[3357] | 1 | |
---|
| 2 | |
---|
| 3 | /* |
---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific: |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
| 15 | co-programmer: |
---|
| 16 | */ |
---|
| 17 | |
---|
| 18 | |
---|
| 19 | #include "glmenu_imagescreen.h" |
---|
[3428] | 20 | |
---|
[3484] | 21 | #include "material.h" |
---|
[3357] | 22 | |
---|
| 23 | using namespace std; |
---|
| 24 | |
---|
[3367] | 25 | GLMenuImageScreen* GLMenuImageScreen::singletonRef = 0; |
---|
[3357] | 26 | |
---|
[3367] | 27 | GLMenuImageScreen* GLMenuImageScreen::getInstance() |
---|
| 28 | { |
---|
| 29 | if( singletonRef == NULL) |
---|
| 30 | singletonRef = new GLMenuImageScreen (); |
---|
| 31 | return singletonRef; |
---|
| 32 | } |
---|
| 33 | |
---|
[3357] | 34 | /** |
---|
| 35 | \brief standard constructor |
---|
| 36 | |
---|
| 37 | \todo this constructor is not jet implemented - do it |
---|
| 38 | */ |
---|
| 39 | GLMenuImageScreen::GLMenuImageScreen () |
---|
| 40 | { |
---|
| 41 | this->setClassName ("GLMenuImageScreen"); |
---|
| 42 | } |
---|
| 43 | |
---|
| 44 | |
---|
| 45 | /** |
---|
| 46 | \brief standard deconstructor |
---|
| 47 | |
---|
| 48 | \todo this deconstructor is not jet implemented - do it |
---|
| 49 | */ |
---|
[3394] | 50 | GLMenuImageScreen::~GLMenuImageScreen() |
---|
| 51 | { |
---|
| 52 | if (backMat) |
---|
| 53 | delete backMat; |
---|
| 54 | } |
---|
[3357] | 55 | |
---|
| 56 | |
---|
| 57 | /** |
---|
| 58 | \brief function to init the screen |
---|
| 59 | */ |
---|
| 60 | void GLMenuImageScreen::init () |
---|
[3358] | 61 | { |
---|
[3361] | 62 | /* |
---|
[3358] | 63 | int w = 680; |
---|
| 64 | int h = 480; |
---|
[3357] | 65 | |
---|
[3358] | 66 | glViewport(0,0,w,h); |
---|
| 67 | |
---|
| 68 | glMatrixMode(GL_PROJECTION); |
---|
| 69 | glLoadIdentity(); |
---|
| 70 | gluPerspective(45.0f,(GLfloat)w/(GLfloat)h, .5f ,150.0f); |
---|
| 71 | glMatrixMode(GL_MODELVIEW); |
---|
[3357] | 72 | |
---|
[3358] | 73 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
| 74 | glLoadIdentity(); |
---|
| 75 | gluLookAt(0, 0, 6, 0, 0, 0, 0, 1, 0); |
---|
| 76 | |
---|
| 77 | // Bind the texture stored at the zero index of g_Texture[] |
---|
| 78 | //glBindTexture(GL_TEXTURE_2D, g_Texture[0]); |
---|
[3361] | 79 | */ |
---|
| 80 | |
---|
| 81 | |
---|
| 82 | // Select Our VU Meter Background Texture |
---|
[3394] | 83 | this->backMat = new Material("load_screen"); |
---|
| 84 | this->backMat->setDiffuseMap("../data/pictures/load_screen.jpg"); |
---|
[3368] | 85 | this->maxValue = 10; |
---|
| 86 | this->currentValue = 0; |
---|
| 87 | |
---|
[3361] | 88 | // End of Background image code. |
---|
[3358] | 89 | } |
---|
| 90 | |
---|
| 91 | |
---|
[3357] | 92 | /** |
---|
| 93 | \brief function to innit screen with all attributes set |
---|
| 94 | \param name of the background-image file |
---|
| 95 | \param height of the ImageScreen |
---|
| 96 | \param width of the Image Screen |
---|
| 97 | \param x offset from (0, 0) |
---|
| 98 | \param y offset from (0, 0) |
---|
| 99 | |
---|
| 100 | GLMenu uses its own coordinating system: upper left corner is (0, 0). x-axis is down=height, |
---|
| 101 | right axis is right direction (=width) |
---|
| 102 | */ |
---|
| 103 | void GLMenuImageScreen::init (char* backImageName, float height, float width, |
---|
| 104 | float offsetX, float offsetY) |
---|
| 105 | {} |
---|
| 106 | |
---|
| 107 | |
---|
| 108 | /** |
---|
| 109 | \brief draws the ImageScreen to the screenbuffer |
---|
| 110 | */ |
---|
| 111 | void GLMenuImageScreen::draw () |
---|
[3358] | 112 | { |
---|
[3361] | 113 | /* |
---|
[3358] | 114 | // Display a quad texture to the screen |
---|
[3359] | 115 | glEnable(GL_TEXTURE_2D); |
---|
[3358] | 116 | glBegin(GL_QUADS); |
---|
| 117 | |
---|
| 118 | // Display the top left vertice |
---|
| 119 | glTexCoord2f(0.0f, 1.0f); |
---|
| 120 | glVertex3f(-2.5, 2.5, 0); |
---|
| 121 | |
---|
| 122 | // Display the bottom left vertice |
---|
| 123 | glTexCoord2f(0.0f, 0.0f); |
---|
| 124 | glVertex3f(-2.5, -2.5, 0); |
---|
| 125 | |
---|
| 126 | // Display the bottom right vertice |
---|
| 127 | glTexCoord2f(1.0f, 0.0f); |
---|
| 128 | glVertex3f(2.5, -2.5, 0); |
---|
| 129 | |
---|
| 130 | // Display the top right vertice |
---|
| 131 | glTexCoord2f(1.0f, 1.0f); |
---|
| 132 | glVertex3f(2.5, 2.5, 0); |
---|
[3357] | 133 | |
---|
[3358] | 134 | glEnd(); |
---|
[3359] | 135 | glEnable(GL_TEXTURE_2D); |
---|
[3361] | 136 | */ |
---|
[3362] | 137 | |
---|
| 138 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 139 | |
---|
[3367] | 140 | /* screen size */ |
---|
[3364] | 141 | int screenWidth = 640; |
---|
| 142 | int screenHeight = 480; |
---|
[3361] | 143 | |
---|
[3367] | 144 | /* set image size */ |
---|
[3364] | 145 | int imageWidth = 640; |
---|
| 146 | int imageHeight = 480; |
---|
[3362] | 147 | |
---|
[3367] | 148 | /* start pos of image */ |
---|
[3364] | 149 | int offsetX = (screenWidth - imageWidth)/2; |
---|
| 150 | int offsetY = (screenHeight - imageHeight)/2; |
---|
[3362] | 151 | |
---|
[3367] | 152 | /* loadbar pos */ |
---|
[3368] | 153 | int barX = 390; |
---|
[3367] | 154 | int barY = 50; |
---|
| 155 | int barWidth = 230; |
---|
| 156 | int barHeight = 30; |
---|
[3362] | 157 | |
---|
[3428] | 158 | int val = (int)((float)this->currentValue/(float)this->maxValue) * barWidth; |
---|
[3368] | 159 | |
---|
[3362] | 160 | glMatrixMode(GL_PROJECTION); |
---|
| 161 | glPushMatrix(); |
---|
| 162 | glLoadIdentity(); |
---|
[3364] | 163 | /* set up an ortho screen */ |
---|
| 164 | glOrtho(0, screenWidth, 0, screenHeight, -1, 1); |
---|
[3362] | 165 | glMatrixMode(GL_MODELVIEW); |
---|
| 166 | glLoadIdentity(); |
---|
| 167 | glPushMatrix(); |
---|
[3367] | 168 | |
---|
[3362] | 169 | glEnable(GL_BLEND); |
---|
[3367] | 170 | glPushAttrib(GL_LIGHTING_BIT | GL_TRANSFORM_BIT); |
---|
| 171 | glDisable(GL_LIGHTING); |
---|
[3362] | 172 | |
---|
| 173 | glBegin(GL_QUADS); |
---|
[3367] | 174 | glColor3f(0.96, 0.84, 0.34); |
---|
| 175 | glVertex2i(barX, barY); |
---|
[3368] | 176 | glVertex2i(barX + val, barY); |
---|
| 177 | glVertex2i(barX + val, barY + barHeight); |
---|
| 178 | glVertex2i(barX, barY + barHeight); |
---|
| 179 | glColor3f(1.0, 1.0, 1.0); |
---|
| 180 | glEnd(); |
---|
| 181 | |
---|
| 182 | glBegin(GL_QUADS); |
---|
| 183 | glColor3f(0.0, 0.0, 0.0); |
---|
| 184 | glVertex2i(barX, barY); |
---|
[3367] | 185 | glVertex2i(barX + barWidth, barY); |
---|
| 186 | glVertex2i(barX + barWidth, barY + barHeight); |
---|
| 187 | glVertex2i(barX, barY + barHeight); |
---|
| 188 | glColor3f(1.0, 1.0, 1.0); |
---|
[3362] | 189 | glEnd(); |
---|
| 190 | |
---|
[3368] | 191 | /* draw black border */ |
---|
| 192 | glBegin(GL_QUADS); |
---|
| 193 | glColor3f(0.0, 0.0, 0.0); |
---|
| 194 | glVertex2i(barX-1, barY-1); |
---|
| 195 | glVertex2i(barX + barWidth +1, barY-1); |
---|
| 196 | glVertex2i(barX + barWidth+1, barY + barHeight+1); |
---|
| 197 | glVertex2i(barX - 1, barY + barHeight +1); |
---|
| 198 | glColor3f(1.0, 1.0, 1.0); |
---|
| 199 | glEnd(); |
---|
| 200 | |
---|
| 201 | /* draw white border */ |
---|
| 202 | glBegin(GL_QUADS); |
---|
| 203 | glColor3f(1.0, 1.0, 1.0); |
---|
| 204 | glVertex2i(barX-2, barY-2); |
---|
| 205 | glVertex2i(barX + barWidth +2, barY-2); |
---|
| 206 | glVertex2i(barX + barWidth+2, barY + barHeight+2); |
---|
| 207 | glVertex2i(barX - 2, barY + barHeight +2); |
---|
| 208 | glColor3f(1.0, 1.0, 1.0); |
---|
| 209 | glEnd(); |
---|
| 210 | |
---|
[3536] | 211 | backMat->select(); |
---|
[3364] | 212 | glBegin(GL_QUADS); |
---|
[3367] | 213 | glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); |
---|
| 214 | glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); |
---|
| 215 | glTexCoord2i(1, 1); glVertex2i(offsetX + imageWidth, offsetY + imageHeight); |
---|
| 216 | glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); |
---|
[3364] | 217 | glEnd(); |
---|
[3367] | 218 | glDisable(GL_TEXTURE_2D); |
---|
[3364] | 219 | |
---|
[3362] | 220 | glDisable(GL_BLEND); |
---|
| 221 | glPopMatrix(); |
---|
| 222 | glMatrixMode(GL_PROJECTION); |
---|
| 223 | glPopMatrix(); |
---|
| 224 | glPopAttrib(); |
---|
| 225 | |
---|
[3358] | 226 | SDL_GL_SwapBuffers(); |
---|
| 227 | } |
---|
[3363] | 228 | |
---|
[3358] | 229 | |
---|
[3357] | 230 | /** |
---|
| 231 | \brief sets the background image name |
---|
| 232 | \param file name of the backgroun-image |
---|
| 233 | */ |
---|
| 234 | void GLMenuImageScreen::setBackImageName (char* backImageName) |
---|
| 235 | {} |
---|
| 236 | |
---|
| 237 | |
---|
| 238 | /** |
---|
| 239 | \brief sets position of the ImageScreen |
---|
| 240 | \param x offset from (0, 0) |
---|
| 241 | \param y offset from (0, 0) |
---|
| 242 | */ |
---|
| 243 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) |
---|
| 244 | {} |
---|
| 245 | |
---|
| 246 | |
---|
| 247 | /* |
---|
| 248 | \brief sets size of the ImageScreen |
---|
| 249 | \param height of the ImageScreen |
---|
| 250 | \param width of the Image Screen |
---|
| 251 | */ |
---|
| 252 | void GLMenuImageScreen::setSize(float height, float width) |
---|
| 253 | {} |
---|
[3363] | 254 | |
---|
| 255 | |
---|
| 256 | /** |
---|
| 257 | \brief set the maximum of countable steps |
---|
| 258 | \param maximum of steps |
---|
| 259 | */ |
---|
[3368] | 260 | void GLMenuImageScreen::setMaximum(int maxValue) |
---|
[3363] | 261 | { |
---|
[3368] | 262 | this->maxValue = maxValue; |
---|
[3363] | 263 | } |
---|
| 264 | |
---|
| 265 | |
---|
| 266 | /** |
---|
| 267 | \brief gets the maximum of countable steps |
---|
| 268 | */ |
---|
| 269 | int GLMenuImageScreen::getMaximum() |
---|
| 270 | { |
---|
[3368] | 271 | return this->maxValue; |
---|
[3363] | 272 | } |
---|
| 273 | |
---|
| 274 | |
---|
| 275 | /** |
---|
| 276 | \brief set current value |
---|
| 277 | \param current value |
---|
| 278 | */ |
---|
| 279 | void GLMenuImageScreen::setValue(int currentValue) |
---|
| 280 | { |
---|
| 281 | this->currentValue = currentValue; |
---|
| 282 | this->draw(); |
---|
| 283 | } |
---|
| 284 | |
---|
| 285 | |
---|
| 286 | /** |
---|
| 287 | \brief get the current value |
---|
| 288 | */ |
---|
| 289 | int GLMenuImageScreen::getValue() |
---|
| 290 | { |
---|
| 291 | return this->currentValue; |
---|
| 292 | } |
---|
| 293 | |
---|
| 294 | |
---|
| 295 | /** |
---|
| 296 | \brief call this to trigger a progress event |
---|
| 297 | |
---|
| 298 | this has to redraw the progress bar and the whole image |
---|
| 299 | */ |
---|
| 300 | void GLMenuImageScreen::step () |
---|
| 301 | { |
---|
| 302 | this->currentValue++; |
---|
[3368] | 303 | this->draw(); |
---|
[3363] | 304 | } |
---|