[2842] | 1 | /*! |
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| 2 | \file material.h |
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| 3 | \brief Contains the Material Class that handles Material for 3D-Objects. |
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[3186] | 4 | \todo free SDL-surface when deleting Material. |
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| 5 | \todo delete imgNameWithPath after use creation. |
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[2842] | 6 | */ |
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| 7 | |
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[2776] | 8 | #ifndef _MATERIAL_H |
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| 9 | #define _MATERIAL_H |
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[2804] | 10 | |
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[3186] | 11 | |
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| 12 | |
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[2842] | 13 | extern int verbose; //!< will be obsolete soon. |
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[2804] | 14 | |
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[3196] | 15 | #include "../stdincl.h" |
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[2776] | 16 | |
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[3140] | 17 | #if HAVE_CONFIG_H |
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| 18 | #include <config.h> |
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| 19 | #endif /* HAVE_CONFIG_H */ |
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| 20 | |
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| 21 | #ifdef HAVE_SDL_SDL_IMAGE_H |
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| 22 | #include <SDL/SDL_image.h> |
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[3178] | 23 | #else |
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[3140] | 24 | // IMAGE LIBS // |
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| 25 | #ifdef HAVE_JPEGLIB_H |
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| 26 | extern "C"{ // This has to be done, because not a c++ lib |
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| 27 | #include <jpeglib.h> |
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| 28 | } |
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| 29 | #endif /* HAVE_JPEGLIB_H */ |
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| 30 | #ifdef HAVE_PNG_H |
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| 31 | #include <png.h> |
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| 32 | #endif /* HAVE_PNG_H */ |
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[3178] | 33 | #endif /* HAVE_SDL_SDL_IMAGE_H */ |
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[3140] | 34 | |
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[3186] | 35 | //! Class to handle lists of paths. |
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| 36 | /** |
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| 37 | \todo Ability to return Paths by itself. |
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| 38 | |
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| 39 | It is simple to use, and good, for all PathList you want. |
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| 40 | just create a new Pathlist, and add Paths. |
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| 41 | */ |
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[3140] | 42 | class PathList |
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| 43 | { |
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| 44 | public: |
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| 45 | PathList(); |
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| 46 | PathList(char* pName); |
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| 47 | |
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| 48 | ~PathList(); |
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| 49 | void addPath (char* pName); |
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[3186] | 50 | char* pathName; //!< The Name of the current Path. |
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| 51 | PathList* next; //!< Pointer to the next Pathlist. |
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[3140] | 52 | }; |
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| 53 | |
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| 54 | |
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[2842] | 55 | //! Class to handle Materials. |
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[2776] | 56 | class Material |
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| 57 | { |
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| 58 | public: |
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| 59 | Material (); |
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| 60 | Material (char* mtlName); |
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[2778] | 61 | Material* addMaterial(char* mtlName); |
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[3140] | 62 | ~Material (); |
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[2776] | 63 | void init(void); |
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[2778] | 64 | |
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[3140] | 65 | Material* search (char* mtlName); |
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| 66 | bool select (void); |
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[2778] | 67 | |
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[2776] | 68 | void setName (char* mtlName); |
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[2778] | 69 | char* getName (void); |
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[2776] | 70 | void setIllum (int illum); |
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| 71 | void setIllum (char* illum); |
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| 72 | void setDiffuse (float r, float g, float b); |
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| 73 | void setDiffuse (char* rgb); |
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| 74 | void setAmbient (float r, float g, float b); |
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| 75 | void setAmbient (char* rgb); |
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| 76 | void setSpecular (float r, float g, float b); |
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| 77 | void setSpecular (char* rgb); |
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[2836] | 78 | void setShininess (float shini); |
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| 79 | void setShininess (char* shini); |
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[2776] | 80 | void setTransparency (float trans); |
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| 81 | void setTransparency (char* trans); |
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| 82 | |
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[3140] | 83 | |
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| 84 | |
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| 85 | void addTexturePath(char* pathName); |
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| 86 | char* searchTextureInPaths(char* texName) const; |
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| 87 | // MAPPING // |
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[3070] | 88 | void setDiffuseMap(char* dMap); |
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| 89 | void setAmbientMap(char* aMap); |
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| 90 | void setSpecularMap(char* sMap); |
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| 91 | void setBump(char* bump); |
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| 92 | |
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[3140] | 93 | private: |
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[3186] | 94 | //! Struct to handle Infos about an Image |
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[3140] | 95 | struct Image |
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| 96 | { |
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[3186] | 97 | int rowSpan; //!< The count of the rows this Image has. |
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| 98 | GLuint width; //!< The width of the Image. |
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| 99 | GLuint height; //!< The height of the Image. |
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| 100 | GLuint bpp; //!< BitsPerPixel |
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| 101 | GLuint type; //!< Type of the Image. |
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| 102 | GLubyte *data; //!< The Image Data comes here! DANGER: uncompressed data. |
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[3140] | 103 | }; |
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[3070] | 104 | |
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| 105 | |
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[3186] | 106 | char* name; //!< The Name of the Material. |
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| 107 | int illumModel; //!< The IlluminationModel is either flat or smooth. |
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| 108 | float diffuse [4]; //!< The diffuse color of the Material. |
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| 109 | float ambient [4]; //!< The ambient color of the Material. |
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| 110 | float specular [4];//!< The specular color of the Material. |
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| 111 | float shininess; //!< The shininess of the Material. |
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| 112 | float transparency;//!< The transperency of the Material. |
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[2776] | 113 | |
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[3186] | 114 | static PathList* pathList; //!< A pointer to the first element of Pathlist. This is static, because pathlists are global \todo copy this to the Globals.h or DataTank for deletion at the end. |
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[3140] | 115 | |
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[3186] | 116 | GLuint diffuseTexture; //!< The diffuse texture of the Material. |
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| 117 | GLuint ambientTexture; //!< The ambient texture of the Material. |
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| 118 | GLuint specularTexture;//!< The specular texture of the Material. |
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[3140] | 119 | |
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[3186] | 120 | bool diffuseTextureSet; //!< Chekcs if the diffuse texture is Set. |
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| 121 | bool ambientTextureSet; //!< Chekcs if the ambient texture is Set. |
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| 122 | bool specularTextureSet;//!< Chekcs if the specular texture is Set. |
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[3140] | 123 | |
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| 124 | Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists. |
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| 125 | |
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| 126 | // TEXTURING |
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| 127 | bool loadTexToGL (Image* pImage, GLuint* texture); |
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| 128 | |
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| 129 | bool loadImage(char* imageName, GLuint* texture); |
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[3178] | 130 | #ifndef HAVE_SDL_SDL_IMAGE_H |
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[3140] | 131 | |
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| 132 | bool loadBMP (char* bmpName, GLuint* texture); |
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| 133 | |
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| 134 | bool loadJPG (char* jpgName, GLuint* texture); |
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| 135 | |
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| 136 | /// TGA /// |
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| 137 | |
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| 138 | bool loadTGA(const char * tgaName, GLuint* texture); |
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| 139 | bool loadUncompressedTGA(const char * filename, FILE * fTGA, GLuint* texture); |
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| 140 | bool loadCompressedTGA(const char * filename, FILE * fTGA, GLuint* texture); |
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| 141 | |
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| 142 | bool loadPNG(const char* pngName, GLuint* texture); |
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| 143 | #endif |
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[2776] | 144 | }; |
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| 145 | #endif |
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