[2823] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Benjamin Grauer |
---|
| 13 | co-programmer: ... |
---|
[3140] | 14 | |
---|
[2823] | 15 | */ |
---|
| 16 | |
---|
[2776] | 17 | #include "material.h" |
---|
| 18 | |
---|
[3140] | 19 | using namespace std; |
---|
| 20 | |
---|
[3186] | 21 | |
---|
| 22 | /** |
---|
[2842] | 23 | \brief creates a default Material with no Name |
---|
| 24 | normally you call this to create a material List (for an obj-file) and then append with addMaterial() |
---|
| 25 | */ |
---|
[2776] | 26 | Material::Material() |
---|
| 27 | { |
---|
[3195] | 28 | this->init(); |
---|
[2778] | 29 | |
---|
[3195] | 30 | this->setName (""); |
---|
[2776] | 31 | } |
---|
| 32 | |
---|
[2842] | 33 | /** |
---|
| 34 | \brief creates a Material. |
---|
| 35 | \param mtlName Name of the Material to be added to the Material List |
---|
| 36 | */ |
---|
[2776] | 37 | Material::Material (char* mtlName) |
---|
| 38 | { |
---|
[3195] | 39 | this->init(); |
---|
[2776] | 40 | |
---|
[3195] | 41 | this->setName (mtlName); |
---|
[2776] | 42 | } |
---|
| 43 | |
---|
[2847] | 44 | /** |
---|
| 45 | \brief deletes a Material |
---|
| 46 | */ |
---|
| 47 | Material::~Material() |
---|
| 48 | { |
---|
[3206] | 49 | PRINTF(2)("delete Material %s.\n", this->name); |
---|
[3195] | 50 | if (this->name) |
---|
| 51 | delete []this->name; |
---|
[3365] | 52 | if (this->diffuseTexture) |
---|
| 53 | this->diffuseTexture; |
---|
[3195] | 54 | if (this->nextMat) |
---|
| 55 | delete this->nextMat; |
---|
[2847] | 56 | } |
---|
| 57 | |
---|
[2842] | 58 | /** |
---|
| 59 | \brief adds a new Material to the List. |
---|
| 60 | this Function will append a new Material to the end of a Material List. |
---|
| 61 | \param mtlName The name of the Material to be added. |
---|
| 62 | */ |
---|
[2778] | 63 | Material* Material::addMaterial(char* mtlName) |
---|
| 64 | { |
---|
[3206] | 65 | PRINTF(2)("adding Material %s.\n", mtlName); |
---|
[3140] | 66 | Material* tmpMat = this; |
---|
[2778] | 67 | while (tmpMat->nextMat != NULL) |
---|
| 68 | { |
---|
| 69 | tmpMat = tmpMat->nextMat; |
---|
| 70 | } |
---|
[3140] | 71 | tmpMat->nextMat = new Material(mtlName); |
---|
| 72 | return tmpMat->nextMat; |
---|
[2778] | 73 | |
---|
| 74 | } |
---|
| 75 | |
---|
[2842] | 76 | /** |
---|
| 77 | \brief initializes a new Material with its default Values |
---|
| 78 | */ |
---|
[2776] | 79 | void Material::init(void) |
---|
| 80 | { |
---|
[3206] | 81 | PRINTF(2)("initializing new Material.\n"); |
---|
[3195] | 82 | this->nextMat = NULL; |
---|
| 83 | this->name =""; |
---|
| 84 | this->setIllum(1); |
---|
| 85 | this->setDiffuse(0,0,0); |
---|
| 86 | this->setAmbient(0,0,0); |
---|
| 87 | this->setSpecular(.5,.5,.5); |
---|
| 88 | this->setShininess(2.0); |
---|
| 89 | this->setTransparency(0.0); |
---|
[3070] | 90 | |
---|
[3140] | 91 | |
---|
[3365] | 92 | this->diffuseTexture = NULL; |
---|
| 93 | this->ambientTexture = NULL; |
---|
| 94 | this->specularTexture = NULL; |
---|
[3140] | 95 | |
---|
[3195] | 96 | this->diffuseTextureSet = false; |
---|
| 97 | this->ambientTextureSet = false; |
---|
| 98 | this->specularTextureSet = false; |
---|
[3070] | 99 | |
---|
[2836] | 100 | |
---|
[2776] | 101 | } |
---|
| 102 | |
---|
[2842] | 103 | /** |
---|
[3140] | 104 | \brief Search for a Material called mtlName |
---|
| 105 | \param mtlName the Name of the Material to search for |
---|
| 106 | \returns Material named mtlName if it is found. NULL otherwise. |
---|
| 107 | */ |
---|
| 108 | Material* Material::search (char* mtlName) |
---|
| 109 | { |
---|
[3206] | 110 | PRINTF(2)("Searching for material %s", mtlName); |
---|
[3140] | 111 | Material* searcher = this; |
---|
| 112 | while (searcher != NULL) |
---|
| 113 | { |
---|
[3396] | 114 | PRINT(2)("."); |
---|
[3140] | 115 | if (!strcmp (searcher->getName(), mtlName)) |
---|
| 116 | { |
---|
[3396] | 117 | PRINT(2)("found.\n"); |
---|
[3140] | 118 | return searcher; |
---|
| 119 | } |
---|
| 120 | searcher = searcher->nextMat; |
---|
| 121 | } |
---|
[3396] | 122 | PRINT(2)("not found\n"); |
---|
[3140] | 123 | return NULL; |
---|
| 124 | } |
---|
| 125 | |
---|
| 126 | /** |
---|
| 127 | \brief sets the material with which the following Faces will be painted |
---|
| 128 | */ |
---|
| 129 | bool Material::select (void) |
---|
| 130 | { |
---|
| 131 | // setting diffuse color |
---|
| 132 | // glColor3f (diffuse[0], diffuse[1], diffuse[2]); |
---|
[3195] | 133 | glMaterialfv(GL_FRONT, GL_DIFFUSE, this->diffuse); |
---|
[3140] | 134 | |
---|
| 135 | // setting ambient color |
---|
[3195] | 136 | glMaterialfv(GL_FRONT, GL_AMBIENT, this->ambient); |
---|
[3140] | 137 | |
---|
| 138 | // setting up Sprecular |
---|
[3195] | 139 | glMaterialfv(GL_FRONT, GL_SPECULAR, this->specular); |
---|
[3140] | 140 | |
---|
| 141 | // setting up Shininess |
---|
[3195] | 142 | glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); |
---|
[3140] | 143 | |
---|
| 144 | // setting illumination Model |
---|
[3195] | 145 | if (this->illumModel == 1) //! \todo make this work, if no vertex-normals are read. |
---|
[3140] | 146 | glShadeModel(GL_FLAT); |
---|
[3195] | 147 | else if (this->illumModel >= 2) |
---|
[3140] | 148 | glShadeModel(GL_SMOOTH); |
---|
| 149 | |
---|
[3195] | 150 | if (this->diffuseTextureSet) |
---|
[3365] | 151 | glBindTexture(GL_TEXTURE_2D, this->diffuseTexture->getTexture()); |
---|
[3140] | 152 | else |
---|
| 153 | glBindTexture(GL_TEXTURE_2D, 0); |
---|
| 154 | |
---|
| 155 | } |
---|
| 156 | |
---|
| 157 | |
---|
| 158 | /** |
---|
[2842] | 159 | \brief Set the Name of the Material. (Important for searching) |
---|
| 160 | \param mtlName the Name of the Material to be set. |
---|
| 161 | */ |
---|
[2776] | 162 | void Material::setName (char* mtlName) |
---|
| 163 | { |
---|
[3206] | 164 | PRINTF(3)("setting Material Name to %s.\n", this->name); |
---|
[3195] | 165 | this->name = new char [strlen(mtlName)+1]; |
---|
| 166 | strcpy(this->name, mtlName); |
---|
[3206] | 167 | } |
---|
[3140] | 168 | |
---|
[2842] | 169 | /** |
---|
| 170 | \returns The Name of The Material |
---|
| 171 | */ |
---|
[2778] | 172 | char* Material::getName (void) |
---|
| 173 | { |
---|
[3195] | 174 | return this->name; |
---|
[2778] | 175 | } |
---|
[2776] | 176 | |
---|
[2842] | 177 | /** |
---|
| 178 | \brief Sets the Material Illumination Model. |
---|
| 179 | \brief illu illumination Model in int form |
---|
| 180 | */ |
---|
[2776] | 181 | void Material::setIllum (int illum) |
---|
| 182 | { |
---|
[3206] | 183 | PRINTF(3)("setting illumModel of Material %s to %i\n", this->name, illum); |
---|
[3195] | 184 | this->illumModel = illum; |
---|
[3208] | 185 | // PRINTF(3)("setting illumModel to: %i\n", illumModel); |
---|
[2776] | 186 | } |
---|
[2842] | 187 | /** |
---|
| 188 | \brief Sets the Material Illumination Model. |
---|
| 189 | \brief illu illumination Model in char* form |
---|
| 190 | */void Material::setIllum (char* illum) |
---|
[2776] | 191 | { |
---|
[3195] | 192 | this->setIllum (atoi(illum)); |
---|
[2776] | 193 | } |
---|
| 194 | |
---|
[2842] | 195 | /** |
---|
| 196 | \brief Sets the Material Diffuse Color. |
---|
| 197 | \param r Red Color Channel. |
---|
| 198 | \param g Green Color Channel. |
---|
| 199 | \param b Blue Color Channel. |
---|
| 200 | */ |
---|
[2776] | 201 | void Material::setDiffuse (float r, float g, float b) |
---|
| 202 | { |
---|
[3206] | 203 | PRINTF(3)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->name, r, g, b); |
---|
[3195] | 204 | this->diffuse[0] = r; |
---|
| 205 | this->diffuse[1] = g; |
---|
| 206 | this->diffuse[2] = b; |
---|
| 207 | this->diffuse[3] = 1.0; |
---|
[2780] | 208 | |
---|
[2776] | 209 | } |
---|
[2842] | 210 | /** |
---|
| 211 | \brief Sets the Material Diffuse Color. |
---|
| 212 | \param rgb The red, green, blue channel in char format (with spaces between them) |
---|
| 213 | */ |
---|
[2776] | 214 | void Material::setDiffuse (char* rgb) |
---|
| 215 | { |
---|
[3140] | 216 | float r,g,b; |
---|
| 217 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
---|
[3195] | 218 | this->setDiffuse (r, g, b); |
---|
[2776] | 219 | } |
---|
| 220 | |
---|
[2842] | 221 | /** |
---|
| 222 | \brief Sets the Material Ambient Color. |
---|
| 223 | \param r Red Color Channel. |
---|
| 224 | \param g Green Color Channel. |
---|
| 225 | \param b Blue Color Channel. |
---|
| 226 | */ |
---|
[2776] | 227 | void Material::setAmbient (float r, float g, float b) |
---|
| 228 | { |
---|
[3206] | 229 | PRINTF(3)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->name, r, g, b); |
---|
[3195] | 230 | this->ambient[0] = r; |
---|
| 231 | this->ambient[1] = g; |
---|
| 232 | this->ambient[2] = b; |
---|
| 233 | this->ambient[3] = 1.0; |
---|
[2776] | 234 | } |
---|
[2842] | 235 | /** |
---|
| 236 | \brief Sets the Material Ambient Color. |
---|
| 237 | \param rgb The red, green, blue channel in char format (with spaces between them) |
---|
| 238 | */ |
---|
[2776] | 239 | void Material::setAmbient (char* rgb) |
---|
| 240 | { |
---|
[3140] | 241 | float r,g,b; |
---|
| 242 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
---|
[3195] | 243 | this->setAmbient (r, g, b); |
---|
[2776] | 244 | } |
---|
| 245 | |
---|
[2842] | 246 | /** |
---|
| 247 | \brief Sets the Material Specular Color. |
---|
| 248 | \param r Red Color Channel. |
---|
| 249 | \param g Green Color Channel. |
---|
| 250 | \param b Blue Color Channel. |
---|
| 251 | */ |
---|
[2776] | 252 | void Material::setSpecular (float r, float g, float b) |
---|
| 253 | { |
---|
[3206] | 254 | PRINTF(3)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->name, r, g, b); |
---|
[3195] | 255 | this->specular[0] = r; |
---|
| 256 | this->specular[1] = g; |
---|
| 257 | this->specular[2] = b; |
---|
| 258 | this->specular[3] = 1.0; |
---|
[2804] | 259 | } |
---|
[2842] | 260 | /** |
---|
| 261 | \brief Sets the Material Specular Color. |
---|
| 262 | \param rgb The red, green, blue channel in char format (with spaces between them) |
---|
| 263 | */ |
---|
[2776] | 264 | void Material::setSpecular (char* rgb) |
---|
| 265 | { |
---|
[3140] | 266 | float r,g,b; |
---|
| 267 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
---|
[3195] | 268 | this->setSpecular (r, g, b); |
---|
[2776] | 269 | } |
---|
| 270 | |
---|
[2842] | 271 | /** |
---|
| 272 | \brief Sets the Material Shininess. |
---|
| 273 | \param shini stes the Shininess from float. |
---|
| 274 | */ |
---|
[2836] | 275 | void Material::setShininess (float shini) |
---|
| 276 | { |
---|
[3195] | 277 | this->shininess = shini; |
---|
[2836] | 278 | } |
---|
[2842] | 279 | /** |
---|
| 280 | \brief Sets the Material Shininess. |
---|
| 281 | \param shini stes the Shininess from char*. |
---|
| 282 | */ |
---|
[2836] | 283 | void Material::setShininess (char* shini) |
---|
| 284 | { |
---|
[3195] | 285 | this->setShininess (atof(shini)); |
---|
[2836] | 286 | } |
---|
[2776] | 287 | |
---|
[2842] | 288 | /** |
---|
| 289 | \brief Sets the Material Transparency. |
---|
| 290 | \param trans stes the Transparency from int. |
---|
| 291 | */ |
---|
[2776] | 292 | void Material::setTransparency (float trans) |
---|
| 293 | { |
---|
[3206] | 294 | PRINTF(3)("setting Transparency of Material %s to %f.\n", this->name, trans); |
---|
[3195] | 295 | this->transparency = trans; |
---|
[2776] | 296 | } |
---|
[2842] | 297 | /** |
---|
| 298 | \brief Sets the Material Transparency. |
---|
| 299 | \param trans stes the Transparency from char*. |
---|
| 300 | */ |
---|
[2776] | 301 | void Material::setTransparency (char* trans) |
---|
| 302 | { |
---|
[3195] | 303 | this->setTransparency (atof(trans)); |
---|
[2776] | 304 | } |
---|
[2778] | 305 | |
---|
[3140] | 306 | /** |
---|
| 307 | \brief Adds a Texture Path to the List of already existing Paths |
---|
| 308 | \param pathName The Path to add. |
---|
| 309 | */ |
---|
| 310 | void Material::addTexturePath(char* pathName) |
---|
| 311 | { |
---|
[3365] | 312 | PathList::getInstance()->addPath(pathName); |
---|
[3140] | 313 | } |
---|
| 314 | |
---|
[3070] | 315 | // MAPPING // |
---|
| 316 | |
---|
[2842] | 317 | /** |
---|
[3070] | 318 | \brief Sets the Materials Diffuse Map |
---|
| 319 | \param dMap the Name of the Image to Use |
---|
| 320 | */ |
---|
| 321 | void Material::setDiffuseMap(char* dMap) |
---|
| 322 | { |
---|
[3206] | 323 | PRINTF(3)("setting Diffuse Map %s\n", dMap); |
---|
[3365] | 324 | diffuseTexture = new Texture(); |
---|
| 325 | this->diffuseTextureSet = diffuseTexture->loadImage(dMap); |
---|
[3070] | 326 | |
---|
| 327 | } |
---|
| 328 | |
---|
| 329 | /** |
---|
| 330 | \brief Sets the Materials Ambient Map |
---|
| 331 | \param aMap the Name of the Image to Use |
---|
[3195] | 332 | \todo implement this |
---|
[3070] | 333 | */ |
---|
| 334 | void Material::setAmbientMap(char* aMap) |
---|
| 335 | { |
---|
| 336 | SDL_Surface* ambientMap; |
---|
| 337 | |
---|
| 338 | } |
---|
| 339 | |
---|
| 340 | /** |
---|
| 341 | \brief Sets the Materials Specular Map |
---|
| 342 | \param sMap the Name of the Image to Use |
---|
[3195] | 343 | \todo implement this |
---|
[3070] | 344 | */ |
---|
| 345 | void Material::setSpecularMap(char* sMap) |
---|
| 346 | { |
---|
| 347 | SDL_Surface* specularMap; |
---|
| 348 | |
---|
| 349 | } |
---|
| 350 | |
---|
| 351 | /** |
---|
| 352 | \brief Sets the Materials Bumpiness |
---|
| 353 | \param bump the Name of the Image to Use |
---|
[3195] | 354 | \todo implemet this |
---|
[3070] | 355 | */ |
---|
| 356 | void Material::setBump(char* bump) |
---|
| 357 | { |
---|
| 358 | |
---|
| 359 | } |
---|