/*! \file glmenu_imagescreen.h \brief class to display a LoadScreen */ #ifndef _GLMENU_IMAGESCREEN_H #define _GLMENU_IMAGESCREEN_H #include "base_object.h" class Material; class TiXmlElement; //! A class to display a loadScreen class GLMenuImageScreen : public BaseObject { public: GLMenuImageScreen (); GLMenuImageScreen (const TiXmlElement* root); void loadParams(const TiXmlElement* root); virtual ~GLMenuImageScreen (); void init (); void draw (); void setBackgroundImage(const char* backImageName); void setPosition(float offsetX, float offsetY); void setScale (float scaleX, float scaleY); void setPosScale(float offsetX, float offsetY, float scaleX, float scaleY); void setBarImage(const char* barImage); void setBarPosScale(float barX, float barY, float barW, float barH); void setMaximum (int maxValue); /** \returns the maximum of countable steps*/ inline int GLMenuImageScreen::getMaximum(void) const { return this->maxValue; }; void setValue (int currentValue); int getValue (); void step (); private: // background image char* backImageName; //!< the name of the file of the background image float offsetX; //!< X-offset of the the image from the left float offsetY; //!< Y-offset of the image from the top float scaleX; //!< width of the image float scaleY; //!< height of the image Material* backMat; //!< Background Material. // Load-Bar float barX; //!< X-position of the Bar float barY; //!< Y-position of the Bar float barW; //!< Width of the Bat float barH; //!< Height of the Bar. Material* barMat; //!< A Material for the Loading-Bar /* progress bar values */ int currentValue; //!< the current count of step() calls fired yet int maxValue; //!< total count of steps }; #endif /* _GLMENU_IMAGESCREEN_H */