[3357] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "glmenu_imagescreen.h" |
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[3428] | 20 | |
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[3543] | 21 | #include "stdincl.h" |
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[3484] | 22 | #include "material.h" |
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[3357] | 23 | |
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| 24 | using namespace std; |
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| 25 | |
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[3367] | 26 | GLMenuImageScreen* GLMenuImageScreen::singletonRef = 0; |
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[3357] | 27 | |
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[3367] | 28 | GLMenuImageScreen* GLMenuImageScreen::getInstance() |
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| 29 | { |
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[3543] | 30 | if(!singletonRef) |
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[3367] | 31 | singletonRef = new GLMenuImageScreen (); |
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| 32 | return singletonRef; |
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| 33 | } |
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| 34 | |
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[3357] | 35 | /** |
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| 36 | \brief standard constructor |
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| 37 | |
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| 38 | \todo this constructor is not jet implemented - do it |
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| 39 | */ |
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| 40 | GLMenuImageScreen::GLMenuImageScreen () |
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| 41 | { |
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| 42 | this->setClassName ("GLMenuImageScreen"); |
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[3678] | 43 | this->init(); |
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[3357] | 44 | } |
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| 45 | |
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| 46 | |
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| 47 | /** |
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| 48 | \brief standard deconstructor |
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[3544] | 49 | \todo this deconstructor is not jet implemented - do it |
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[3543] | 50 | */ |
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| 51 | GLMenuImageScreen::~GLMenuImageScreen() |
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| 52 | { |
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[3677] | 53 | if (this->backMat) |
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| 54 | delete this->backMat; |
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[3394] | 55 | } |
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[3357] | 56 | |
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| 57 | /** |
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| 58 | \brief function to init the screen |
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| 59 | */ |
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| 60 | void GLMenuImageScreen::init () |
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[3358] | 61 | { |
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[3361] | 62 | /* |
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[3358] | 63 | int w = 680; |
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| 64 | int h = 480; |
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[3357] | 65 | |
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[3358] | 66 | glViewport(0,0,w,h); |
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| 67 | |
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| 68 | glMatrixMode(GL_PROJECTION); |
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| 69 | glLoadIdentity(); |
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| 70 | gluPerspective(45.0f,(GLfloat)w/(GLfloat)h, .5f ,150.0f); |
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| 71 | glMatrixMode(GL_MODELVIEW); |
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[3357] | 72 | |
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[3358] | 73 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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| 74 | glLoadIdentity(); |
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| 75 | gluLookAt(0, 0, 6, 0, 0, 0, 0, 1, 0); |
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| 76 | |
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| 77 | // Bind the texture stored at the zero index of g_Texture[] |
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| 78 | //glBindTexture(GL_TEXTURE_2D, g_Texture[0]); |
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[3361] | 79 | */ |
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| 80 | |
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| 81 | |
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| 82 | // Select Our VU Meter Background Texture |
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[3394] | 83 | this->backMat = new Material("load_screen"); |
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[3658] | 84 | this->backMat->setDiffuseMap("pictures/load_screen.jpg"); |
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[3368] | 85 | this->maxValue = 10; |
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| 86 | this->currentValue = 0; |
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| 87 | |
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[3361] | 88 | // End of Background image code. |
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[3358] | 89 | } |
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| 90 | |
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| 91 | |
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[3357] | 92 | /** |
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| 93 | \brief function to innit screen with all attributes set |
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| 94 | \param name of the background-image file |
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| 95 | \param height of the ImageScreen |
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| 96 | \param width of the Image Screen |
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| 97 | \param x offset from (0, 0) |
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| 98 | \param y offset from (0, 0) |
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| 99 | |
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| 100 | GLMenu uses its own coordinating system: upper left corner is (0, 0). x-axis is down=height, |
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| 101 | right axis is right direction (=width) |
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| 102 | */ |
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| 103 | void GLMenuImageScreen::init (char* backImageName, float height, float width, |
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| 104 | float offsetX, float offsetY) |
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| 105 | {} |
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| 106 | |
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| 107 | |
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| 108 | /** |
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| 109 | \brief draws the ImageScreen to the screenbuffer |
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| 110 | */ |
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| 111 | void GLMenuImageScreen::draw () |
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[3358] | 112 | { |
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[3357] | 113 | |
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[3362] | 114 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 115 | |
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[3675] | 116 | |
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| 117 | //PRINTF()(); |
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| 118 | printf("GLMenuImagEscreen::draw() - drawing step %i/%i\n", |
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| 119 | this->currentValue, this->maxValue); |
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| 120 | |
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[3367] | 121 | /* screen size */ |
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[3364] | 122 | int screenWidth = 640; |
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| 123 | int screenHeight = 480; |
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[3361] | 124 | |
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[3367] | 125 | /* set image size */ |
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[3364] | 126 | int imageWidth = 640; |
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| 127 | int imageHeight = 480; |
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[3362] | 128 | |
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[3367] | 129 | /* start pos of image */ |
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[3364] | 130 | int offsetX = (screenWidth - imageWidth)/2; |
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| 131 | int offsetY = (screenHeight - imageHeight)/2; |
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[3362] | 132 | |
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[3367] | 133 | /* loadbar pos */ |
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[3368] | 134 | int barX = 390; |
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[3367] | 135 | int barY = 50; |
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| 136 | int barWidth = 230; |
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| 137 | int barHeight = 30; |
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[3675] | 138 | |
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| 139 | float val = ((float)this->currentValue/(float)this->maxValue) * barWidth; |
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| 140 | if( val > (float)barWidth) |
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| 141 | val = (float)barWidth; |
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[3362] | 142 | |
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| 143 | glMatrixMode(GL_PROJECTION); |
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| 144 | glPushMatrix(); |
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| 145 | glLoadIdentity(); |
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[3364] | 146 | /* set up an ortho screen */ |
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| 147 | glOrtho(0, screenWidth, 0, screenHeight, -1, 1); |
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[3362] | 148 | glMatrixMode(GL_MODELVIEW); |
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| 149 | glLoadIdentity(); |
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| 150 | glPushMatrix(); |
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[3367] | 151 | |
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[3362] | 152 | glEnable(GL_BLEND); |
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[3367] | 153 | glPushAttrib(GL_LIGHTING_BIT | GL_TRANSFORM_BIT); |
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| 154 | glDisable(GL_LIGHTING); |
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[3362] | 155 | |
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[3675] | 156 | /* draw the progress bar */ |
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[3362] | 157 | glBegin(GL_QUADS); |
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[3367] | 158 | glColor3f(0.96, 0.84, 0.34); |
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| 159 | glVertex2i(barX, barY); |
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[3675] | 160 | glVertex2i(barX + (int)val, barY); |
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| 161 | glVertex2i(barX + (int)val, barY + barHeight); |
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[3368] | 162 | glVertex2i(barX, barY + barHeight); |
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| 163 | glColor3f(1.0, 1.0, 1.0); |
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| 164 | glEnd(); |
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| 165 | |
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| 166 | glBegin(GL_QUADS); |
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| 167 | glColor3f(0.0, 0.0, 0.0); |
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| 168 | glVertex2i(barX, barY); |
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[3367] | 169 | glVertex2i(barX + barWidth, barY); |
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| 170 | glVertex2i(barX + barWidth, barY + barHeight); |
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| 171 | glVertex2i(barX, barY + barHeight); |
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| 172 | glColor3f(1.0, 1.0, 1.0); |
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[3362] | 173 | glEnd(); |
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| 174 | |
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[3368] | 175 | /* draw black border */ |
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| 176 | glBegin(GL_QUADS); |
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| 177 | glColor3f(0.0, 0.0, 0.0); |
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| 178 | glVertex2i(barX-1, barY-1); |
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| 179 | glVertex2i(barX + barWidth +1, barY-1); |
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| 180 | glVertex2i(barX + barWidth+1, barY + barHeight+1); |
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| 181 | glVertex2i(barX - 1, barY + barHeight +1); |
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| 182 | glColor3f(1.0, 1.0, 1.0); |
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| 183 | glEnd(); |
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| 184 | |
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| 185 | /* draw white border */ |
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| 186 | glBegin(GL_QUADS); |
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| 187 | glColor3f(1.0, 1.0, 1.0); |
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| 188 | glVertex2i(barX-2, barY-2); |
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| 189 | glVertex2i(barX + barWidth +2, barY-2); |
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| 190 | glVertex2i(barX + barWidth+2, barY + barHeight+2); |
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| 191 | glVertex2i(barX - 2, barY + barHeight +2); |
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| 192 | glColor3f(1.0, 1.0, 1.0); |
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| 193 | glEnd(); |
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| 194 | |
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[3536] | 195 | backMat->select(); |
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[3364] | 196 | glBegin(GL_QUADS); |
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[3367] | 197 | glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); |
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| 198 | glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); |
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| 199 | glTexCoord2i(1, 1); glVertex2i(offsetX + imageWidth, offsetY + imageHeight); |
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| 200 | glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); |
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[3364] | 201 | glEnd(); |
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[3367] | 202 | glDisable(GL_TEXTURE_2D); |
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[3364] | 203 | |
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[3362] | 204 | glDisable(GL_BLEND); |
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| 205 | glPopMatrix(); |
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| 206 | glMatrixMode(GL_PROJECTION); |
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| 207 | glPopMatrix(); |
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| 208 | glPopAttrib(); |
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| 209 | |
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[3675] | 210 | SDL_GL_SwapBuffers(); |
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[3358] | 211 | } |
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[3363] | 212 | |
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[3358] | 213 | |
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[3357] | 214 | /** |
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| 215 | \brief sets the background image name |
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| 216 | \param file name of the backgroun-image |
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| 217 | */ |
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| 218 | void GLMenuImageScreen::setBackImageName (char* backImageName) |
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| 219 | {} |
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| 220 | |
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| 221 | |
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| 222 | /** |
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| 223 | \brief sets position of the ImageScreen |
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| 224 | \param x offset from (0, 0) |
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| 225 | \param y offset from (0, 0) |
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| 226 | */ |
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| 227 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) |
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| 228 | {} |
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| 229 | |
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| 230 | |
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| 231 | /* |
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| 232 | \brief sets size of the ImageScreen |
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| 233 | \param height of the ImageScreen |
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| 234 | \param width of the Image Screen |
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| 235 | */ |
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| 236 | void GLMenuImageScreen::setSize(float height, float width) |
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| 237 | {} |
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[3363] | 238 | |
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| 239 | |
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| 240 | /** |
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| 241 | \brief set the maximum of countable steps |
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| 242 | \param maximum of steps |
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| 243 | */ |
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[3368] | 244 | void GLMenuImageScreen::setMaximum(int maxValue) |
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[3363] | 245 | { |
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[3368] | 246 | this->maxValue = maxValue; |
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[3363] | 247 | } |
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| 248 | |
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| 249 | |
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| 250 | /** |
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| 251 | \brief gets the maximum of countable steps |
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| 252 | */ |
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| 253 | int GLMenuImageScreen::getMaximum() |
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| 254 | { |
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[3368] | 255 | return this->maxValue; |
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[3363] | 256 | } |
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| 257 | |
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| 258 | |
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| 259 | /** |
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| 260 | \brief set current value |
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| 261 | \param current value |
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| 262 | */ |
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| 263 | void GLMenuImageScreen::setValue(int currentValue) |
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| 264 | { |
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| 265 | this->currentValue = currentValue; |
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| 266 | this->draw(); |
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| 267 | } |
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| 268 | |
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| 269 | |
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| 270 | /** |
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| 271 | \brief get the current value |
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| 272 | */ |
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| 273 | int GLMenuImageScreen::getValue() |
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| 274 | { |
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| 275 | return this->currentValue; |
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| 276 | } |
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| 277 | |
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| 278 | |
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| 279 | /** |
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| 280 | \brief call this to trigger a progress event |
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| 281 | |
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| 282 | this has to redraw the progress bar and the whole image |
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| 283 | */ |
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| 284 | void GLMenuImageScreen::step () |
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| 285 | { |
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| 286 | this->currentValue++; |
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[3368] | 287 | this->draw(); |
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[3363] | 288 | } |
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