cmd;
214  while( SDL_PollEvent (&event))
215    {
216      memset (cmd.cmd, 0, CMD_LENGHT); 
217      switch( event.type)
[2066]218        {
[2636]219        case SDL_KEYDOWN:
220          strcpy (cmd.cmd, aliases->keys[event.key.keysym.sym]);
221          cmd.bUp = false;
[3225]222          if( strlen (cmd.cmd) > 0) relay(&cmd);
[2636]223          break;
224        case SDL_KEYUP:
225          strcpy( cmd.cmd, aliases->keys[event.key.keysym.sym]);
226          cmd.bUp = true;
[3225]227          if( strlen (cmd.cmd) > 0) relay(&cmd);
[2636]228          break;
229        case SDL_MOUSEMOTION:
230          strcpy( cmd.cmd, "cursor");
231          cmd.x = event.motion.x;
232          cmd.y = event.motion.y;
233          cmd.xrel = event.motion.xrel;
234          cmd.yrel = event.motion.yrel;
235          break;
236        case SDL_MOUSEBUTTONUP:
237          strcpy( cmd.cmd, aliases->buttons[event.button.button]);
238          cmd.bUp = true;
[3225]239          if( strlen (cmd.cmd) > 0) relay(&cmd);
[2636]240          break;
241        case SDL_MOUSEBUTTONDOWN:
242          strcpy( cmd.cmd, aliases->buttons[event.button.button]);
243          cmd.bUp = false;
[3225]244          if( strlen (cmd.cmd) > 0) relay(&cmd);
[2636]245          break;
246        case SDL_JOYAXISMOTION:
247        case SDL_JOYBALLMOTION:
248        case SDL_JOYHATMOTION:
249        case SDL_JOYBUTTONDOWN:
250        case SDL_JOYBUTTONUP:
251          break;
252        default:
253          Orxonox *orx = Orxonox::getInstance();
[3225]254          orx->eventHandler(&event);
[2636]255          break;
[2066]256        }
[2636]257    }
[2066]258}
259
[2816]260
[3225]261void CommandNode::processNetwork ()
[2066]262{
263
264}
265
[2816]266
[2066]267void CommandNode::relay (Command* cmd)
268{
[3215]269
[2636]270  Orxonox *orx = Orxonox::getInstance();
[3225]271  if( orx->systemCommand (cmd)) return;
[3216]272
[2636]273  GameLoader* gl = GameLoader::getInstance();
[3216]274  if( gl->worldCommand(cmd)) return;
275
[3225]276  if( bLocalInput) sendOverNetwork (cmd);
[2636]277 
[3216]278  if( this->world->command(cmd)) return;
279
[2816]280  WorldEntity* entity = bound->enumerate();
[3216]281  while( entity != NULL)
[2636]282    {
[2816]283      entity->command (cmd);
284      entity = bound->nextElement();
[2636]285    }
[2066]286}
[2096]287
[2816]288
[2141]289/**
[2636]290   \brief sets the network identifier of the CommandNode
291   \param ID: the new ID to use
[2141]292*/
[3225]293void CommandNode::setNetID (int ID)
[2096]294{
[2636]295  netID = ID;
[2096]296}
297
[3225]298void CommandNode::sendOverNetwork (Command* cmd)
[2096]299{
300}
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