[2066] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christian Meyer |
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[2816] | 13 | co-programmer: Patrick Boenzli |
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[2066] | 14 | */ |
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| 15 | |
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[3591] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COMMAND_NODE |
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[2066] | 17 | |
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| 18 | #include "command_node.h" |
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| 19 | #include "keynames.h" |
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| 20 | #include "ini_parser.h" |
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[2100] | 21 | #include "world_entity.h" |
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[2636] | 22 | #include "game_loader.h" |
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[3216] | 23 | #include "world.h" |
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[3608] | 24 | #include "list.h" |
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| 25 | #include "orxonox.h" |
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[4326] | 26 | #include "p_node.h" |
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[2066] | 27 | |
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| 28 | #include <stdio.h> |
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[2166] | 29 | #include <string.h> |
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[2105] | 30 | #include <stdlib.h> |
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[2066] | 31 | |
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| 32 | using namespace std; |
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| 33 | |
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[2141] | 34 | /** |
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[2636] | 35 | \brief constructs a CommandNode to handle remote input |
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| 36 | \param ID: unique denumerator to identify the node in the network |
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[2141] | 37 | */ |
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[2066] | 38 | CommandNode::CommandNode (int ID) |
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| 39 | { |
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[4326] | 40 | this->bound = new tList<PNode>(); |
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[3213] | 41 | this->aliases = NULL; |
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| 42 | this->netID = ID; |
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| 43 | this->bLocalInput = false; |
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| 44 | this->bEnabled = true; |
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[3216] | 45 | this->world = NULL; |
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[2066] | 46 | } |
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| 47 | |
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[2141] | 48 | /** |
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[2636] | 49 | \brief constructs a CommandNode to handle local input |
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| 50 | \param filename: The path and name of the file to load the key bindings from |
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[2141] | 51 | */ |
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[2066] | 52 | CommandNode::CommandNode (char* filename = DEFAULT_KEYBIND_FILE) |
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| 53 | { |
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[3213] | 54 | this->aliases = NULL; |
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| 55 | this->bLocalInput = true; |
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| 56 | this->netID = 0; |
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[4326] | 57 | this->bound = new tList<PNode>(); |
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[3213] | 58 | this->bEnabled = true; |
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[3216] | 59 | this->world = NULL; |
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[4084] | 60 | this->loadBindings(filename); |
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[2066] | 61 | } |
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| 62 | |
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[2141] | 63 | /** |
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[2636] | 64 | \brief removes the CommandNode from memory |
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[2141] | 65 | */ |
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[2066] | 66 | CommandNode::~CommandNode () |
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| 67 | { |
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[2636] | 68 | if( aliases != NULL) free (aliases); |
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[3213] | 69 | if( bound != NULL) delete bound; /* \todo should this delete bound? dangerous FIX */ |
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[2066] | 70 | } |
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| 71 | |
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[2816] | 72 | |
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[3194] | 73 | /** |
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| 74 | \brief this resets the command node |
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| 75 | |
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| 76 | deleting all data contained in the command node to fill it up again |
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| 77 | |
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| 78 | \todo coppling to different game-entities |
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| 79 | \todo reset/destroy has to be redesigned |
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| 80 | */ |
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| 81 | |
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[2816] | 82 | void CommandNode::reset() |
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| 83 | { |
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[3194] | 84 | this->bound->destroy(); |
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[3213] | 85 | //this->bound = NULL; /* \todo this produces a NULLpointer error.. FIX */ |
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| 86 | this->bEnabled = false; |
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[3216] | 87 | this->world = NULL; |
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[2816] | 88 | } |
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| 89 | |
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[3213] | 90 | void CommandNode::enable(bool bEnabled) |
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| 91 | { |
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| 92 | this->bEnabled = bEnabled; |
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| 93 | } |
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| 94 | |
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[3216] | 95 | |
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[2141] | 96 | /** |
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[3216] | 97 | \brief adds Node to a GameWorld |
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| 98 | |
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| 99 | this is usefull, if you want to catch events in a world class. usualy |
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| 100 | this is done automaticaly via GameLoader. Reset it via |
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| 101 | CommandNode::reset() |
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| 102 | |
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| 103 | */ |
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| 104 | void CommandNode::addToWorld(World* world) |
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| 105 | { |
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| 106 | this->world = world; |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | /** |
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[2636] | 111 | \brief loads new key bindings from a file |
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| 112 | \param filename: The path and name of the file to load the bindings from |
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[2141] | 113 | */ |
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[4084] | 114 | void CommandNode::loadBindings (char* filename = DEFAULT_KEYBIND_FILE) |
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[2066] | 115 | { |
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[2636] | 116 | FILE* stream; |
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| 117 | |
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[3591] | 118 | PRINTF(4)("Loading key bindings from %s\n", filename); |
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[2636] | 119 | |
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| 120 | // remove old bindings if present |
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| 121 | if( aliases != NULL) |
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| 122 | { |
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| 123 | free (aliases); |
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| 124 | aliases = NULL; |
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| 125 | } |
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| 126 | |
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| 127 | // create parser |
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| 128 | IniParser parser (filename); |
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[4091] | 129 | if( parser.getSection (CONFIG_SECTION_PLAYER "1") == -1) |
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[2636] | 130 | { |
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[4091] | 131 | PRINTF(1)("Could not find key bindings " CONFIG_SECTION_PLAYER"1 in %s\n", filename); |
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[2636] | 132 | return; |
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| 133 | } |
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| 134 | // allocate empty lookup table |
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| 135 | aliases = (KeyBindings*) calloc (1, sizeof (KeyBindings)); |
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| 136 | |
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| 137 | char namebuf[256]; |
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| 138 | char valuebuf[256]; |
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| 139 | memset (namebuf, 0, 256); |
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| 140 | memset (valuebuf, 0, 256); |
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| 141 | int* index; |
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| 142 | |
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[3236] | 143 | while( parser.nextVar (namebuf, valuebuf) != -1) |
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[2636] | 144 | { |
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[4085] | 145 | index = nameToIndex (valuebuf); |
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[2636] | 146 | switch( index[0]) |
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[2066] | 147 | { |
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[2636] | 148 | case 0: |
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[4085] | 149 | PRINTF(4)("Key binding %d(%s) set to %s\n", index[1], SDLKToKeyname( index[1]), namebuf); |
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| 150 | strcpy (aliases->keys[index[1]], namebuf); |
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[2636] | 151 | break; |
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| 152 | case 1: |
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[4085] | 153 | PRINTF(4)("Button binding %d(%s) set to %s\n", index[1], SDLBToButtonname( index[1]), namebuf); |
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| 154 | strcpy (aliases->buttons[index[1]], namebuf); |
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[2636] | 155 | break; |
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| 156 | default: |
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| 157 | break; |
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[2066] | 158 | } |
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[2636] | 159 | memset (namebuf, 0, 256); |
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| 160 | memset (valuebuf, 0, 256); |
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| 161 | } |
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[4089] | 162 | |
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| 163 | |
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| 164 | // PARSE MISC SECTION |
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[4091] | 165 | if( parser.getSection (CONFIG_SECTION_MISC_KEYS) == -1) |
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[4089] | 166 | { |
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| 167 | PRINTF(1)("Could not find key bindings in %s\n", filename); |
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| 168 | return; |
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| 169 | } |
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| 170 | |
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| 171 | while( parser.nextVar (namebuf, valuebuf) != -1) |
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| 172 | { |
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| 173 | index = nameToIndex (valuebuf); |
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| 174 | switch( index[0]) |
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| 175 | { |
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| 176 | case 0: |
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| 177 | PRINTF(4)("Key binding %d(%s) set to %s\n", index[1], SDLKToKeyname( index[1]), namebuf); |
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| 178 | strcpy (aliases->keys[index[1]], namebuf); |
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| 179 | break; |
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| 180 | case 1: |
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| 181 | PRINTF(4)("Button binding %d(%s) set to %s\n", index[1], SDLBToButtonname( index[1]), namebuf); |
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| 182 | strcpy (aliases->buttons[index[1]], namebuf); |
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| 183 | break; |
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| 184 | default: |
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| 185 | break; |
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| 186 | } |
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| 187 | memset (namebuf, 0, 256); |
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| 188 | memset (valuebuf, 0, 256); |
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| 189 | } |
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| 190 | |
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[2066] | 191 | } |
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| 192 | |
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[2141] | 193 | /** |
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[2636] | 194 | \brief binds a WorldEntity to the CommandNode |
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| 195 | \param entity: Pointer to the entity to bind |
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[2141] | 196 | */ |
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[4326] | 197 | void CommandNode::bind (PNode* entity) |
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[2066] | 198 | { |
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[3225] | 199 | bound->add (entity); |
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[2066] | 200 | } |
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| 201 | |
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[2141] | 202 | /** |
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[2636] | 203 | \brief removes an entity from the list of the CommandNode |
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| 204 | \param entity: Pointer to the entity to relese |
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[2141] | 205 | */ |
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[4326] | 206 | void CommandNode::unbind (PNode* entity) |
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[2066] | 207 | { |
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[3225] | 208 | bound->remove (entity); |
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[2066] | 209 | } |
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| 210 | |
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[3225] | 211 | int* CommandNode::nameToIndex (char* name) |
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[2066] | 212 | { |
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[2636] | 213 | coord[0] = -1; |
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| 214 | coord[1] = -1; |
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| 215 | int c; |
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[3225] | 216 | if( (c = keynameToSDLK (name)) != -1) |
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[2636] | 217 | { |
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| 218 | coord[1] = c; |
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| 219 | coord[0] = 0; |
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| 220 | } |
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[3225] | 221 | if( (c = buttonnameToSDLB (name)) != -1) |
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[2636] | 222 | { |
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| 223 | coord[1] = c; |
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| 224 | coord[0] = 1; |
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| 225 | } |
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| 226 | return coord; |
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[2066] | 227 | } |
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| 228 | |
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[2141] | 229 | /** |
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[2636] | 230 | \brief tells the CommandNode to run through all pending events and relay them accordingly |
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[2141] | 231 | */ |
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[2066] | 232 | void CommandNode::process () |
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| 233 | { |
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[3213] | 234 | if( this->bEnabled) |
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| 235 | { |
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[3225] | 236 | if( bLocalInput) processLocal (); |
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| 237 | else processNetwork (); |
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[3213] | 238 | } |
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[2066] | 239 | } |
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| 240 | |
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[3236] | 241 | void CommandNode::processLocal () |
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[2066] | 242 | { |
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[2636] | 243 | SDL_Event event; |
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| 244 | Command cmd; |
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| 245 | while( SDL_PollEvent (&event)) |
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| 246 | { |
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[3591] | 247 | PRINTF(3)("CommandNode::processLocal() =========================got Event\n"); |
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[2636] | 248 | memset (cmd.cmd, 0, CMD_LENGHT); |
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| 249 | switch( event.type) |
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[2066] | 250 | { |
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[2636] | 251 | case SDL_KEYDOWN: |
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| 252 | strcpy (cmd.cmd, aliases->keys[event.key.keysym.sym]); |
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| 253 | cmd.bUp = false; |
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[3225] | 254 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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[2636] | 255 | break; |
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| 256 | case SDL_KEYUP: |
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| 257 | strcpy( cmd.cmd, aliases->keys[event.key.keysym.sym]); |
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| 258 | cmd.bUp = true; |
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[3225] | 259 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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[2636] | 260 | break; |
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| 261 | case SDL_MOUSEMOTION: |
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| 262 | strcpy( cmd.cmd, "cursor"); |
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| 263 | cmd.x = event.motion.x; |
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| 264 | cmd.y = event.motion.y; |
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| 265 | cmd.xrel = event.motion.xrel; |
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| 266 | cmd.yrel = event.motion.yrel; |
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[4326] | 267 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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[2636] | 268 | break; |
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| 269 | case SDL_MOUSEBUTTONUP: |
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| 270 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); |
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| 271 | cmd.bUp = true; |
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[3225] | 272 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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[2636] | 273 | break; |
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| 274 | case SDL_MOUSEBUTTONDOWN: |
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| 275 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); |
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| 276 | cmd.bUp = false; |
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[3225] | 277 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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[2636] | 278 | break; |
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| 279 | case SDL_JOYAXISMOTION: |
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| 280 | case SDL_JOYBALLMOTION: |
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| 281 | case SDL_JOYHATMOTION: |
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| 282 | case SDL_JOYBUTTONDOWN: |
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| 283 | case SDL_JOYBUTTONUP: |
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| 284 | break; |
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| 285 | default: |
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| 286 | Orxonox *orx = Orxonox::getInstance(); |
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[4408] | 287 | orx->graphicsHandler(&event); |
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[2636] | 288 | break; |
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[2066] | 289 | } |
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[2636] | 290 | } |
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[2066] | 291 | } |
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| 292 | |
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[2816] | 293 | |
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[3225] | 294 | void CommandNode::processNetwork () |
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[2066] | 295 | { |
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| 296 | |
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| 297 | } |
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| 298 | |
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[2816] | 299 | |
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[2066] | 300 | void CommandNode::relay (Command* cmd) |
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| 301 | { |
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[2636] | 302 | Orxonox *orx = Orxonox::getInstance(); |
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[3225] | 303 | if( orx->systemCommand (cmd)) return; |
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[3216] | 304 | |
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[2636] | 305 | GameLoader* gl = GameLoader::getInstance(); |
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[3216] | 306 | if( gl->worldCommand(cmd)) return; |
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| 307 | |
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[3225] | 308 | if( bLocalInput) sendOverNetwork (cmd); |
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[2636] | 309 | |
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[3216] | 310 | if( this->world->command(cmd)) return; |
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| 311 | |
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[4326] | 312 | tIterator<PNode>* iterator = bound->getIterator(); |
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| 313 | PNode* entity = iterator->nextElement(); |
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[3216] | 314 | while( entity != NULL) |
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[2636] | 315 | { |
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[4326] | 316 | ((WorldEntity*)entity)->command (cmd); /*no absorbtion of command! strange*/ |
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[3654] | 317 | entity = iterator->nextElement(); |
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[2636] | 318 | } |
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[3654] | 319 | delete iterator; |
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[2066] | 320 | } |
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[2096] | 321 | |
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[2816] | 322 | |
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[2141] | 323 | /** |
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[2636] | 324 | \brief sets the network identifier of the CommandNode |
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| 325 | \param ID: the new ID to use |
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[2141] | 326 | */ |
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[3225] | 327 | void CommandNode::setNetID (int ID) |
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[2096] | 328 | { |
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[2636] | 329 | netID = ID; |
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[2096] | 330 | } |
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| 331 | |
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[3225] | 332 | void CommandNode::sendOverNetwork (Command* cmd) |
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[2096] | 333 | { |
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| 334 | } |
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