[2636] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "game_loader.h" |
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| 20 | #include "campaign.h" |
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| 21 | #include "world.h" |
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| 22 | #include "player.h" |
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| 23 | #include "orxonox.h" |
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| 24 | #include "camera.h" |
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| 25 | #include "command_node.h" |
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| 26 | #include "vector.h" |
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[4094] | 27 | #include "resource_manager.h" |
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[4010] | 28 | #include "factory.h" |
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[2636] | 29 | |
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| 30 | #include <string.h> |
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| 31 | |
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| 32 | |
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| 33 | using namespace std; |
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| 34 | |
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| 35 | |
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| 36 | GameLoader* GameLoader::singletonRef = 0; |
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| 37 | |
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| 38 | |
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[4017] | 39 | GameLoader::GameLoader () |
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| 40 | { |
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| 41 | first = NULL; |
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| 42 | } |
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[2636] | 43 | |
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| 44 | |
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| 45 | GameLoader::~GameLoader () {} |
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| 46 | |
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| 47 | |
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[3225] | 48 | /** |
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| 49 | \brief this class is a singleton class |
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| 50 | \returns an instance of itself |
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| 51 | |
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| 52 | if you are unsure about singleton classes, check the theory out on the internet :) |
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| 53 | */ |
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[2636] | 54 | GameLoader* GameLoader::getInstance() |
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| 55 | { |
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| 56 | if(singletonRef == NULL) |
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| 57 | singletonRef = new GameLoader(); |
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| 58 | return singletonRef; |
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| 59 | } |
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| 60 | |
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| 61 | |
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[3222] | 62 | ErrorMessage GameLoader::init() |
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[2636] | 63 | { |
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| 64 | if(this->currentCampaign != NULL) |
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| 65 | this->currentCampaign->init(); |
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| 66 | } |
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| 67 | |
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| 68 | |
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[3225] | 69 | /** |
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| 70 | \brief reads a campaign definition file into a campaign class |
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| 71 | \param filename to be loaded |
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| 72 | \returns the loaded campaign |
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| 73 | |
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| 74 | this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns |
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| 75 | */ |
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[3222] | 76 | ErrorMessage GameLoader::loadCampaign(char* name) |
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[2636] | 77 | { |
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[3222] | 78 | ErrorMessage errorCode; |
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[4094] | 79 | char* campaignName; |
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| 80 | if (ResourceManager::isFile(name)) |
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| 81 | { |
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| 82 | this->currentCampaign = this->fileToCampaign(name); |
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| 83 | } |
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| 84 | else |
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| 85 | { |
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| 86 | campaignName = new char[strlen(ResourceManager::getInstance()->getDataDir())+strlen(name)]; |
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| 87 | sprintf(campaignName, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
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| 88 | this->currentCampaign = this->fileToCampaign(campaignName); |
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| 89 | delete campaignName; |
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| 90 | } |
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[2636] | 91 | } |
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| 92 | |
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[3225] | 93 | |
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| 94 | /** |
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| 95 | \brief loads a debug campaign for test purposes only. |
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| 96 | \param the identifier of the campaign. |
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| 97 | \returns error message if not able to do so. |
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| 98 | */ |
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[3222] | 99 | ErrorMessage GameLoader::loadDebugCampaign(Uint32 campaignID) |
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[2636] | 100 | { |
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| 101 | switch(campaignID) |
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| 102 | { |
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[3629] | 103 | /* |
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| 104 | Debug Level 0: Debug level used to test the base frame work. |
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| 105 | As you can see, all storyentity data is allocated before game |
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| 106 | start. the storyentity will load themselfs shortly before start |
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| 107 | through the StoryEntity::init() funtion. |
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| 108 | */ |
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[2636] | 109 | case DEBUG_CAMPAIGN_0: |
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| 110 | { |
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| 111 | Campaign* debugCampaign = new Campaign(); |
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[3220] | 112 | |
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[2636] | 113 | World* world0 = new World(DEBUG_WORLD_0); |
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[3220] | 114 | world0->setNextStoryID(WORLD_ID_1); |
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[2636] | 115 | debugCampaign->addEntity(world0, WORLD_ID_0); |
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[3220] | 116 | |
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[2636] | 117 | World* world1 = new World(DEBUG_WORLD_1); |
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[3727] | 118 | world1->setNextStoryID(WORLD_ID_2); |
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[2636] | 119 | debugCampaign->addEntity(world1, WORLD_ID_1); |
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| 120 | |
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[3727] | 121 | World* world2 = new World(DEBUG_WORLD_2); |
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| 122 | world2->setNextStoryID(WORLD_ID_GAMEEND); |
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| 123 | debugCampaign->addEntity(world2, WORLD_ID_2); |
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| 124 | |
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[2636] | 125 | this->currentCampaign = debugCampaign; |
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| 126 | break; |
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| 127 | } |
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| 128 | } |
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| 129 | } |
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| 130 | |
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[3222] | 131 | ErrorMessage GameLoader::start() |
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[2636] | 132 | { |
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| 133 | if(this->currentCampaign != NULL) |
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| 134 | this->currentCampaign->start(); |
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| 135 | } |
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| 136 | |
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| 137 | |
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[3222] | 138 | ErrorMessage GameLoader::stop() |
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[2636] | 139 | { |
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| 140 | if(this->currentCampaign != NULL) |
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| 141 | this->currentCampaign->stop(); |
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| 142 | this->currentCampaign = NULL; |
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| 143 | } |
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| 144 | |
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| 145 | |
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[3222] | 146 | ErrorMessage GameLoader::pause() |
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[2636] | 147 | { |
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| 148 | this->isPaused = true; |
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| 149 | if(this->currentCampaign != NULL) |
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| 150 | this->currentCampaign->pause(); |
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| 151 | } |
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| 152 | |
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| 153 | |
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[3222] | 154 | ErrorMessage GameLoader::resume() |
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[2636] | 155 | { |
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| 156 | this->isPaused = false; |
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| 157 | if(this->currentCampaign != NULL) |
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| 158 | this->currentCampaign->resume(); |
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| 159 | } |
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| 160 | |
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[3225] | 161 | /** |
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| 162 | \brief release the mem |
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| 163 | */ |
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| 164 | ErrorMessage GameLoader::destroy() |
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[2636] | 165 | {} |
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| 166 | |
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| 167 | |
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[3225] | 168 | /** |
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| 169 | \brief reads a campaign definition file into a campaign class |
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| 170 | \param filename to be loaded |
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| 171 | \returns the loaded campaign |
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| 172 | |
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| 173 | this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns |
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| 174 | */ |
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[4113] | 175 | Campaign* GameLoader::fileToCampaign(const char *name) |
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[2636] | 176 | { |
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| 177 | /* do not entirely load the campaign. just the current world |
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| 178 | before start of each world, it has to be initialized so it |
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| 179 | can load everything it needs into memory then. |
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| 180 | */ |
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[4010] | 181 | |
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| 182 | if( name == NULL) |
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| 183 | { |
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[4113] | 184 | PRINTF(2)("No filename specified for loading"); |
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[4010] | 185 | return NULL; |
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| 186 | } |
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| 187 | |
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| 188 | TiXmlDocument* XMLDoc = new TiXmlDocument( name); |
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| 189 | // load the campaign document |
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| 190 | if( !XMLDoc->LoadFile()) |
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| 191 | { |
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| 192 | // report an error |
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[4113] | 193 | PRINTF(1)("Could not load XML File %s: %s @ %d:%d\n", name, XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 194 | delete XMLDoc; |
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| 195 | return NULL; |
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| 196 | } |
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| 197 | |
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| 198 | // check basic validity |
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| 199 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 200 | assert( root != NULL); |
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| 201 | |
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| 202 | if( strcmp( root->Value(), "Campaign")) |
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| 203 | { |
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| 204 | // report an error |
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[4113] | 205 | PRINTF(2)("Specified XML File is not an orxonox campaign file (Campaign element missing)\n"); |
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[4010] | 206 | delete XMLDoc; |
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| 207 | return NULL; |
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| 208 | } |
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| 209 | |
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| 210 | // construct campaign |
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| 211 | Campaign* c = new Campaign( root); |
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| 212 | |
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| 213 | // free the XML data |
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| 214 | delete XMLDoc; |
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| 215 | |
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| 216 | return c; |
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[2636] | 217 | } |
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| 218 | |
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| 219 | |
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| 220 | /** |
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| 221 | \brief handle keyboard commands |
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| 222 | \param cmd: the command to handle |
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[3225] | 223 | \returns true if the command was handled by the system |
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[2636] | 224 | */ |
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| 225 | bool GameLoader::worldCommand (Command* cmd) |
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| 226 | { |
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[4091] | 227 | if( !strcmp( cmd->cmd, CONFIG_NAME_NEXT_WORLD)) |
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[2636] | 228 | { |
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| 229 | if( !cmd->bUp) |
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| 230 | { |
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| 231 | this->nextLevel(); |
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| 232 | } |
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| 233 | return true; |
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| 234 | } |
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[4091] | 235 | else if( !strcmp( cmd->cmd, CONFIG_NAME_PREV_WORLD)) |
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[2636] | 236 | { |
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| 237 | if( !cmd->bUp) |
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| 238 | { |
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| 239 | this->previousLevel(); |
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| 240 | } |
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| 241 | return true; |
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| 242 | } |
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[4091] | 243 | else if( !strcmp( cmd->cmd, CONFIG_NAME_PAUSE)) |
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[2636] | 244 | { |
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| 245 | if( !cmd->bUp) |
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| 246 | { |
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| 247 | if(this->isPaused) |
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| 248 | this->resume(); |
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| 249 | else |
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| 250 | this->pause(); |
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| 251 | } |
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| 252 | return true; |
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| 253 | } |
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[4091] | 254 | else if( !strcmp( cmd->cmd, CONFIG_NAME_QUIT)) |
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[3220] | 255 | { |
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| 256 | if( !cmd->bUp) this->stop(); |
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| 257 | return true; |
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| 258 | } |
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[2636] | 259 | return false; |
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| 260 | } |
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| 261 | |
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[3225] | 262 | |
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| 263 | /* |
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| 264 | \brief this changes to the next level |
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| 265 | */ |
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[2636] | 266 | void GameLoader::nextLevel() |
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| 267 | { |
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| 268 | if(this->currentCampaign != NULL) |
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| 269 | this->currentCampaign->nextLevel(); |
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| 270 | } |
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| 271 | |
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[3225] | 272 | |
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| 273 | /* |
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| 274 | \brief change to the previous level - not implemented |
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| 275 | |
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| 276 | this propably useless |
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| 277 | */ |
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[2636] | 278 | void GameLoader::previousLevel() |
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| 279 | { |
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| 280 | if(this->currentCampaign != NULL) |
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| 281 | this->currentCampaign->previousLevel(); |
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| 282 | } |
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[4010] | 283 | |
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| 284 | /** |
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| 285 | \brief add a Factory to the Factory Q |
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| 286 | \param factory a Factory to be registered |
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| 287 | */ |
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| 288 | void GameLoader::registerFactory( Factory* factory) |
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| 289 | { |
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| 290 | assert( factory != NULL); |
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| 291 | |
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[4114] | 292 | PRINTF(4)("Registered factory for '%s'\n", factory->getFactoryName()); |
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[4010] | 293 | |
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| 294 | if( first == NULL) first = factory; |
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| 295 | else first->registerFactory( factory); |
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| 296 | } |
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| 297 | |
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| 298 | /** |
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| 299 | \brief load a StoryEntity |
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| 300 | \param element a XMLElement containing all the needed info |
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| 301 | */ |
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| 302 | BaseObject* GameLoader::fabricate( TiXmlElement* element) |
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| 303 | { |
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[4114] | 304 | assert( element != NULL); |
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[4010] | 305 | |
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[4114] | 306 | if( first == NULL) |
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| 307 | { |
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| 308 | PRINTF(1)("GameLoader does not know any factories, fabricate() failed\n"); |
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| 309 | return NULL; |
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| 310 | } |
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[4010] | 311 | |
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[4114] | 312 | if( element->Value() != NULL) |
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| 313 | { |
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| 314 | PRINTF(4)("Attempting fabrication of a '%s'\n", element->Value()); |
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| 315 | BaseObject* b = first->fabricate( element); |
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| 316 | if( b == NULL) |
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| 317 | PRINTF(2)("Failed to fabricate a '%s'\n", element->Value()); |
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| 318 | else |
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| 319 | PRINTF(4)("Successfully fabricated a '%s'\n", element->Value()); |
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| 320 | return b; |
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| 321 | } |
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[4010] | 322 | |
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[4114] | 323 | PRINTF(2)("Fabricate failed, TiXmlElement did not contain a value\n"); |
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[4010] | 324 | |
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[4114] | 325 | return NULL; |
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[4010] | 326 | } |
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