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source: orxonox.OLD/orxonox/trunk/src/game_loader.h @ 3614

Last change on this file since 3614 was 3608, checked in by patrick, 20 years ago

orxonox/trunk: now there is a real speedup in compiling time when dependencies are modified: just realy only includes, what is needed. Byside the speedup, there is more overview! never add an orxonox class to stdincl.h if it doesn't have to be

File size: 1.0 KB
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1#ifndef _GAME_LOADER_H
2#define _GAME_LOADER_H
3
4//#include "stdincl.h"
5#include "story_def.h"
6#include "comincl.h"
7
8//-----------------------------------------------------------------------------
9// Forward declarations
10//-----------------------------------------------------------------------------
11class Campaign;
12class World;
13class Camera;
14class CammandNode;
15
16class GameLoader
17{
18
19 public:
20  static GameLoader* getInstance();
21
22  ErrorMessage init();
23  ErrorMessage loadCampaign(char* name);
24  ErrorMessage start();
25  ErrorMessage stop();
26  ErrorMessage pause();
27  ErrorMessage resume();
28  ErrorMessage destroy();
29
30  void nextLevel();
31  void previousLevel();
32
33  bool worldCommand(Command* cmd);
34  ErrorMessage loadDebugCampaign(Uint32 campaignID);
35 
36 private:
37  GameLoader ();
38  ~GameLoader ();
39  Uint32 startTime; //!> start time of the campaign
40  static GameLoader* singletonRef;
41  bool isPaused;
42
43  Campaign* currentCampaign; //!> the current campaign playing
44 
45  Campaign* fileToCampaign(char* name);
46
47};
48
49#endif /* _GAME_LOADER_H */
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