[3357] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[3357] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[3357] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "glmenu_imagescreen.h" |
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[3428] | 20 | |
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[4099] | 21 | #include "graphics_engine.h" |
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[3484] | 22 | #include "material.h" |
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[4261] | 23 | #include "factory.h" |
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[3357] | 24 | |
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[4101] | 25 | CREATE_FACTORY(GLMenuImageScreen); |
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| 26 | |
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| 27 | |
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[3357] | 28 | using namespace std; |
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| 29 | /** |
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[4836] | 30 | * @param root The Element to load the GLMenu from |
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| 31 | */ |
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[4261] | 32 | GLMenuImageScreen::GLMenuImageScreen(const TiXmlElement* root) |
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[4101] | 33 | { |
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[4597] | 34 | this->setClassID(CL_GLMENU_IMAGE_SCREEN, "GLMenuImageScreen"); |
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| 35 | this->setName("GLMenuLoadScreen"); |
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| 36 | // Select Our VU Meter Background Texture |
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| 37 | this->backMat = new Material("load_screen"); |
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| 38 | this->barMat = new Material("bar"); |
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| 39 | this->maxValue = 10; |
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| 40 | this->currentValue = 0; |
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| 41 | this->setPosition(0,0); |
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| 42 | this->setScale(1,1); |
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| 43 | this->setBarPosScale( .6, .75, .3, .1); |
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| 44 | // End of Background image code. |
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| 45 | |
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| 46 | if (root) |
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| 47 | this->loadParams(root); |
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[4104] | 48 | } |
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| 49 | |
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| 50 | /** |
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[4836] | 51 | * Loads a GLMenu from an inputElement |
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| 52 | * @param root The Element to load the GLMenu from |
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[4104] | 53 | */ |
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[4261] | 54 | void GLMenuImageScreen::loadParams(const TiXmlElement* root) |
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[4104] | 55 | { |
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[4261] | 56 | LoadParam<GLMenuImageScreen>(root, "BackgroundImage", this, &GLMenuImageScreen::setBackgroundImage) |
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| 57 | .describe("sets the image to load onto the loadscreen"); |
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[4101] | 58 | |
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[4261] | 59 | LoadParam<GLMenuImageScreen>(root, "BackgroundPS", this, &GLMenuImageScreen::setPosScale) |
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| 60 | .describe("The Position and Scale of the Background Image in %(0-1.0). PosX, PosY, SizeX, SizeY"); |
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[4104] | 61 | |
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[4261] | 62 | LoadParam<GLMenuImageScreen>(root, "BarImage", this, &GLMenuImageScreen::setBarImage) |
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| 63 | .describe("sets the image of the LoadingBar"); |
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[4597] | 64 | |
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[4261] | 65 | LoadParam<GLMenuImageScreen>(root, "BarPS", this, &GLMenuImageScreen::setBarPosScale) |
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| 66 | .describe("The Position and Scale of the Loading Bar in %(0-1.0). PosX, PosY, SizeX, SizeY"); |
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[4104] | 67 | |
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[4261] | 68 | LoadParam<GLMenuImageScreen>(root, "ElementCount", this, &GLMenuImageScreen::setMaximum) |
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| 69 | .describe("The Count of elements to load into the bar (this is only a maximum value)"); |
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[4101] | 70 | } |
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| 71 | |
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[3357] | 72 | /** |
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[4836] | 73 | * standard deconstructor |
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| 74 | @todo this deconstructor is not jet implemented - do it |
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[3543] | 75 | */ |
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[4597] | 76 | GLMenuImageScreen::~GLMenuImageScreen() |
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[3543] | 77 | { |
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[4099] | 78 | delete this->backMat; |
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[4136] | 79 | delete this->barMat; |
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[3394] | 80 | } |
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[3357] | 81 | |
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| 82 | /** |
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[4836] | 83 | * sets the background image name |
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| 84 | * @param backImageName name of the backgroun-image |
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[3357] | 85 | */ |
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[4099] | 86 | void GLMenuImageScreen::setBackgroundImage (const char* backImageName) |
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| 87 | { |
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| 88 | this->backMat->setDiffuseMap(backImageName); |
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| 89 | } |
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[3357] | 90 | |
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| 91 | /** |
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[4836] | 92 | * sets position of the ImageScreen |
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| 93 | * @param offsetX offset from the top left corner in percent(0-1) of the screensize |
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| 94 | * @param offsetY offset from the top left corner in percent(0-1) of the screensize |
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[3357] | 95 | */ |
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| 96 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) |
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[4099] | 97 | { |
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| 98 | this->offsetX = offsetX; |
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| 99 | this->offsetY = offsetY; |
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| 100 | } |
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[3357] | 101 | |
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[4453] | 102 | /** |
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[3357] | 103 | \brief sets size of the ImageScreen |
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[4836] | 104 | * @param scaleX the scaleing of the image into the x-direction (in percent (0-1)) |
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| 105 | * @param scaleY the scaleing of the image into the y-direction (in percent (0-1)) |
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[3357] | 106 | */ |
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[4099] | 107 | void GLMenuImageScreen::setScale(float scaleX, float scaleY) |
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| 108 | { |
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| 109 | this->scaleX = scaleX; |
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| 110 | this->scaleY = scaleY; |
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| 111 | } |
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[3363] | 112 | |
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[4453] | 113 | /** |
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[4261] | 114 | \brief sets position and size of the ImageScreen |
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[4836] | 115 | * @param offsetX offset from the top left corner in percent(0-1) of the screensize |
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| 116 | * @param offsetY offset from the top left corner in percent(0-1) of the screensize |
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| 117 | * @param scaleX the scaleing of the image into the x-direction (in percent (0-1)) |
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| 118 | * @param scaleY the scaleing of the image into the y-direction (in percent (0-1)) |
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[4261] | 119 | */ |
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| 120 | void GLMenuImageScreen::setPosScale(float offsetX, float offsetY, float scaleX, float scaleY) |
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| 121 | { |
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| 122 | this->setPosition(offsetX, offsetY); |
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| 123 | this->setScale(scaleX, scaleY); |
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| 124 | } |
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| 125 | |
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[4099] | 126 | /** |
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[4836] | 127 | * @param barImage An image for the Bar |
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[4099] | 128 | */ |
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| 129 | void GLMenuImageScreen::setBarImage(const char* barImage) |
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| 130 | { |
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| 131 | this->barMat->setDiffuseMap(barImage); |
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| 132 | } |
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[3363] | 133 | |
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| 134 | /** |
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[4836] | 135 | * sets the Position and the Size of the bar |
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| 136 | * @param barX The Position in the x-direction in percent of the screen (0-1) |
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| 137 | * @param barY The Position in the y-direction in percent of the screen (0-1) |
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| 138 | * @param barW The Size in the x-direction in percent of the screen (0-1) |
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| 139 | * @param barH The Size in the y-direction in percent of the screen (0-1) |
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[4099] | 140 | */ |
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| 141 | void GLMenuImageScreen::setBarPosScale(float barX, float barY, float barW, float barH) |
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| 142 | { |
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| 143 | this->barX = barX; |
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| 144 | this->barY = barY; |
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| 145 | this->barW = barW; |
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| 146 | this->barH = barH; |
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| 147 | } |
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| 148 | |
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| 149 | |
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| 150 | /** |
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[4836] | 151 | * set the maximum of countable steps |
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| 152 | * @param maxValue of steps |
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[3363] | 153 | */ |
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[3368] | 154 | void GLMenuImageScreen::setMaximum(int maxValue) |
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[3363] | 155 | { |
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[3368] | 156 | this->maxValue = maxValue; |
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[3363] | 157 | } |
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| 158 | |
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| 159 | /** |
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[4836] | 160 | * set current value |
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| 161 | * @param currentValue value to set |
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[3363] | 162 | */ |
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| 163 | void GLMenuImageScreen::setValue(int currentValue) |
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| 164 | { |
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| 165 | this->currentValue = currentValue; |
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| 166 | this->draw(); |
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| 167 | } |
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| 168 | |
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| 169 | |
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| 170 | /** |
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[4836] | 171 | * get the current value |
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[3363] | 172 | */ |
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| 173 | int GLMenuImageScreen::getValue() |
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| 174 | { |
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| 175 | return this->currentValue; |
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| 176 | } |
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| 177 | |
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| 178 | |
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[4597] | 179 | /** |
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[4836] | 180 | * call this to trigger a progress event |
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[4597] | 181 | |
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[3363] | 182 | this has to redraw the progress bar and the whole image |
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| 183 | */ |
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| 184 | void GLMenuImageScreen::step () |
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| 185 | { |
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[4834] | 186 | if (this->currentValue < this->maxValue) |
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| 187 | { |
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| 188 | this->currentValue++; |
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| 189 | this->draw(); |
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| 190 | } |
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| 191 | else |
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| 192 | PRINTF(2)("ImageScreen-loadbar exceeds maximum value %d\n", this->maxValue); |
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[3363] | 193 | } |
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[4099] | 194 | |
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| 195 | |
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| 196 | |
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| 197 | /** |
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[4836] | 198 | * draws the ImageScreen to the screenbuffer |
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[4099] | 199 | */ |
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| 200 | void GLMenuImageScreen::draw () |
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| 201 | { |
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| 202 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 203 | |
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[4597] | 204 | PRINTF(4)("GLMenuImagEscreen::draw() - drawing step %i/%i\n", |
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| 205 | this->currentValue, this->maxValue); |
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[4099] | 206 | |
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| 207 | /* screen size */ |
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| 208 | int screenWidth = GraphicsEngine::getInstance()->getResolutionX(); |
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| 209 | int screenHeight = GraphicsEngine::getInstance()->getResolutionY(); |
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[4597] | 210 | |
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[4099] | 211 | int imageWidth = (int)(screenWidth * this->scaleX); |
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| 212 | int imageHeight = (int)(screenHeight * this->scaleY); |
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| 213 | |
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| 214 | int offsetX = (int)(this->offsetX * screenWidth); |
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| 215 | int offsetY = (int)(this->offsetY * screenHeight); |
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| 216 | |
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| 217 | /* loadbar pos */ |
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| 218 | int barX = (int)(this->barX *screenWidth); |
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| 219 | int barY = (int)(this->barY *screenHeight); |
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| 220 | int barW = (int)(this->barW *screenWidth); |
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| 221 | int barH = (int)(this->barH *screenHeight); |
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[4597] | 222 | |
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[4104] | 223 | float val = (float)this->currentValue/(float)this->maxValue; |
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[4597] | 224 | |
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[4099] | 225 | if( val > barW) |
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| 226 | val = barW; |
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| 227 | |
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| 228 | GraphicsEngine::enter2DMode(); |
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| 229 | |
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| 230 | /* draw the BackGround */ |
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| 231 | backMat->select(); |
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| 232 | glBegin(GL_TRIANGLE_STRIP); |
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[4357] | 233 | glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); |
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| 234 | glTexCoord2i(1, 1); glVertex2i(offsetX +imageWidth, offsetY + imageHeight); |
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| 235 | glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); |
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| 236 | glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); |
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[4099] | 237 | glEnd(); |
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[4597] | 238 | |
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[4100] | 239 | glDisable(GL_TEXTURE_2D); |
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| 240 | /* draw white border */ |
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| 241 | glBegin(GL_LINE_LOOP); |
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| 242 | glColor3f(1.0, 1.0, 1.0); |
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| 243 | glVertex2i(barX - 2, barY - 2); |
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| 244 | glVertex2i(barX + barW + 2, barY - 2); |
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| 245 | glVertex2i(barX + barW + 2, barY + barH + 2); |
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| 246 | glVertex2i(barX - 2, barY + barH + 2); |
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| 247 | glColor3f(1.0, 1.0, 1.0); |
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| 248 | glEnd(); |
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[4597] | 249 | |
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[4099] | 250 | /* draw the progress bar */ |
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| 251 | barMat->select(); |
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| 252 | glBegin(GL_TRIANGLE_STRIP); |
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[4357] | 253 | glTexCoord2f(0, 1); glVertex2i(barX, barY + barH); |
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| 254 | glTexCoord2f(val, 1); glVertex2i(barX + (int)(val * this->barW * (float)screenWidth), barY + barH); |
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| 255 | glTexCoord2f(0, 0); glVertex2i(barX, barY); |
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| 256 | glTexCoord2f(val, 0); glVertex2i(barX + (int)(val * this->barW * (float)screenWidth), barY); |
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[4099] | 257 | glEnd(); |
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| 258 | |
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| 259 | /* |
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| 260 | glBegin(GL_QUADS); |
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| 261 | glColor3f(0.0, 0.0, 0.0); |
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| 262 | glVertex2i(barX, barY); |
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| 263 | glVertex2i(barX + barWidth, barY); |
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| 264 | glVertex2i(barX + barWidth, barY + barHeight); |
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| 265 | glVertex2i(barX, barY + barHeight); |
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| 266 | glColor3f(1.0, 1.0, 1.0); |
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| 267 | glEnd(); |
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[4597] | 268 | |
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| 269 | /* draw black border |
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[4099] | 270 | glBegin(GL_QUADS); |
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| 271 | glColor3f(0.0, 0.0, 0.0); |
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| 272 | glVertex2i(barX-1, barY-1); |
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| 273 | glVertex2i(barX + barWidth +1, barY-1); |
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| 274 | glVertex2i(barX + barWidth+1, barY + barHeight+1); |
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| 275 | glVertex2i(barX - 1, barY + barHeight +1); |
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| 276 | glColor3f(1.0, 1.0, 1.0); |
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| 277 | glEnd(); |
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[4597] | 278 | |
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[4099] | 279 | */ |
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| 280 | |
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| 281 | GraphicsEngine::leave2DMode(); |
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| 282 | |
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[4597] | 283 | SDL_GL_SwapBuffers(); |
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[4099] | 284 | } |
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| 285 | |
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[4597] | 286 | |
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