[3018] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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[3365] | 13 | co-programmer: Patrick Boenzli |
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[3023] | 14 | |
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[3365] | 15 | ADD: Patrick Boenzli B-Spline |
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| 16 | |
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| 17 | |
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[3023] | 18 | TODO: |
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| 19 | local-Time implementation |
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| 20 | NURBS |
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| 21 | |
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[3018] | 22 | */ |
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| 23 | |
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| 24 | #include "curve.h" |
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[3365] | 25 | #include "matrix.h" |
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| 26 | #include "debug.h" |
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[3018] | 27 | |
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[3365] | 28 | #include <math.h> |
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| 29 | #include <stdio.h> |
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[3019] | 30 | |
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[3018] | 31 | /** |
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[3019] | 32 | \brief adds a new Node to the bezier Curve |
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| 33 | \param newNode a Vector to the position of the new node |
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| 34 | */ |
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| 35 | void Curve::addNode(const Vector& newNode) |
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| 36 | { |
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| 37 | if (nodeCount != 0 ) |
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| 38 | { |
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| 39 | currentNode = currentNode->next = new PathNode; |
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| 40 | } |
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| 41 | currentNode->position = newNode; |
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[3433] | 42 | currentNode->next = 0; |
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[3019] | 43 | currentNode->number = (++nodeCount); |
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[3365] | 44 | this->rebuild(); |
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[3019] | 45 | return; |
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| 46 | } |
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| 47 | |
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[3433] | 48 | void Curve::addNode(const Vector& newNode, unsigned int insertPosition) |
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| 49 | { |
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| 50 | |
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| 51 | if (this->nodeCount == 0 || insertPosition > this->nodeCount) |
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| 52 | return addNode(newNode); |
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| 53 | |
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| 54 | if (insertPosition == 0) |
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| 55 | insertPosition = 1; |
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| 56 | |
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| 57 | PathNode* insNode = new PathNode; |
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| 58 | |
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| 59 | // relinking |
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| 60 | PathNode* tmpNode = this->firstNode; |
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| 61 | if (insertPosition > 1) |
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| 62 | { |
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| 63 | while (tmpNode->next->number != insertPosition) |
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| 64 | tmpNode= tmpNode->next; |
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| 65 | insNode->next = tmpNode->next; |
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| 66 | tmpNode->next = insNode; |
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| 67 | } |
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| 68 | else |
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| 69 | { |
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| 70 | insNode->next = this->firstNode; |
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| 71 | this->firstNode = insNode; |
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| 72 | } |
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| 73 | // renumbering |
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| 74 | insNode->number = insertPosition; |
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| 75 | tmpNode = insNode->next; |
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| 76 | while (tmpNode) |
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| 77 | { |
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| 78 | tmpNode->number++; |
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| 79 | tmpNode = tmpNode->next; |
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| 80 | } |
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| 81 | |
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| 82 | // finished |
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| 83 | insNode->position = newNode; |
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| 84 | ++nodeCount; |
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| 85 | this->rebuild(); |
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| 86 | return; |
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| 87 | } |
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| 88 | |
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[3365] | 89 | /** |
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| 90 | \brief Finds a Node by its Number, and returns its Position |
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| 91 | \param nodeToFind the n'th node in the List of nodes |
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| 92 | \returns A Vector to the Position of the Node. |
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| 93 | */ |
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| 94 | Vector Curve::getNode(unsigned int nodeToFind) |
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| 95 | { |
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[3433] | 96 | if (nodeToFind > this->nodeCount || nodeToFind < 0) |
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[3365] | 97 | return Vector(0,0,0); |
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| 98 | PathNode* tmpNode = this->firstNode; |
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| 99 | for (int i = 1; i < nodeToFind; i++) |
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| 100 | tmpNode = tmpNode->next; |
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| 101 | return tmpNode->position; |
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| 102 | } |
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[3019] | 103 | |
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[3433] | 104 | /** |
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| 105 | \brief Outputs information about the state of this Curve |
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| 106 | */ |
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| 107 | void Curve::debug(void) |
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| 108 | { |
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| 109 | printf("<<-------------------------------\n"); |
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| 110 | printf("Curve Information:\n"); |
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| 111 | printf("NodeCount: %d\n", this->nodeCount); |
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| 112 | PathNode* tmpNode = this->firstNode; |
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| 113 | while (tmpNode) |
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| 114 | { |
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| 115 | printf("node #%d: %f, %f, %f\n", tmpNode->number, tmpNode->position.x, tmpNode->position.y, tmpNode->position.z); |
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| 116 | tmpNode = tmpNode->next; |
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| 117 | } |
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| 118 | printf("------------------------------->>\n"); |
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| 119 | } |
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| 120 | |
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| 121 | |
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[3365] | 122 | /////////////////////////////////// |
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| 123 | /// Bezier Curve ////////////////// |
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| 124 | /////////////////////////////////// |
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| 125 | |
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[3019] | 126 | /** |
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[3018] | 127 | \brief Creates a new BezierCurve |
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| 128 | */ |
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| 129 | BezierCurve::BezierCurve (void) |
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| 130 | { |
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[3365] | 131 | this->derivation = 0; |
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| 132 | dirCurve = new BezierCurve(1); |
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| 133 | this->init(); |
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| 134 | } |
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| 135 | |
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| 136 | /** |
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| 137 | \brief Creates a new BezierCurve-Derivation-Curve |
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| 138 | */ |
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| 139 | BezierCurve::BezierCurve (int derivation) |
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| 140 | { |
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| 141 | this->derivation = derivation; |
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| 142 | dirCurve=NULL; |
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| 143 | this->init(); |
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| 144 | } |
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| 145 | |
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| 146 | /** |
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| 147 | \brief Deletes a BezierCurve. |
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| 148 | |
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| 149 | It does this by freeing all the space taken over from the nodes |
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| 150 | */ |
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| 151 | BezierCurve::~BezierCurve(void) |
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| 152 | { |
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| 153 | PathNode* tmpNode; |
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| 154 | currentNode = firstNode; |
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| 155 | while (tmpNode != 0) |
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| 156 | { |
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| 157 | tmpNode = currentNode; |
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| 158 | currentNode = currentNode->next; |
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| 159 | delete tmpNode; |
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| 160 | } |
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| 161 | if (dirCurve) |
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| 162 | delete dirCurve; |
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| 163 | } |
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| 164 | |
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| 165 | /** |
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| 166 | \brief Initializes a BezierCurve |
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| 167 | */ |
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| 168 | void BezierCurve::init(void) |
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| 169 | { |
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[3018] | 170 | nodeCount = 0; |
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| 171 | firstNode = new PathNode; |
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| 172 | currentNode = firstNode; |
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| 173 | |
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| 174 | firstNode->position = Vector (.0, .0, .0); |
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| 175 | firstNode->number = 0; |
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| 176 | firstNode->next = 0; // not sure if this really points to NULL!! |
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| 177 | |
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| 178 | return; |
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| 179 | } |
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| 180 | |
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| 181 | /** |
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[3365] | 182 | \brief Rebuilds a Curve |
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| 183 | */ |
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| 184 | void BezierCurve::rebuild(void) |
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| 185 | { |
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| 186 | PathNode* tmpNode = firstNode; |
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[3217] | 187 | |
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[3365] | 188 | // rebuilding the Curve itself |
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| 189 | float k=0; |
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| 190 | float n = nodeCount -1; |
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| 191 | float binCoef = 1; |
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| 192 | while(tmpNode) |
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| 193 | { |
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| 194 | tmpNode->factor = binCoef; |
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| 195 | if (tmpNode =tmpNode->next) |
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| 196 | { |
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| 197 | binCoef *=(n-k)/(k+1); |
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| 198 | ++k; |
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| 199 | } |
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| 200 | } |
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| 201 | |
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| 202 | // rebuilding the Derivation curve |
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[3433] | 203 | if(this->derivation <= 1) |
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[3365] | 204 | { |
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| 205 | tmpNode = firstNode; |
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| 206 | delete dirCurve; |
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| 207 | dirCurve = new BezierCurve(1); |
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| 208 | while(tmpNode->next) |
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| 209 | { |
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| 210 | Vector tmpVector = (tmpNode->next->position)- (tmpNode->position); |
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| 211 | tmpVector.x*=(float)nodeCount; |
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| 212 | tmpVector.y*=(float)nodeCount; |
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| 213 | tmpVector.z*=(float)nodeCount; |
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| 214 | tmpVector.normalize(); |
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| 215 | this->dirCurve->addNode(tmpVector); |
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| 216 | tmpNode = tmpNode->next; |
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| 217 | } |
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| 218 | } |
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| 219 | } |
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| 220 | |
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| 221 | /** |
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| 222 | \brief calculates the Position on the curve |
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| 223 | \param t The position on the Curve (0<=t<=1) |
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| 224 | \return the Position on the Path |
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| 225 | */ |
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| 226 | Vector BezierCurve::calcPos(float t) |
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| 227 | { |
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| 228 | Vector ret = Vector(0.0,0.0,0.0); |
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| 229 | if (this->nodeCount >= 3) |
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| 230 | { |
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| 231 | PathNode* tmpNode = this->firstNode; |
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| 232 | double factor = pow(1.0-t,nodeCount-1); |
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| 233 | while(tmpNode) |
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| 234 | { |
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| 235 | ret.x += tmpNode->factor * factor * tmpNode->position.x; |
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| 236 | ret.y += tmpNode->factor * factor * tmpNode->position.y; |
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| 237 | ret.z += tmpNode->factor * factor * tmpNode->position.z; |
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| 238 | factor *= t/(1.0-t); // same as pow but much faster. |
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| 239 | |
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| 240 | tmpNode = tmpNode->next; |
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| 241 | } |
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| 242 | } |
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| 243 | else if (nodeCount == 2) |
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| 244 | { |
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| 245 | ret = this->firstNode->position *(1.0-t); |
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| 246 | ret = ret + this->firstNode->next->position * t; |
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| 247 | } |
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| 248 | else if (nodeCount == 1) |
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| 249 | ret = this->firstNode->position; |
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| 250 | return ret; |
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| 251 | } |
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| 252 | |
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| 253 | /** |
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| 254 | \brief Calulates the direction of the Curve at time t. |
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| 255 | \param The time at which to evaluate the curve. |
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| 256 | \returns The vvaluated Vector. |
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| 257 | */ |
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| 258 | Vector BezierCurve::calcDir (float t) |
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| 259 | { |
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| 260 | return dirCurve->calcPos(t); |
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| 261 | } |
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| 262 | |
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[3433] | 263 | Vector BezierCurve::calcAcc (float t) |
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| 264 | { |
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| 265 | return dirCurve->dirCurve->calcPos(t); |
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| 266 | } |
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| 267 | |
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[3365] | 268 | /** |
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| 269 | \brief Calculates the Quaternion needed for our rotations |
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| 270 | \param t The time at which to evaluate the cuve. |
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| 271 | \returns The evaluated Quaternion. |
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| 272 | */ |
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| 273 | Quaternion BezierCurve::calcQuat (float t) |
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| 274 | { |
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| 275 | return Quaternion (calcDir(t), Vector(0,0,1)); |
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| 276 | } |
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| 277 | |
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| 278 | |
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| 279 | /** |
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| 280 | \brief returns the Position of the point calculated on the Curve |
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| 281 | \return a Vector to the calculated position |
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| 282 | */ |
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| 283 | Vector BezierCurve::getPos(void) const |
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| 284 | { |
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| 285 | return curvePoint; |
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| 286 | } |
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| 287 | |
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| 288 | |
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| 289 | |
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| 290 | /////////////////////////////////// |
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| 291 | //// Uniform Point curve ///////// |
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| 292 | /////////////////////////////////// |
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| 293 | /** |
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| 294 | \brief Creates a new UPointCurve |
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| 295 | */ |
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| 296 | UPointCurve::UPointCurve (void) |
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| 297 | { |
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| 298 | this->derivation = 0; |
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| 299 | this->init(); |
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| 300 | } |
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| 301 | |
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| 302 | /** |
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| 303 | \brief Creates a new UPointCurve-Derivation-Curve of deriavation'th degree |
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| 304 | */ |
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| 305 | UPointCurve::UPointCurve (int derivation) |
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| 306 | { |
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| 307 | this->derivation = derivation; |
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| 308 | dirCurve=NULL; |
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| 309 | this->init(); |
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| 310 | } |
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| 311 | |
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| 312 | /** |
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| 313 | \brief Deletes a UPointCurve. |
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| 314 | |
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[3018] | 315 | It does this by freeing all the space taken over from the nodes |
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| 316 | */ |
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[3365] | 317 | UPointCurve::~UPointCurve(void) |
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[3018] | 318 | { |
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| 319 | PathNode* tmpNode; |
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| 320 | currentNode = firstNode; |
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| 321 | while (tmpNode != 0) |
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| 322 | { |
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| 323 | tmpNode = currentNode; |
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| 324 | currentNode = currentNode->next; |
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| 325 | delete tmpNode; |
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| 326 | } |
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[3365] | 327 | if (dirCurve) |
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| 328 | delete dirCurve; |
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[3018] | 329 | } |
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| 330 | |
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| 331 | /** |
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[3365] | 332 | \brief Initializes a UPointCurve |
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| 333 | */ |
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| 334 | void UPointCurve::init(void) |
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| 335 | { |
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| 336 | nodeCount = 0; |
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| 337 | firstNode = new PathNode; |
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| 338 | currentNode = firstNode; |
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| 339 | |
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| 340 | firstNode->position = Vector (.0, .0, .0); |
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| 341 | firstNode->number = 0; |
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| 342 | firstNode->next = 0; // not sure if this really points to NULL!! |
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| 343 | |
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| 344 | return; |
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| 345 | } |
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| 346 | |
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| 347 | /** |
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| 348 | \brief Rebuilds a UPointCurve |
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| 349 | |
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| 350 | \todo very bad algorithm |
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| 351 | */ |
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| 352 | void UPointCurve::rebuild(void) |
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| 353 | { |
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| 354 | // rebuilding the Curve itself |
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| 355 | PathNode* tmpNode = this->firstNode; |
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| 356 | int i=0; |
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| 357 | Matrix xTmpMat = Matrix(this->nodeCount, this->nodeCount); |
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| 358 | Matrix yTmpMat = Matrix(this->nodeCount, this->nodeCount); |
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| 359 | Matrix zTmpMat = Matrix(this->nodeCount, this->nodeCount); |
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| 360 | Matrix xValMat = Matrix(this->nodeCount, 3); |
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| 361 | Matrix yValMat = Matrix(this->nodeCount, 3); |
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| 362 | Matrix zValMat = Matrix(this->nodeCount, 3); |
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| 363 | while(tmpNode) |
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| 364 | { |
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| 365 | Vector fac = Vector(1,1,1); |
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| 366 | for (int j = 0; j < this->nodeCount; j++) |
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| 367 | { |
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| 368 | xTmpMat(i,j) = fac.x; fac.x *= (float)i/(float)this->nodeCount;//tmpNode->position.x; |
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| 369 | yTmpMat(i,j) = fac.y; fac.y *= (float)i/(float)this->nodeCount;//tmpNode->position.y; |
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| 370 | zTmpMat(i,j) = fac.z; fac.z *= (float)i/(float)this->nodeCount;//tmpNode->position.z; |
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| 371 | } |
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| 372 | xValMat(i,0) = tmpNode->position.x; |
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| 373 | yValMat(i,0) = tmpNode->position.y; |
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| 374 | zValMat(i,0) = tmpNode->position.z; |
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| 375 | ++i; |
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| 376 | tmpNode = tmpNode->next; |
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| 377 | } |
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| 378 | tmpNode = this->firstNode; |
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| 379 | xValMat = xTmpMat.Inv() *= xValMat; |
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| 380 | yValMat = yTmpMat.Inv() *= yValMat; |
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| 381 | zValMat = zTmpMat.Inv() *= zValMat; |
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| 382 | i = 0; |
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| 383 | while(tmpNode) |
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| 384 | { |
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| 385 | tmpNode->vFactor.x = xValMat(i,0); |
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| 386 | tmpNode->vFactor.y = yValMat(i,0); |
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| 387 | tmpNode->vFactor.z = zValMat(i,0); |
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| 388 | |
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| 389 | i++; |
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| 390 | tmpNode = tmpNode->next; |
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| 391 | } |
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| 392 | } |
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| 393 | |
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| 394 | /** |
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[3018] | 395 | \brief calculates the Position on the curve |
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| 396 | \param t The position on the Curve (0<=t<=1) |
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| 397 | \return the Position on the Path |
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| 398 | */ |
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[3365] | 399 | Vector UPointCurve::calcPos(float t) |
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[3018] | 400 | { |
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| 401 | PathNode* tmpNode = firstNode; |
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| 402 | Vector ret = Vector(0.0,0.0,0.0); |
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[3365] | 403 | float factor = 1.0; |
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| 404 | while(tmpNode) |
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[3018] | 405 | { |
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[3365] | 406 | ret.x += tmpNode->vFactor.x * factor; |
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| 407 | ret.y += tmpNode->vFactor.y * factor; |
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| 408 | ret.z += tmpNode->vFactor.z * factor; |
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| 409 | factor *= t; |
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| 410 | |
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[3018] | 411 | tmpNode = tmpNode->next; |
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| 412 | } |
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| 413 | return ret; |
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| 414 | } |
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| 415 | |
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[3217] | 416 | /** |
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| 417 | \brief Calulates the direction of the Curve at time t. |
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| 418 | \param The time at which to evaluate the curve. |
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| 419 | \returns The vvaluated Vector. |
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| 420 | */ |
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[3365] | 421 | Vector UPointCurve::calcDir (float t) |
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[3018] | 422 | { |
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| 423 | PathNode* tmpNode = firstNode; |
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[3365] | 424 | Vector ret = Vector(0.0,0.0,0.0); |
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| 425 | float factor = 1.0/t; |
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| 426 | int k=0; |
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| 427 | while(tmpNode) |
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[3018] | 428 | { |
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[3365] | 429 | ret.x += tmpNode->vFactor.x * factor *k; |
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| 430 | ret.y += tmpNode->vFactor.y * factor *k; |
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| 431 | ret.z += tmpNode->vFactor.z * factor *k; |
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| 432 | factor *= t; |
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| 433 | k++; |
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[3018] | 434 | tmpNode = tmpNode->next; |
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| 435 | } |
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| 436 | ret.normalize(); |
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[3028] | 437 | return ret; |
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[3018] | 438 | } |
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| 439 | |
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[3433] | 440 | Vector UPointCurve::calcAcc (float t) |
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| 441 | { |
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| 442 | } |
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| 443 | |
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[3217] | 444 | /** |
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| 445 | \brief Calculates the Quaternion needed for our rotations |
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| 446 | \param t The time at which to evaluate the cuve. |
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| 447 | \returns The evaluated Quaternion. |
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| 448 | */ |
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[3365] | 449 | Quaternion UPointCurve::calcQuat (float t) |
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[3028] | 450 | { |
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| 451 | return Quaternion (calcDir(t), Vector(0,0,1)); |
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| 452 | } |
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| 453 | |
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| 454 | |
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[3018] | 455 | /** |
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| 456 | \brief returns the Position of the point calculated on the Curve |
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| 457 | \return a Vector to the calculated position |
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| 458 | */ |
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[3365] | 459 | Vector UPointCurve::getPos(void) const |
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[3018] | 460 | { |
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| 461 | return curvePoint; |
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| 462 | } |
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