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source: orxonox.OLD/orxonox/trunk/src/glmenu/glmenu_imagescreen.h @ 3500

Last change on this file since 3500 was 3476, checked in by patrick, 20 years ago

orxonox/trunk: redesigning directory structure - created glmenu and added all importand classes. Moved old shootlase/rocket classes to world_entities, where they belong.

File size: 1.2 KB
Line 
1/*!
2    \file glmenu_imagescreen
3    \brief class to display a image
4*/
5
6
7#ifndef _GLMENU_IMAGESCREEN_H
8#define _GLMENU_IMAGESCREEN_H
9
10#include "stdincl.h"
11class Texture;
12class Material;
13
14class GLMenuImageScreen : public BaseObject {
15
16 private:
17  GLMenuImageScreen ();
18
19 public:
20  ~GLMenuImageScreen ();
21
22  static GLMenuImageScreen* getInstance();
23
24  static GLMenuImageScreen* singletonRef;
25
26  void init ();
27  void init (char* backImageName, float height, float width, 
28             float offsetX, float offsetY);
29
30  void draw ();
31 
32  void setBackImageName (char* backImageName);
33  void setPosition (float offsetX, float offsetY);
34  void setSize (float height, float width);
35 
36  void setMaximum (int maxValue);
37  int getMaximum ();
38  void setValue (int currentValue);
39  int getValue ();
40  void step ();
41
42 private:
43  char* backImageName;       //!< the name of the file of the background image
44  float height, width;       //!< hight and width of the image
45  float offsetX, offsetY;    //!< offset of the image from left and up
46  Material* backMat;         //!< Background Material.
47  int currentValue;          //!< the current count of step() calls fired yet
48  int maxValue;              //!< total count of steps
49
50};
51
52#endif /* _GLMENU_IMAGESCREEN_H */
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