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source: orxonox.OLD/orxonox/trunk/src/defs/class_id.h @ 4764

Last change on this file since 4764 was 4754, checked in by bensch, 19 years ago

orxonox/trunk: implemented a very slow exists function for ClassList

File size: 6.3 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
16*/
17
18/*!
19    \file class_id.h
20    \brief list of orxonox classID's
21
22    this File is used to identify an Object with its class and also with its sub/super-classes.
23    this is also used by the ObjectManager to identify and load important classes
24
25    !! important !!
26    When adding a new CLASS be sure about the following:
27      1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
28      2. if it is a (SUB)SUPERCLASS also add the CLASS to BaseObject::whatIs() so we have nice output :)
29      3. check if the Number you add is not refered to twice, and that with (SUB)SUPERCLASSES there are no intersections
30      4. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
31*/
32
33#ifndef _CLASS_ID_H
34#define _CLASS_ID_H
35
36//! list of all classes to be loadable in via the ObjectManager
37/**
38 * inheritance is done in the following way: Classes are identified by
39 * a HEX-number eg: 0x12345678
40 * The number has 8^4 entries.
41 * The first two: 1,2 superclass identifiers to
42 * The second three are for subclasses with inheritance
43 * These two may not be the same in any way,
44 * eg. the bits may not intersect (no 1, 2 and a 3; 1,2 and 4 would be ok)
45 * The last three entries are for any classes in existence eg. SkyBox and so on
46 *
47 * \todo complete this List
48*/
49typedef enum ClassID
50{
51  // the Nothing CLASS (NULL)
52  CL_NULL                 =    0x00000000,
53
54  // superclasses
55  CL_MASK_SUPER_CLASS     =    0xff000000,
56  CL_BASE_OBJECT          =    0x01000000,
57
58  CL_PARENT_NODE          =    0x02000000,
59  CL_WORLD_ENTITY         =    0x04000000,
60
61  CL_STORY_ENTITY         =    0x08000000,
62
63  CL_PHYSICS_INTERFACE    =    0x10000000,
64
65  CL_EVENT_LISTENER       =    0x20000000,
66
67  // subsuper-classes
68  CL_MASK_SUBSUPER_CLASS  =    0x00fff000,
69  CL_PLAYER               =    0x00001000,
70  CL_NPC                  =    0x00002000,
71  CL_POWER_UP             =    0x00004000,
72  CL_FIELD                =    0x00008000,
73  CL_PROJECTILE           =    0x00010000,
74  CL_WEAPON               =    0x00020000,
75
76  // lowest level classes
77  CL_MASK_LOWLEVEL_CLASS  =    0x00000fff,
78
79  // singleton classes (range from 0x00000f01 to 0x00000fff)
80  CL_MASK_SINGLETON       =    0x00000f00,
81  CL_ORXONOX              =    0x00000f01,
82  CL_NULL_PARENT          =    0x00000f02,
83  CL_PILOT_PARENT         =    0x00000f03,
84  CL_OBJECT_MANAGER       =    0x00000f04,
85  CL_RESOURCE_MANAGER     =    0x00000f05,
86  CL_GARBAGE_COLLECTOR    =    0x00000f06,
87  CL_GAME_LOADER          =    0x00000f07,
88  CL_GRAPHICS_ENGINE      =    0x00000f08,
89  CL_TEXT_ENGINE          =    0x00000f09,
90  CL_LIGHT_MANAGER        =    0x00000f0a,
91  CL_EVENT_HANDLER        =    0x00000f0b,
92  CL_PHYSICS_ENGINE       =    0x00000f0c,
93  CL_CD_ENGINE            =    0x00000f0d,
94  CL_PARTICLE_ENGINE      =    0x00000f0e,
95  CL_SOUND_ENGINE         =    0x00000f0f,
96  CL_ANIMATION_PLAYER     =    0x00000f10,
97  CL_TRACK_MANAGER        =    0x00000f11,
98  CL_TRACK_NODE           =    0x00000f12,
99  CL_STATE                =    0x00000f13,
100  CL_FRAMEWORK            =    0x00000f14,
101
102
103
104  // StoryEntities (range from 0x00000101 to 0x000001ff)
105  CL_CAMPAIGN             =    0x00000101,
106  CL_WORLD                =    0x00000102,
107
108
109  // WorldEntities (range from 0x00000201 to 0x000004ff)
110  CL_CAMERA               =    0x00000201,
111  CL_CAMERA_TARGET        =    0x00000202,
112
113  CL_ENVIRONEMENT         =    0x00000203,
114  CL_SATELLITE            =    0x00000204,
115  CL_SKYBOX               =    0x00000205,
116  CL_SKYSPHERE            =    0x00000206,
117  CL_TERRAIN              =    0x00000207,
118  CL_TEST_BULLET          =    0x00000208,
119  CL_TEST_ENTITY          =    0x00000209,
120  CL_TEST_GUN             =    0x0000020a,
121
122
123  // gamePlay (range from 0x00000500 0x000005ff)
124  CL_EVENT                =    0x00000501,
125  CL_KEY_MAPPER           =    0x00000502,
126
127  CL_WEAPON_MANAGER       =    0x00000503,
128
129  // Physics stuff (range from 0x00000600 to 0x000007ff)
130  CL_PHYSICS_CONNECTION   =    0x00000601,
131  CL_FIELD_GRAVITY        =    0x00000610,
132  CL_FIELD_POINT_GRAVITY  =    0x00000611,
133  CL_FIELD_TWIRL          =    0x00000612,
134
135
136  // Collision
137  CL_COLLISION            =    0x00000611,
138  CL_BV_TREE              =    0x00000612,
139  CL_BV_TREE_NODE         =    0x00000613,
140  CL_OBB_TREE             =    0x00000614,
141  CL_OBB_TREE_NODE        =    0x00000615,
142  CL_BOUNDING_VOLUME      =    0x00000616,
143  CL_OBB                  =    0x00000617,
144  CL_BOUNDING_SPHERE      =    0x00000618,
145
146  // graphical stuff (range from 0x00000800 to 0x000009ff)
147  CL_TEXT                 =    0x00000801,
148  CL_FONT                 =    0x00000802,
149  CL_MATERIAL             =    0x00000803,
150  CL_MODEL                =    0x00000804, //!< \todo make this a SUBCLASS maybe
151  CL_OBJMODEL             =    0x00000805,
152  CL_PROMITIVE_MODEL      =    0x00000806,
153  CL_MD2Model             =    0x00000807,
154  CL_LIGHT                =    0x00000808,
155  CL_PARTICLE_EMITTER     =    0x00000809,
156  CL_PARTICLE_SYSTEM      =    0x0000080a,
157  CL_ENVIRONMENT          =    0x00000810,
158  // GL-menu
159  CL_GLMENU_IMAGE_SCREEN  =    0x00000901,
160
161  // sound stuff (range from 0x00000a00 to 0x00000aff)
162  CL_SOUND_BUFFER         =    0x00000a01,
163  CL_SOUND_SOURCE         =    0x00000a02,
164
165
166  // misc: (range from 0x00000b00 to 0x00000cff)
167  CL_ANIMATION            =    0x00000b01,
168  //  CL_ANIMATION3D          =    0x00000b02,
169  CL_QUICK_ANIMATION      =    0x00000b02,
170  CL_FACTORY              =    0x00000b03,
171  CL_INI_PARSER           =    0x00000b04,
172  CL_LIST                 =    0x00000b05,
173  CL_SUBSTRING            =    0x00000b06,
174  CL_LOAD_PARAM           =    0x00000b07,
175  CL_CURVE                =    0x00000b08,
176  CL_VECTOR               =    0x00000b09,
177  CL_CHARACTER_ATTRIBUTES =    0x00000b0a,
178  CL_TRACK_ELEMENT        =    0x00000b0b,
179  CL_NUMBER               =    0x00000b0c
180};
181
182
183#endif /* _CLASS_ID_H */
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