1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GARBAGE_COLLECTOR |
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19 | |
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20 | #include "garbage_collector.h" |
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21 | |
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22 | #include "world.h" |
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23 | #include "world_entity.h" |
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24 | #include "null_parent.h" |
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25 | |
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26 | #include "list.h" |
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27 | |
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28 | using namespace std; |
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29 | |
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30 | |
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31 | GarbageCollector* GarbageCollector::singletonRef = 0; |
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32 | |
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33 | /** |
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34 | \brief standard constructor |
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35 | \todo this constructor is not jet implemented - do it |
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36 | */ |
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37 | GarbageCollector::GarbageCollector () |
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38 | { |
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39 | this->setClassName ("GarbageCollection"); |
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40 | this->time = 0; |
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41 | this->delay = 1.5f; /* clean up all 5.0 seconds */ |
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42 | } |
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43 | |
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44 | |
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45 | /** |
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46 | \brief standard deconstructor |
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47 | |
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48 | */ |
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49 | GarbageCollector::~GarbageCollector () |
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50 | { |
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51 | // delete what has to be deleted here |
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52 | } |
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53 | |
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54 | |
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55 | /** |
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56 | \brief this returns the singleton reference this this class |
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57 | \returns singleton reference |
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58 | */ |
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59 | GarbageCollector* GarbageCollector::getInstance() |
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60 | { |
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61 | if( singletonRef == NULL) |
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62 | singletonRef = new GarbageCollector(); |
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63 | return singletonRef; |
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64 | } |
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65 | |
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66 | |
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67 | /** |
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68 | \brief this sets the collection delay |
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69 | \param delay |
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70 | |
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71 | after this delay, the garbage collector starts its work and begins to collect unused object |
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72 | to delete them afterwards. only objects in the worldentity list from the world object are lookded |
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73 | at. |
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74 | */ |
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75 | void GarbageCollector::setCollectionDelay(float delay) |
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76 | { |
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77 | this->delay = delay; |
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78 | } |
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79 | |
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80 | |
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81 | /** |
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82 | \brief this foreces a garbage collection |
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83 | |
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84 | if this function is called, the gc tries to initiate the garbage collection routines. actually |
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85 | this should always work. |
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86 | */ |
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87 | void GarbageCollector::forceCollection() |
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88 | { |
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89 | /* just make the time slitely bigger than the delay */ |
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90 | this->time = this->delay + 1; |
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91 | /* and update, to get rid of the unused objects */ |
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92 | this->update(); |
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93 | } |
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94 | |
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95 | |
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96 | /** |
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97 | \brief this ticks the GarbageCollector to give it the time pulse |
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98 | \param the time passed since last tick |
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99 | |
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100 | like every other tick function eg. worldentity |
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101 | */ |
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102 | void GarbageCollector::tick(float time) |
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103 | { |
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104 | this->time += time; |
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105 | } |
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106 | |
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107 | |
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108 | /** |
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109 | \brief this updated the gargabe collection, if the time is ready |
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110 | |
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111 | |
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112 | */ |
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113 | void GarbageCollector::update() |
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114 | { |
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115 | if( this->time < this->delay) |
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116 | return; |
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117 | /* garbage collect */ |
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118 | PRINTF(3)("=============================\n"); |
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119 | PRINTF(3)("Processing Garbage Collection\n"); |
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120 | PRINTF(3)("=============================\n"); |
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121 | int counter = 0; |
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122 | WorldInterface* wi = WorldInterface::getInstance(); |
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123 | tList<WorldEntity>* list = wi->getEntityList(); |
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124 | |
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125 | tIterator<WorldEntity>* iterator = list->getIterator(); |
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126 | WorldEntity* entity = iterator->nextElement(); |
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127 | while( entity != NULL) |
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128 | { |
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129 | if( entity->isFinalized()) |
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130 | { |
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131 | PRINTF(4)("= finalizing object\n"); |
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132 | ++counter; |
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133 | |
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134 | /* first remove out of entity list */ |
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135 | list->remove(entity); |
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136 | /* second remove out of pnode tree */ |
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137 | entity->remove(); |
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138 | /* then finaly delete reference */ |
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139 | delete entity; |
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140 | } |
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141 | entity = iterator->nextElement(); |
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142 | } |
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143 | |
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144 | PRINTF(3)("= collected %i unused objects\n", counter); |
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145 | PRINTF(3)("=============================\n"); |
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146 | |
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147 | /* reset time to count again up to this->delay */ |
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148 | this->time = 0; |
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149 | } |
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