[2823] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[3140] | 14 | |
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[2823] | 15 | */ |
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| 16 | |
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[2776] | 17 | #include "material.h" |
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| 18 | |
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[3427] | 19 | #include "texture.h" |
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| 20 | #include <stdlib.h> |
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| 21 | #include <string.h> |
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| 22 | |
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[3140] | 23 | using namespace std; |
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| 24 | |
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[3186] | 25 | |
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| 26 | /** |
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[2842] | 27 | \brief creates a default Material with no Name |
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| 28 | normally you call this to create a material List (for an obj-file) and then append with addMaterial() |
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| 29 | */ |
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[2776] | 30 | Material::Material() |
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| 31 | { |
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[3195] | 32 | this->init(); |
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[2778] | 33 | |
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[3195] | 34 | this->setName (""); |
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[2776] | 35 | } |
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| 36 | |
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[2842] | 37 | /** |
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| 38 | \brief creates a Material. |
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| 39 | \param mtlName Name of the Material to be added to the Material List |
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| 40 | */ |
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[2776] | 41 | Material::Material (char* mtlName) |
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| 42 | { |
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[3195] | 43 | this->init(); |
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[2776] | 44 | |
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[3195] | 45 | this->setName (mtlName); |
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[2776] | 46 | } |
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| 47 | |
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[2847] | 48 | /** |
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| 49 | \brief deletes a Material |
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| 50 | */ |
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| 51 | Material::~Material() |
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| 52 | { |
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[3206] | 53 | PRINTF(2)("delete Material %s.\n", this->name); |
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[3195] | 54 | if (this->name) |
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| 55 | delete []this->name; |
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[3365] | 56 | if (this->diffuseTexture) |
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| 57 | this->diffuseTexture; |
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[3195] | 58 | if (this->nextMat) |
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| 59 | delete this->nextMat; |
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[2847] | 60 | } |
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| 61 | |
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[2842] | 62 | /** |
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| 63 | \brief adds a new Material to the List. |
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| 64 | this Function will append a new Material to the end of a Material List. |
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| 65 | \param mtlName The name of the Material to be added. |
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| 66 | */ |
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[2778] | 67 | Material* Material::addMaterial(char* mtlName) |
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| 68 | { |
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[3206] | 69 | PRINTF(2)("adding Material %s.\n", mtlName); |
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[3140] | 70 | Material* tmpMat = this; |
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[2778] | 71 | while (tmpMat->nextMat != NULL) |
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| 72 | { |
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| 73 | tmpMat = tmpMat->nextMat; |
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| 74 | } |
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[3140] | 75 | tmpMat->nextMat = new Material(mtlName); |
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| 76 | return tmpMat->nextMat; |
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[2778] | 77 | |
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| 78 | } |
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| 79 | |
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[2842] | 80 | /** |
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| 81 | \brief initializes a new Material with its default Values |
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| 82 | */ |
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[2776] | 83 | void Material::init(void) |
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| 84 | { |
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[3206] | 85 | PRINTF(2)("initializing new Material.\n"); |
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[3195] | 86 | this->nextMat = NULL; |
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| 87 | this->name =""; |
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| 88 | this->setIllum(1); |
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| 89 | this->setDiffuse(0,0,0); |
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| 90 | this->setAmbient(0,0,0); |
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| 91 | this->setSpecular(.5,.5,.5); |
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| 92 | this->setShininess(2.0); |
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| 93 | this->setTransparency(0.0); |
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[3070] | 94 | |
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[3140] | 95 | |
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[3365] | 96 | this->diffuseTexture = NULL; |
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| 97 | this->ambientTexture = NULL; |
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| 98 | this->specularTexture = NULL; |
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[3140] | 99 | |
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[3195] | 100 | this->diffuseTextureSet = false; |
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| 101 | this->ambientTextureSet = false; |
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| 102 | this->specularTextureSet = false; |
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[3070] | 103 | |
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[2836] | 104 | |
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[2776] | 105 | } |
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| 106 | |
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[2842] | 107 | /** |
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[3140] | 108 | \brief Search for a Material called mtlName |
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| 109 | \param mtlName the Name of the Material to search for |
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| 110 | \returns Material named mtlName if it is found. NULL otherwise. |
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| 111 | */ |
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[3454] | 112 | Material* Material::search(char* mtlName) |
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[3140] | 113 | { |
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[3206] | 114 | PRINTF(2)("Searching for material %s", mtlName); |
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[3140] | 115 | Material* searcher = this; |
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| 116 | while (searcher != NULL) |
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| 117 | { |
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[3396] | 118 | PRINT(2)("."); |
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[3140] | 119 | if (!strcmp (searcher->getName(), mtlName)) |
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| 120 | { |
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[3396] | 121 | PRINT(2)("found.\n"); |
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[3140] | 122 | return searcher; |
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| 123 | } |
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| 124 | searcher = searcher->nextMat; |
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| 125 | } |
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[3396] | 126 | PRINT(2)("not found\n"); |
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[3140] | 127 | return NULL; |
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| 128 | } |
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| 129 | |
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| 130 | /** |
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| 131 | \brief sets the material with which the following Faces will be painted |
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| 132 | */ |
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| 133 | bool Material::select (void) |
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| 134 | { |
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| 135 | // setting diffuse color |
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| 136 | // glColor3f (diffuse[0], diffuse[1], diffuse[2]); |
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[3195] | 137 | glMaterialfv(GL_FRONT, GL_DIFFUSE, this->diffuse); |
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[3140] | 138 | |
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| 139 | // setting ambient color |
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[3195] | 140 | glMaterialfv(GL_FRONT, GL_AMBIENT, this->ambient); |
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[3140] | 141 | |
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| 142 | // setting up Sprecular |
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[3195] | 143 | glMaterialfv(GL_FRONT, GL_SPECULAR, this->specular); |
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[3140] | 144 | |
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| 145 | // setting up Shininess |
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[3195] | 146 | glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); |
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[3140] | 147 | |
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| 148 | // setting illumination Model |
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[3195] | 149 | if (this->illumModel == 1) //! \todo make this work, if no vertex-normals are read. |
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[3140] | 150 | glShadeModel(GL_FLAT); |
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[3195] | 151 | else if (this->illumModel >= 2) |
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[3140] | 152 | glShadeModel(GL_SMOOTH); |
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| 153 | |
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[3195] | 154 | if (this->diffuseTextureSet) |
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[3365] | 155 | glBindTexture(GL_TEXTURE_2D, this->diffuseTexture->getTexture()); |
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[3140] | 156 | else |
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| 157 | glBindTexture(GL_TEXTURE_2D, 0); |
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| 158 | |
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| 159 | } |
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| 160 | |
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| 161 | |
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| 162 | /** |
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[2842] | 163 | \brief Set the Name of the Material. (Important for searching) |
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| 164 | \param mtlName the Name of the Material to be set. |
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| 165 | */ |
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[2776] | 166 | void Material::setName (char* mtlName) |
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| 167 | { |
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[3206] | 168 | PRINTF(3)("setting Material Name to %s.\n", this->name); |
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[3195] | 169 | this->name = new char [strlen(mtlName)+1]; |
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| 170 | strcpy(this->name, mtlName); |
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[3206] | 171 | } |
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[3140] | 172 | |
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[2842] | 173 | /** |
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| 174 | \returns The Name of The Material |
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| 175 | */ |
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[2778] | 176 | char* Material::getName (void) |
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| 177 | { |
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[3195] | 178 | return this->name; |
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[2778] | 179 | } |
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[2776] | 180 | |
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[2842] | 181 | /** |
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| 182 | \brief Sets the Material Illumination Model. |
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| 183 | \brief illu illumination Model in int form |
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| 184 | */ |
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[2776] | 185 | void Material::setIllum (int illum) |
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| 186 | { |
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[3206] | 187 | PRINTF(3)("setting illumModel of Material %s to %i\n", this->name, illum); |
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[3195] | 188 | this->illumModel = illum; |
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[3208] | 189 | // PRINTF(3)("setting illumModel to: %i\n", illumModel); |
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[2776] | 190 | } |
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[2842] | 191 | /** |
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| 192 | \brief Sets the Material Illumination Model. |
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| 193 | \brief illu illumination Model in char* form |
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| 194 | */void Material::setIllum (char* illum) |
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[2776] | 195 | { |
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[3195] | 196 | this->setIllum (atoi(illum)); |
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[2776] | 197 | } |
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| 198 | |
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[2842] | 199 | /** |
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| 200 | \brief Sets the Material Diffuse Color. |
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| 201 | \param r Red Color Channel. |
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| 202 | \param g Green Color Channel. |
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| 203 | \param b Blue Color Channel. |
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| 204 | */ |
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[2776] | 205 | void Material::setDiffuse (float r, float g, float b) |
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| 206 | { |
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[3206] | 207 | PRINTF(3)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->name, r, g, b); |
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[3195] | 208 | this->diffuse[0] = r; |
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| 209 | this->diffuse[1] = g; |
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| 210 | this->diffuse[2] = b; |
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| 211 | this->diffuse[3] = 1.0; |
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[2780] | 212 | |
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[2776] | 213 | } |
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[2842] | 214 | /** |
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| 215 | \brief Sets the Material Diffuse Color. |
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| 216 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 217 | */ |
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[2776] | 218 | void Material::setDiffuse (char* rgb) |
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| 219 | { |
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[3140] | 220 | float r,g,b; |
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| 221 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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[3195] | 222 | this->setDiffuse (r, g, b); |
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[2776] | 223 | } |
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| 224 | |
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[2842] | 225 | /** |
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| 226 | \brief Sets the Material Ambient Color. |
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| 227 | \param r Red Color Channel. |
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| 228 | \param g Green Color Channel. |
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| 229 | \param b Blue Color Channel. |
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| 230 | */ |
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[2776] | 231 | void Material::setAmbient (float r, float g, float b) |
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| 232 | { |
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[3206] | 233 | PRINTF(3)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->name, r, g, b); |
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[3195] | 234 | this->ambient[0] = r; |
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| 235 | this->ambient[1] = g; |
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| 236 | this->ambient[2] = b; |
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| 237 | this->ambient[3] = 1.0; |
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[2776] | 238 | } |
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[2842] | 239 | /** |
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| 240 | \brief Sets the Material Ambient Color. |
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| 241 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 242 | */ |
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[2776] | 243 | void Material::setAmbient (char* rgb) |
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| 244 | { |
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[3140] | 245 | float r,g,b; |
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| 246 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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[3195] | 247 | this->setAmbient (r, g, b); |
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[2776] | 248 | } |
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| 249 | |
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[2842] | 250 | /** |
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| 251 | \brief Sets the Material Specular Color. |
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| 252 | \param r Red Color Channel. |
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| 253 | \param g Green Color Channel. |
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| 254 | \param b Blue Color Channel. |
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| 255 | */ |
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[2776] | 256 | void Material::setSpecular (float r, float g, float b) |
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| 257 | { |
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[3206] | 258 | PRINTF(3)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->name, r, g, b); |
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[3195] | 259 | this->specular[0] = r; |
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| 260 | this->specular[1] = g; |
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| 261 | this->specular[2] = b; |
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| 262 | this->specular[3] = 1.0; |
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[2804] | 263 | } |
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[2842] | 264 | /** |
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| 265 | \brief Sets the Material Specular Color. |
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| 266 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 267 | */ |
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[2776] | 268 | void Material::setSpecular (char* rgb) |
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| 269 | { |
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[3140] | 270 | float r,g,b; |
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| 271 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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[3195] | 272 | this->setSpecular (r, g, b); |
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[2776] | 273 | } |
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| 274 | |
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[2842] | 275 | /** |
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| 276 | \brief Sets the Material Shininess. |
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| 277 | \param shini stes the Shininess from float. |
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| 278 | */ |
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[2836] | 279 | void Material::setShininess (float shini) |
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| 280 | { |
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[3195] | 281 | this->shininess = shini; |
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[2836] | 282 | } |
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[2842] | 283 | /** |
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| 284 | \brief Sets the Material Shininess. |
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| 285 | \param shini stes the Shininess from char*. |
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| 286 | */ |
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[2836] | 287 | void Material::setShininess (char* shini) |
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| 288 | { |
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[3195] | 289 | this->setShininess (atof(shini)); |
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[2836] | 290 | } |
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[2776] | 291 | |
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[2842] | 292 | /** |
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| 293 | \brief Sets the Material Transparency. |
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| 294 | \param trans stes the Transparency from int. |
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| 295 | */ |
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[2776] | 296 | void Material::setTransparency (float trans) |
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| 297 | { |
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[3206] | 298 | PRINTF(3)("setting Transparency of Material %s to %f.\n", this->name, trans); |
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[3195] | 299 | this->transparency = trans; |
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[2776] | 300 | } |
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[2842] | 301 | /** |
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| 302 | \brief Sets the Material Transparency. |
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| 303 | \param trans stes the Transparency from char*. |
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| 304 | */ |
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[2776] | 305 | void Material::setTransparency (char* trans) |
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| 306 | { |
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[3195] | 307 | this->setTransparency (atof(trans)); |
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[2776] | 308 | } |
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[2778] | 309 | |
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[3140] | 310 | /** |
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| 311 | \brief Adds a Texture Path to the List of already existing Paths |
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| 312 | \param pathName The Path to add. |
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| 313 | */ |
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| 314 | void Material::addTexturePath(char* pathName) |
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| 315 | { |
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[3365] | 316 | PathList::getInstance()->addPath(pathName); |
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[3140] | 317 | } |
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| 318 | |
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[3070] | 319 | // MAPPING // |
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| 320 | |
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[2842] | 321 | /** |
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[3070] | 322 | \brief Sets the Materials Diffuse Map |
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| 323 | \param dMap the Name of the Image to Use |
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| 324 | */ |
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| 325 | void Material::setDiffuseMap(char* dMap) |
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| 326 | { |
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[3206] | 327 | PRINTF(3)("setting Diffuse Map %s\n", dMap); |
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[3365] | 328 | diffuseTexture = new Texture(); |
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| 329 | this->diffuseTextureSet = diffuseTexture->loadImage(dMap); |
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[3070] | 330 | |
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| 331 | } |
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| 332 | |
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| 333 | /** |
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| 334 | \brief Sets the Materials Ambient Map |
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| 335 | \param aMap the Name of the Image to Use |
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[3195] | 336 | \todo implement this |
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[3070] | 337 | */ |
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| 338 | void Material::setAmbientMap(char* aMap) |
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| 339 | { |
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| 340 | SDL_Surface* ambientMap; |
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| 341 | |
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| 342 | } |
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| 343 | |
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| 344 | /** |
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| 345 | \brief Sets the Materials Specular Map |
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| 346 | \param sMap the Name of the Image to Use |
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[3195] | 347 | \todo implement this |
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[3070] | 348 | */ |
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| 349 | void Material::setSpecularMap(char* sMap) |
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| 350 | { |
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| 351 | SDL_Surface* specularMap; |
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| 352 | |
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| 353 | } |
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| 354 | |
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| 355 | /** |
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| 356 | \brief Sets the Materials Bumpiness |
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| 357 | \param bump the Name of the Image to Use |
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[3195] | 358 | \todo implemet this |
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[3070] | 359 | */ |
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| 360 | void Material::setBump(char* bump) |
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| 361 | { |
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| 362 | |
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| 363 | } |
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