Last change
on this file since 3400 was
3396,
checked in by bensch, 20 years ago
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orxonox/trunk: splitted obj-loader out of the model-class: this will enable different kinds of Filetypes to be included with the importer.
Althought there is a name-field error, the Model gets loaded and unloaded as good as previously
|
File size:
1.2 KB
|
Rev | Line | |
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[1883] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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[2036] | 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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[1883] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "environment.h" |
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[2816] | 20 | #include "stdincl.h" |
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| 21 | #include "world_entity.h" |
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| 22 | #include "vector.h" |
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[3396] | 23 | #include "importer/objModel.h" |
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[1883] | 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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[1942] | 28 | |
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[2816] | 29 | Environment::Environment () : WorldEntity() |
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[1883] | 30 | { |
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[3396] | 31 | this->model = new OBJModel("../data/models/fighter.obj"); |
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[1883] | 32 | } |
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| 33 | |
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| 34 | |
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| 35 | |
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[3365] | 36 | Environment::~Environment () |
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| 37 | { |
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| 38 | delete this->model; |
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| 39 | } |
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[1883] | 40 | |
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[2816] | 41 | void Environment::tick (float time) {} |
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[1883] | 42 | |
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[2816] | 43 | void Environment::hit (WorldEntity* weapon, Vector loc) {} |
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| 44 | |
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| 45 | void Environment::destroy () {} |
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| 46 | |
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| 47 | void Environment::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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| 48 | |
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| 49 | void Environment::draw () |
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| 50 | { |
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| 51 | glMatrixMode(GL_MODELVIEW); |
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| 52 | glLoadIdentity(); |
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| 53 | float matrix[4][4]; |
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| 54 | |
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[3365] | 55 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 56 | //rotate |
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| 57 | this->getAbsDir ().matrix (matrix); |
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| 58 | glMultMatrixf((float*)matrix); |
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[2816] | 59 | |
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[3365] | 60 | glMatrixMode(GL_MODELVIEW); |
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| 61 | this->model->draw(); |
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[2816] | 62 | } |
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| 63 | |
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