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source: orxonox.OLD/orxonox/trunk/src/environment.cc @ 3207

Last change on this file since 3207 was 3194, checked in by patrick, 20 years ago

orxonox/trunk/src: state-freeze - redefinig destroy functions, some comments

File size: 2.7 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "environment.h"
20#include "stdincl.h"
21#include "world_entity.h"
22#include "vector.h"
23
24using namespace std;
25
26
27//Sorry Bensch
28#define LEVEL_LENGTH 500
29
30Environment::Environment () : WorldEntity()
31{
32
33  /*
34  //Sorry Bensch: x,y = 10
35  for (int x = 0; x < 50; x++)
36    {
37      for (int y = 0; y < 50; y++)
38        {
39          mountainTest[x][y] =0;
40                                                 
41        }
42    }
43  //Sorry Bensch: x,y = 9
44  for (int x = 1; x < LEVEL_LENGTH; x++)
45    {
46      for (int y = 1; y < LEVEL_LENGTH; y++)
47        {
48          //mountainTest[x][y] = (float)random() / 900000000;
49          mountainTest[x][y] = (float)(random() % 4);                                       
50        }
51    }
52  */
53}
54
55
56
57Environment::~Environment () {}
58
59void Environment::tick (float time) {}
60
61void Environment::hit (WorldEntity* weapon, Vector loc) {}
62
63void Environment::destroy () {}
64
65void Environment::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
66
67void Environment::draw () 
68{
69  glMatrixMode(GL_MODELVIEW);
70  glLoadIdentity();
71  float matrix[4][4];
72 
73  glTranslatef(get_placement()->r.x,get_placement()->r.y,get_placement()->r.z);
74  get_placement()->w.matrix (matrix);
75  glMultMatrixf ((float*)matrix);
76
77  glBegin(GL_TRIANGLES);
78  glColor3f(1,0,1);
79  glVertex3f(0,0,0.5);
80  glVertex3f(-0.5,0,-1);
81  glVertex3f(0.5,0,-1);
82 
83  glVertex3f(0,0,0.5);
84  glVertex3f(0,0.5,-1);
85  glVertex3f(0,-0.5,-1);
86  glEnd();
87   
88  glBegin(GL_QUADS);
89  glColor3f(1,0,1);
90  glVertex3f(0.5,0.5,-1);
91  glVertex3f(0.5,-0.5,-1);
92  glVertex3f(-0.5,-0.5,-1);
93  glVertex3f(-0.5,0.5,-1);
94  glEnd();
95}
96
97/*
98void Environment::paint()
99{
100 
101  glPushMatrix();
102  //glScalef(0.5, 0.5, 1.0);
103  //glTranslatef(xCor, yCor, zCor);
104  glTranslatef( -16.0, -2.0, 0.0);
105 
106  glColor3f(0.0, 1.0, 0.0);
107 
108  glBegin(GL_LINES);
109  for (int x = 0; x < LEVEL_LENGTH; x += 1)
110    {
111      for (int y = 0; y < 190; y += 1)
112        {
113          glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]);
114          glVertex3f((float)(2*x), (float)(2*(y+1)), mountainTest[x][y+1]);
115        }
116    }
117  glEnd();
118 
119 
120  glBegin(GL_LINES);
121  for (int y = 0; y < LEVEL_LENGTH; y += 1)
122    {
123      for (int x = 0; x < 90; x += 1)
124        {
125          glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]);
126          glVertex3f((float)(2*(x+1)), (float)(2*y), mountainTest[x+1][y]);
127        }
128    }
129  glEnd();
130 
131  glPopMatrix();
132 
133}
134
135void Environment::drawEnvironment()
136{
137
138}
139
140*/
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