[3357] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "glmenu_imagescreen.h" |
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[3358] | 20 | #include "importer/texture.h" |
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[3357] | 21 | |
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| 22 | using namespace std; |
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| 23 | |
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[3367] | 24 | GLMenuImageScreen* GLMenuImageScreen::singletonRef = 0; |
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[3357] | 25 | |
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[3367] | 26 | GLMenuImageScreen* GLMenuImageScreen::getInstance() |
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| 27 | { |
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| 28 | if( singletonRef == NULL) |
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| 29 | singletonRef = new GLMenuImageScreen (); |
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| 30 | return singletonRef; |
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| 31 | } |
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| 32 | |
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[3357] | 33 | /** |
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| 34 | \brief standard constructor |
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| 35 | |
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| 36 | \todo this constructor is not jet implemented - do it |
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| 37 | */ |
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| 38 | GLMenuImageScreen::GLMenuImageScreen () |
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| 39 | { |
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| 40 | this->setClassName ("GLMenuImageScreen"); |
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| 41 | } |
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| 42 | |
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| 43 | |
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| 44 | /** |
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| 45 | \brief standard deconstructor |
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| 46 | |
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| 47 | \todo this deconstructor is not jet implemented - do it |
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| 48 | */ |
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| 49 | GLMenuImageScreen::~GLMenuImageScreen () {} |
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| 50 | |
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| 51 | |
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| 52 | /** |
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| 53 | \brief function to init the screen |
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| 54 | */ |
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| 55 | void GLMenuImageScreen::init () |
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[3358] | 56 | { |
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[3361] | 57 | /* |
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[3358] | 58 | int w = 680; |
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| 59 | int h = 480; |
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[3357] | 60 | |
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[3358] | 61 | glViewport(0,0,w,h); |
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| 62 | |
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| 63 | glMatrixMode(GL_PROJECTION); |
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| 64 | glLoadIdentity(); |
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| 65 | gluPerspective(45.0f,(GLfloat)w/(GLfloat)h, .5f ,150.0f); |
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| 66 | glMatrixMode(GL_MODELVIEW); |
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[3357] | 67 | |
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[3358] | 68 | this->backTex = new Texture(); |
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| 69 | this->backTex->loadImage("orx_tex.bmp"); |
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| 70 | |
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| 71 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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| 72 | glLoadIdentity(); |
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| 73 | gluLookAt(0, 0, 6, 0, 0, 0, 0, 1, 0); |
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| 74 | |
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| 75 | // Bind the texture stored at the zero index of g_Texture[] |
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| 76 | //glBindTexture(GL_TEXTURE_2D, g_Texture[0]); |
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[3361] | 77 | */ |
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| 78 | |
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| 79 | |
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| 80 | // Select Our VU Meter Background Texture |
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| 81 | this->backTex = new Texture(); |
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[3364] | 82 | this->backTex->loadImage("load_screen.jpg"); |
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[3361] | 83 | |
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[3368] | 84 | this->maxValue = 10; |
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| 85 | this->currentValue = 0; |
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| 86 | |
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[3361] | 87 | // End of Background image code. |
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[3358] | 88 | } |
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| 89 | |
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| 90 | |
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[3357] | 91 | /** |
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| 92 | \brief function to innit screen with all attributes set |
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| 93 | \param name of the background-image file |
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| 94 | \param height of the ImageScreen |
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| 95 | \param width of the Image Screen |
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| 96 | \param x offset from (0, 0) |
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| 97 | \param y offset from (0, 0) |
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| 98 | |
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| 99 | GLMenu uses its own coordinating system: upper left corner is (0, 0). x-axis is down=height, |
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| 100 | right axis is right direction (=width) |
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| 101 | */ |
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| 102 | void GLMenuImageScreen::init (char* backImageName, float height, float width, |
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| 103 | float offsetX, float offsetY) |
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| 104 | {} |
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| 105 | |
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| 106 | |
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| 107 | /** |
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| 108 | \brief draws the ImageScreen to the screenbuffer |
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| 109 | */ |
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| 110 | void GLMenuImageScreen::draw () |
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[3358] | 111 | { |
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[3361] | 112 | /* |
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[3358] | 113 | // Display a quad texture to the screen |
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[3359] | 114 | glEnable(GL_TEXTURE_2D); |
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[3358] | 115 | glBegin(GL_QUADS); |
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| 116 | |
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| 117 | // Display the top left vertice |
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| 118 | glTexCoord2f(0.0f, 1.0f); |
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| 119 | glVertex3f(-2.5, 2.5, 0); |
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| 120 | |
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| 121 | // Display the bottom left vertice |
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| 122 | glTexCoord2f(0.0f, 0.0f); |
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| 123 | glVertex3f(-2.5, -2.5, 0); |
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| 124 | |
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| 125 | // Display the bottom right vertice |
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| 126 | glTexCoord2f(1.0f, 0.0f); |
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| 127 | glVertex3f(2.5, -2.5, 0); |
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| 128 | |
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| 129 | // Display the top right vertice |
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| 130 | glTexCoord2f(1.0f, 1.0f); |
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| 131 | glVertex3f(2.5, 2.5, 0); |
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[3357] | 132 | |
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[3358] | 133 | glEnd(); |
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[3359] | 134 | glEnable(GL_TEXTURE_2D); |
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[3361] | 135 | */ |
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[3362] | 136 | |
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| 137 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 138 | |
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[3367] | 139 | /* screen size */ |
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[3364] | 140 | int screenWidth = 640; |
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| 141 | int screenHeight = 480; |
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[3361] | 142 | |
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[3367] | 143 | /* set image size */ |
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[3364] | 144 | int imageWidth = 640; |
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| 145 | int imageHeight = 480; |
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[3362] | 146 | |
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[3367] | 147 | /* start pos of image */ |
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[3364] | 148 | int offsetX = (screenWidth - imageWidth)/2; |
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| 149 | int offsetY = (screenHeight - imageHeight)/2; |
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[3362] | 150 | |
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[3367] | 151 | /* loadbar pos */ |
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[3368] | 152 | int barX = 390; |
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[3367] | 153 | int barY = 50; |
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| 154 | int barWidth = 230; |
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| 155 | int barHeight = 30; |
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[3362] | 156 | |
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[3368] | 157 | int val = ((float)this->currentValue/(float)this->maxValue) * barWidth; |
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| 158 | |
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[3362] | 159 | glMatrixMode(GL_PROJECTION); |
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| 160 | glPushMatrix(); |
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| 161 | glLoadIdentity(); |
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[3364] | 162 | /* set up an ortho screen */ |
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| 163 | glOrtho(0, screenWidth, 0, screenHeight, -1, 1); |
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[3362] | 164 | glMatrixMode(GL_MODELVIEW); |
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| 165 | glLoadIdentity(); |
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| 166 | glPushMatrix(); |
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[3367] | 167 | |
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[3362] | 168 | glEnable(GL_BLEND); |
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[3367] | 169 | glPushAttrib(GL_LIGHTING_BIT | GL_TRANSFORM_BIT); |
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| 170 | glDisable(GL_LIGHTING); |
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[3362] | 171 | |
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| 172 | glBegin(GL_QUADS); |
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[3367] | 173 | glColor3f(0.96, 0.84, 0.34); |
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| 174 | glVertex2i(barX, barY); |
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[3368] | 175 | glVertex2i(barX + val, barY); |
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| 176 | glVertex2i(barX + val, barY + barHeight); |
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| 177 | glVertex2i(barX, barY + barHeight); |
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| 178 | glColor3f(1.0, 1.0, 1.0); |
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| 179 | glEnd(); |
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| 180 | |
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| 181 | glBegin(GL_QUADS); |
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| 182 | glColor3f(0.0, 0.0, 0.0); |
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| 183 | glVertex2i(barX, barY); |
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[3367] | 184 | glVertex2i(barX + barWidth, barY); |
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| 185 | glVertex2i(barX + barWidth, barY + barHeight); |
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| 186 | glVertex2i(barX, barY + barHeight); |
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| 187 | glColor3f(1.0, 1.0, 1.0); |
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[3362] | 188 | glEnd(); |
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| 189 | |
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[3368] | 190 | /* draw black border */ |
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| 191 | glBegin(GL_QUADS); |
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| 192 | glColor3f(0.0, 0.0, 0.0); |
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| 193 | glVertex2i(barX-1, barY-1); |
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| 194 | glVertex2i(barX + barWidth +1, barY-1); |
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| 195 | glVertex2i(barX + barWidth+1, barY + barHeight+1); |
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| 196 | glVertex2i(barX - 1, barY + barHeight +1); |
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| 197 | glColor3f(1.0, 1.0, 1.0); |
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| 198 | glEnd(); |
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| 199 | |
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| 200 | /* draw white border */ |
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| 201 | glBegin(GL_QUADS); |
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| 202 | glColor3f(1.0, 1.0, 1.0); |
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| 203 | glVertex2i(barX-2, barY-2); |
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| 204 | glVertex2i(barX + barWidth +2, barY-2); |
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| 205 | glVertex2i(barX + barWidth+2, barY + barHeight+2); |
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| 206 | glVertex2i(barX - 2, barY + barHeight +2); |
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| 207 | glColor3f(1.0, 1.0, 1.0); |
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| 208 | glEnd(); |
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| 209 | |
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[3367] | 210 | glEnable(GL_TEXTURE_2D); |
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[3364] | 211 | glBegin(GL_QUADS); |
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[3367] | 212 | glTexCoord2i(0, 0); glVertex2i(offsetX, offsetY); |
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| 213 | glTexCoord2i(1, 0); glVertex2i(offsetX + imageWidth, offsetY); |
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| 214 | glTexCoord2i(1, 1); glVertex2i(offsetX + imageWidth, offsetY + imageHeight); |
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| 215 | glTexCoord2i(0, 1); glVertex2i(offsetX, offsetY + imageHeight); |
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[3364] | 216 | glEnd(); |
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[3367] | 217 | glDisable(GL_TEXTURE_2D); |
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[3364] | 218 | |
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[3362] | 219 | glDisable(GL_BLEND); |
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| 220 | glPopMatrix(); |
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| 221 | glMatrixMode(GL_PROJECTION); |
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| 222 | glPopMatrix(); |
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| 223 | glPopAttrib(); |
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| 224 | |
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[3358] | 225 | SDL_GL_SwapBuffers(); |
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| 226 | } |
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[3363] | 227 | |
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[3358] | 228 | |
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[3357] | 229 | /** |
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| 230 | \brief sets the background image name |
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| 231 | \param file name of the backgroun-image |
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| 232 | */ |
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| 233 | void GLMenuImageScreen::setBackImageName (char* backImageName) |
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| 234 | {} |
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| 235 | |
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| 236 | |
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| 237 | /** |
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| 238 | \brief sets position of the ImageScreen |
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| 239 | \param x offset from (0, 0) |
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| 240 | \param y offset from (0, 0) |
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| 241 | */ |
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| 242 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) |
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| 243 | {} |
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| 244 | |
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| 245 | |
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| 246 | /* |
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| 247 | \brief sets size of the ImageScreen |
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| 248 | \param height of the ImageScreen |
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| 249 | \param width of the Image Screen |
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| 250 | */ |
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| 251 | void GLMenuImageScreen::setSize(float height, float width) |
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| 252 | {} |
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[3363] | 253 | |
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| 254 | |
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| 255 | /** |
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| 256 | \brief set the maximum of countable steps |
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| 257 | \param maximum of steps |
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| 258 | */ |
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[3368] | 259 | void GLMenuImageScreen::setMaximum(int maxValue) |
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[3363] | 260 | { |
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[3368] | 261 | this->maxValue = maxValue; |
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[3363] | 262 | } |
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| 263 | |
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| 264 | |
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| 265 | /** |
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| 266 | \brief gets the maximum of countable steps |
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| 267 | */ |
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| 268 | int GLMenuImageScreen::getMaximum() |
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| 269 | { |
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[3368] | 270 | return this->maxValue; |
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[3363] | 271 | } |
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| 272 | |
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| 273 | |
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| 274 | /** |
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| 275 | \brief set current value |
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| 276 | \param current value |
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| 277 | */ |
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| 278 | void GLMenuImageScreen::setValue(int currentValue) |
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| 279 | { |
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| 280 | this->currentValue = currentValue; |
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| 281 | this->draw(); |
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| 282 | } |
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| 283 | |
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| 284 | |
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| 285 | /** |
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| 286 | \brief get the current value |
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| 287 | */ |
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| 288 | int GLMenuImageScreen::getValue() |
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| 289 | { |
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| 290 | return this->currentValue; |
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| 291 | } |
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| 292 | |
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| 293 | |
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| 294 | /** |
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| 295 | \brief call this to trigger a progress event |
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| 296 | |
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| 297 | this has to redraw the progress bar and the whole image |
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| 298 | */ |
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| 299 | void GLMenuImageScreen::step () |
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| 300 | { |
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| 301 | this->currentValue++; |
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[3368] | 302 | this->draw(); |
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[3363] | 303 | } |
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