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source: orxonox.OLD/orxonox/trunk/src/glmenu/glmenu_imagescreen.cc @ 3543

Last change on this file since 3543 was 3543, checked in by bensch, 20 years ago

orxonox/trunk: some more classes now destroy themselves via virtual-destructors and call to predecessing destroy-function
also made
#include "stdincl.h" out of unnecessary h-files, so we got faster compile time.

File size: 6.7 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "glmenu_imagescreen.h"
20
21#include "stdincl.h"
22#include "material.h"
23
24using namespace std;
25
26GLMenuImageScreen* GLMenuImageScreen::singletonRef = 0;
27
28GLMenuImageScreen* GLMenuImageScreen::getInstance()
29{
30  if(!singletonRef)
31    singletonRef = new GLMenuImageScreen ();
32  return singletonRef;
33}
34
35/**
36   \brief standard constructor
37
38   \todo this constructor is not jet implemented - do it
39*/
40GLMenuImageScreen::GLMenuImageScreen () 
41{
42   this->setClassName ("GLMenuImageScreen");
43}
44
45
46/**
47   \brief standard deconstructor
48*/
49GLMenuImageScreen::~GLMenuImageScreen() 
50{
51  this->destroy();
52}
53
54/**
55   \brief deletes all alocated Memory and also deletes everything from the Class this one is erived from
56
57   \todo this deconstructor is not jet implemented - do it
58*/
59void GLMenuImageScreen::destroy(void)
60{
61  if (backMat)
62    delete backMat;
63
64  static_cast<BaseObject*>(this)->destroy();
65}
66
67/**
68   \brief function to init the screen
69*/
70void GLMenuImageScreen::init ()
71{
72  /*
73  int w = 680;
74  int h = 480;
75
76  glViewport(0,0,w,h);
77 
78  glMatrixMode(GL_PROJECTION);
79  glLoadIdentity();
80  gluPerspective(45.0f,(GLfloat)w/(GLfloat)h, .5f ,150.0f);
81  glMatrixMode(GL_MODELVIEW);
82
83  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
84  glLoadIdentity();
85  gluLookAt(0, 0, 6,     0, 0, 0,     0, 1, 0);
86
87  // Bind the texture stored at the zero index of g_Texture[]
88  //glBindTexture(GL_TEXTURE_2D, g_Texture[0]);
89  */
90
91 
92  // Select Our VU Meter Background Texture
93  this->backMat = new Material("load_screen");
94  this->backMat->setDiffuseMap("../data/pictures/load_screen.jpg");
95  this->maxValue = 10;
96  this->currentValue = 0;
97
98  // End of Background image code.
99}
100
101
102/**
103   \brief function to innit screen with all attributes set
104   \param name of the background-image file
105   \param height of the ImageScreen
106   \param width of the Image Screen
107   \param x offset from (0, 0)
108   \param y offset from (0, 0)
109
110   GLMenu uses its own coordinating system: upper left corner is (0, 0). x-axis is down=height,
111   right axis is right direction (=width)
112*/
113void GLMenuImageScreen::init (char* backImageName, float height, float width, 
114                              float offsetX, float offsetY)
115{}
116
117
118/**
119   \brief draws the ImageScreen to the screenbuffer
120*/
121void GLMenuImageScreen::draw ()
122{
123  /*
124  // Display a quad texture to the screen
125  glEnable(GL_TEXTURE_2D);
126  glBegin(GL_QUADS);
127 
128  // Display the top left vertice
129  glTexCoord2f(0.0f, 1.0f);
130  glVertex3f(-2.5, 2.5, 0);
131 
132  // Display the bottom left vertice
133  glTexCoord2f(0.0f, 0.0f);
134  glVertex3f(-2.5, -2.5, 0);
135 
136  // Display the bottom right vertice
137  glTexCoord2f(1.0f, 0.0f);
138  glVertex3f(2.5, -2.5, 0);
139 
140  // Display the top right vertice
141  glTexCoord2f(1.0f, 1.0f);
142  glVertex3f(2.5, 2.5, 0);
143
144  glEnd();
145  glEnable(GL_TEXTURE_2D); 
146  */
147
148  glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
149
150  /* screen size */
151  int screenWidth = 640;
152  int screenHeight = 480;
153 
154  /* set image size */
155  int imageWidth = 640;
156  int imageHeight = 480;
157 
158  /* start pos of image */
159  int offsetX = (screenWidth - imageWidth)/2;
160  int offsetY = (screenHeight - imageHeight)/2;
161 
162  /* loadbar pos */
163  int barX = 390;
164  int barY = 50;
165  int barWidth = 230;
166  int barHeight = 30;
167
168  int val = (int)((float)this->currentValue/(float)this->maxValue) * barWidth;
169
170  glMatrixMode(GL_PROJECTION);
171  glPushMatrix();
172  glLoadIdentity();
173  /* set up an ortho screen */
174  glOrtho(0, screenWidth, 0, screenHeight, -1, 1); 
175  glMatrixMode(GL_MODELVIEW);
176  glLoadIdentity();
177  glPushMatrix();
178
179  glEnable(GL_BLEND);
180  glPushAttrib(GL_LIGHTING_BIT | GL_TRANSFORM_BIT);
181  glDisable(GL_LIGHTING);
182
183  glBegin(GL_QUADS);
184  glColor3f(0.96, 0.84, 0.34);
185  glVertex2i(barX, barY);
186  glVertex2i(barX + val, barY);
187  glVertex2i(barX + val, barY + barHeight);
188  glVertex2i(barX, barY + barHeight);
189  glColor3f(1.0, 1.0, 1.0);
190  glEnd();
191
192  glBegin(GL_QUADS);
193  glColor3f(0.0, 0.0, 0.0);
194  glVertex2i(barX, barY);
195  glVertex2i(barX + barWidth, barY);
196  glVertex2i(barX + barWidth, barY + barHeight);
197  glVertex2i(barX, barY + barHeight);
198  glColor3f(1.0, 1.0, 1.0);
199  glEnd();
200
201  /* draw black border */
202  glBegin(GL_QUADS);
203  glColor3f(0.0, 0.0, 0.0);
204  glVertex2i(barX-1, barY-1);
205  glVertex2i(barX + barWidth +1, barY-1);
206  glVertex2i(barX + barWidth+1, barY + barHeight+1);
207  glVertex2i(barX - 1, barY + barHeight +1);
208  glColor3f(1.0, 1.0, 1.0);
209  glEnd();
210
211  /* draw white border */
212  glBegin(GL_QUADS);
213  glColor3f(1.0, 1.0, 1.0);
214  glVertex2i(barX-2, barY-2);
215  glVertex2i(barX + barWidth +2, barY-2);
216  glVertex2i(barX + barWidth+2, barY + barHeight+2);
217  glVertex2i(barX - 2, barY + barHeight +2);
218  glColor3f(1.0, 1.0, 1.0);
219  glEnd();
220
221  backMat->select();
222  glBegin(GL_QUADS);
223  glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY);
224  glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY);
225  glTexCoord2i(1, 1); glVertex2i(offsetX + imageWidth, offsetY + imageHeight);
226  glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight);
227  glEnd();
228  glDisable(GL_TEXTURE_2D);
229
230  glDisable(GL_BLEND);
231  glPopMatrix();
232  glMatrixMode(GL_PROJECTION);
233  glPopMatrix();
234  glPopAttrib();
235
236  SDL_GL_SwapBuffers();                   
237}
238 
239
240/**
241    \brief sets the background image name
242    \param file name of the backgroun-image
243 */
244void GLMenuImageScreen::setBackImageName (char* backImageName)
245{}
246
247
248/**
249   \brief sets position of the ImageScreen
250   \param x offset from (0, 0)
251   \param y offset from (0, 0)
252*/
253void GLMenuImageScreen::setPosition(float offsetX, float offsetY)
254{}
255
256
257/*
258  \brief sets size of the ImageScreen
259  \param height of the ImageScreen
260  \param width of the Image Screen
261*/
262void GLMenuImageScreen::setSize(float height, float width)
263{}
264
265
266/**
267   \brief set the maximum of countable steps
268   \param maximum of steps
269*/
270void GLMenuImageScreen::setMaximum(int maxValue)
271{
272  this->maxValue = maxValue;
273}
274
275
276/**
277   \brief gets the maximum of countable steps
278*/
279int GLMenuImageScreen::getMaximum()
280{
281  return this->maxValue;
282}
283
284
285/**
286   \brief set current value
287   \param current value
288*/
289void GLMenuImageScreen::setValue(int currentValue)
290{
291  this->currentValue = currentValue;
292  this->draw();
293}
294
295
296/**
297   \brief get the current value
298 */
299int GLMenuImageScreen::getValue()
300{
301  return this->currentValue;
302}
303
304
305/**
306    \brief call this to trigger a progress event
307   
308    this has to redraw the progress bar and the whole image
309 */
310void GLMenuImageScreen::step ()
311{
312  this->currentValue++;
313  this->draw();
314}
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