Last change
on this file since 4219 was
4216,
checked in by bensch, 20 years ago
|
orxonox/trunk: fix for levelloader, now uses resourceManager::getFullName
|
File size:
1.9 KB
|
Rev | Line | |
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[3629] | 1 | /*! |
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| 2 | \file game_loader.h |
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| 3 | \brief loads campaigns, worlds and all other story_entities |
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| 4 | */ |
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| 5 | |
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[3224] | 6 | #ifndef _GAME_LOADER_H |
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| 7 | #define _GAME_LOADER_H |
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[2636] | 8 | |
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[3608] | 9 | //#include "stdincl.h" |
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[2636] | 10 | #include "story_def.h" |
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[3608] | 11 | #include "comincl.h" |
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[2636] | 12 | |
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[4010] | 13 | |
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[2636] | 14 | //----------------------------------------------------------------------------- |
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| 15 | // Forward declarations |
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| 16 | //----------------------------------------------------------------------------- |
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| 17 | class Campaign; |
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| 18 | class World; |
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| 19 | class Camera; |
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| 20 | class CammandNode; |
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| 21 | |
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[3629] | 22 | //! The GameLoader |
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| 23 | /** |
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| 24 | The game loader loads all game date. this is performed in the following way: |
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| 25 | 1. Read the structure of campaings and worlds |
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| 26 | 2. Create the instances of the tree: here _ALL_ StoryEntities are created |
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| 27 | also if they are not yet used. the worlds should load their data in |
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| 28 | the StoryEntity::load() and StoryEntity::init() functions! NOWHERE ELSE! |
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| 29 | Elsewhere, all the data will be allocated at the beginning... mess... |
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| 30 | 3. StoryEntities are load() and init() before they start |
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| 31 | 4. once the gamloader starts the game there will be a campaing starting a |
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| 32 | world. this is done by callaing those StoryEntity::start() |
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| 33 | */ |
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[2636] | 34 | class GameLoader |
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| 35 | { |
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| 36 | |
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| 37 | public: |
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| 38 | static GameLoader* getInstance(); |
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| 39 | |
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[3222] | 40 | ErrorMessage init(); |
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[4216] | 41 | ErrorMessage loadCampaign(const char* name); |
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[3222] | 42 | ErrorMessage start(); |
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| 43 | ErrorMessage stop(); |
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| 44 | ErrorMessage pause(); |
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| 45 | ErrorMessage resume(); |
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[3225] | 46 | ErrorMessage destroy(); |
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[2636] | 47 | |
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| 48 | void nextLevel(); |
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| 49 | void previousLevel(); |
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| 50 | |
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| 51 | bool worldCommand(Command* cmd); |
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[3222] | 52 | ErrorMessage loadDebugCampaign(Uint32 campaignID); |
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[2636] | 53 | |
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[4010] | 54 | void registerFactory( Factory* factory); |
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| 55 | BaseObject* fabricate( TiXmlElement* data); |
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| 56 | |
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[2636] | 57 | private: |
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| 58 | GameLoader (); |
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| 59 | ~GameLoader (); |
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| 60 | Uint32 startTime; //!> start time of the campaign |
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| 61 | static GameLoader* singletonRef; |
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| 62 | bool isPaused; |
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| 63 | |
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| 64 | Campaign* currentCampaign; //!> the current campaign playing |
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| 65 | |
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[4113] | 66 | Campaign* fileToCampaign(const char* name); |
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[2636] | 67 | |
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[4010] | 68 | Factory* first; |
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[2636] | 69 | }; |
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| 70 | |
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[3224] | 71 | #endif /* _GAME_LOADER_H */ |
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