[2823] | 1 | /*! |
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[3360] | 2 | \file model.h |
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| 3 | \brief Contains the Model Class that handles 3D-Models |
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[2823] | 4 | */ |
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| 5 | |
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[3360] | 6 | #ifndef _MODEL_H |
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| 7 | #define _MODEL_H |
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[2773] | 8 | |
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[3427] | 9 | //#include "../stdincl.h" |
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[2773] | 10 | |
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[2776] | 11 | #include "material.h" |
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[2748] | 12 | |
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[3427] | 13 | // FORWARD DEFINITION // |
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| 14 | class Array; |
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| 15 | class Vector; |
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| 16 | |
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[2823] | 17 | using namespace std; |
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[2804] | 18 | |
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[3398] | 19 | enum PRIMITIVE {PLANE, CUBE, SPHERE, CYLINDER}; |
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[2842] | 20 | |
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[3360] | 21 | //! Class that handles 3D-Models. it can also read them in and display them. |
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| 22 | class Model |
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[2748] | 23 | { |
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| 24 | public: |
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[3396] | 25 | Model(void); |
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[3398] | 26 | Model(PRIMITIVE type); |
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| 27 | Model(char* modelName); |
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[3396] | 28 | virtual ~Model(void); |
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[3398] | 29 | |
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| 30 | void setName(const char* name); |
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[2748] | 31 | |
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[3396] | 32 | void draw(void) const; |
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| 33 | void draw(int groupNumber) const; |
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| 34 | void draw(char* groupName) const; |
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[3063] | 35 | int getGroupCount() const; |
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[2767] | 36 | |
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[3396] | 37 | protected: |
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[3398] | 38 | char* name; //!< This is the name of the Model. |
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| 39 | bool finalized; //!< Sets the Object to be finalized. |
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| 40 | |
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[3186] | 41 | //! This is the placeholder of one Vertex beloning to a Face. |
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[3396] | 42 | struct FaceElement |
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[3063] | 43 | { |
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[3186] | 44 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
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| 45 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
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| 46 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
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| 47 | FaceElement* next; //!< Point to the next FaceElement in this List. |
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[3063] | 48 | }; |
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| 49 | |
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[3186] | 50 | //! This is the placeholder of a Face belonging to a Group of Faces. |
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[3418] | 51 | struct Face |
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[3063] | 52 | { |
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[3186] | 53 | int vertexCount; //!< The Count of vertices this Face has. |
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| 54 | FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. |
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[3063] | 55 | |
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[3186] | 56 | char* materialString; //!< The Name of the Material to which to Change. |
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[3063] | 57 | |
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[3186] | 58 | Face* next; //!< Pointer to the next Face. |
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| 59 | }; |
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[3063] | 60 | |
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[3360] | 61 | //! Group to handle multiple Models per obj-file. |
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[2850] | 62 | struct Group |
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| 63 | { |
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[3186] | 64 | char* name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function. |
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[2850] | 65 | |
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[3427] | 66 | unsigned int listNumber;//!< The number of the GL-List this Group gets. |
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[3186] | 67 | Face* firstFace; //!< The first Face in this group. |
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| 68 | Face* currentFace; //!< The current Face in this Group (the one we are currently working with.) |
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| 69 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM... |
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| 70 | int faceCount; //!< The Number of Faces this Group holds. |
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[2850] | 71 | |
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[3186] | 72 | Group* next; //!< Pointer to the next Group. |
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[3063] | 73 | }; |
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[2850] | 74 | |
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[3063] | 75 | |
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[3186] | 76 | Array* vertices; //!< The Array that handles the Vertices. |
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| 77 | int verticesCount; //!< A global Counter for vertices. |
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| 78 | Array* normals; //!< The Array that handles the Normals. |
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| 79 | Array* vTexture; //!< The Array that handles the VertexTextureCoordinates. |
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[3063] | 80 | |
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[2850] | 81 | |
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[3186] | 82 | Group* firstGroup; //!< The first of all groups. |
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| 83 | Group* currentGroup; //!< The currentGroup. this is the one we will work with. |
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| 84 | int groupCount; //!< The Count of Groups. |
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[2850] | 85 | |
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[3186] | 86 | Material* material; //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..) |
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[3360] | 87 | float scaleFactor; //!< The Factor with which the Model should be scaled. \todo maybe one wants to scale the Model after Initialisation |
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[2760] | 88 | |
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[3400] | 89 | bool initialize(void); |
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[2850] | 90 | bool initGroup(Group* group); |
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[3066] | 91 | bool initFace (Face* face); |
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| 92 | bool cleanup(void); |
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| 93 | bool cleanupGroup(Group* group); |
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| 94 | bool cleanupFace(Face* face); |
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[3068] | 95 | bool cleanupFaceElement(FaceElement* faceElem); |
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[2850] | 96 | |
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[3398] | 97 | public: |
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[3400] | 98 | bool addGroup(char* groupString); |
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| 99 | bool addVertex(char* vertexString); |
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| 100 | bool addVertex(const float x, const float y, const float z); |
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| 101 | bool addFace(char* faceString); |
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[3418] | 102 | bool addFace(const float faceElemCount, int type, ...); |
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[3400] | 103 | bool addVertexNormal(char* normalString); |
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| 104 | bool addVertexNormal(const float x, const float y, const float z); |
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| 105 | bool addVertexTexture(char* vTextureString); |
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| 106 | bool addVertexTexture(const float u, const float v); |
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| 107 | bool addUseMtl(char* mtlString); |
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[3398] | 108 | void finalize(void); |
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[2754] | 109 | |
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[3398] | 110 | protected: |
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[3400] | 111 | bool importToGL(void); |
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| 112 | bool addGLElement(FaceElement* elem); |
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[2821] | 113 | |
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[3400] | 114 | bool buildVertexNormals(void); |
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[3075] | 115 | |
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[3400] | 116 | void cubeModel(void); |
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[3418] | 117 | void sphereModel(void); |
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[3400] | 118 | void cylinderModel(void); |
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[2748] | 119 | }; |
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[2773] | 120 | |
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| 121 | #endif |
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