| 1 | /*! |
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| 2 | \file model.h |
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| 3 | \brief Contains the Model Class that handles 3D-Models |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _MODEL_H |
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| 7 | #define _MODEL_H |
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| 8 | |
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| 9 | //#include "../stdincl.h" |
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| 10 | |
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| 11 | #include "material.h" |
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| 12 | |
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| 13 | // FORWARD DEFINITION // |
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| 14 | class Array; |
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| 15 | class Vector; |
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| 16 | |
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| 17 | using namespace std; |
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| 18 | |
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| 19 | //! Specification of different primitives the Model knows |
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| 20 | enum PRIMITIVE {PLANE, CUBE, SPHERE, CYLINDER}; |
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| 21 | |
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| 22 | //! Class that handles 3D-Models. it can also read them in and display them. |
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| 23 | class Model |
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| 24 | { |
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| 25 | public: |
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| 26 | Model(void); |
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| 27 | Model(PRIMITIVE type); |
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| 28 | Model(char* modelName); |
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| 29 | virtual ~Model(void); |
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| 30 | |
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| 31 | void setName(const char* name); |
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| 32 | |
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| 33 | void draw(void) const; |
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| 34 | void draw(int groupNumber) const; |
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| 35 | void draw(char* groupName) const; |
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| 36 | int getGroupCount() const; |
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| 37 | |
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| 38 | protected: |
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| 39 | char* name; //!< This is the name of the Model. |
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| 40 | bool finalized; //!< Sets the Object to be finalized. |
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| 41 | |
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| 42 | //! This is the placeholder of one Vertex beloning to a Face. |
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| 43 | struct FaceElement |
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| 44 | { |
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| 45 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
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| 46 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
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| 47 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
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| 48 | FaceElement* next; //!< Point to the next FaceElement in this List. |
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| 49 | }; |
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| 50 | |
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| 51 | //! This is the placeholder of a Face belonging to a Group of Faces. |
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| 52 | struct Face |
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| 53 | { |
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| 54 | int vertexCount; //!< The Count of vertices this Face has. |
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| 55 | FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. |
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| 56 | |
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| 57 | char* materialString; //!< The Name of the Material to which to Change. |
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| 58 | |
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| 59 | Face* next; //!< Pointer to the next Face. |
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| 60 | }; |
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| 61 | |
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| 62 | //! Group to handle multiple Models per obj-file. |
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| 63 | struct Group |
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| 64 | { |
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| 65 | char* name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function. |
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| 66 | |
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| 67 | unsigned int listNumber;//!< The number of the GL-List this Group gets. |
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| 68 | Face* firstFace; //!< The first Face in this group. |
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| 69 | Face* currentFace; //!< The current Face in this Group (the one we are currently working with.) |
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| 70 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM... |
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| 71 | int faceCount; //!< The Number of Faces this Group holds. |
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| 72 | |
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| 73 | Group* next; //!< Pointer to the next Group. |
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| 74 | }; |
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| 75 | |
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| 76 | |
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| 77 | Array* vertices; //!< The Array that handles the Vertices. |
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| 78 | int verticesCount; //!< A global Counter for vertices. |
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| 79 | Array* normals; //!< The Array that handles the Normals. |
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| 80 | Array* vTexture; //!< The Array that handles the VertexTextureCoordinates. |
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| 81 | |
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| 82 | |
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| 83 | Group* firstGroup; //!< The first of all groups. |
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| 84 | Group* currentGroup; //!< The currentGroup. this is the one we will work with. |
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| 85 | int groupCount; //!< The Count of Groups. |
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| 86 | |
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| 87 | Material* material; //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..) |
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| 88 | float scaleFactor; //!< The Factor with which the Model should be scaled. \todo maybe one wants to scale the Model after Initialisation |
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| 89 | |
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| 90 | bool initialize(void); |
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| 91 | bool initGroup(Group* group); |
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| 92 | bool initFace (Face* face); |
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| 93 | bool cleanup(void); |
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| 94 | bool cleanupGroup(Group* group); |
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| 95 | bool cleanupFace(Face* face); |
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| 96 | bool cleanupFaceElement(FaceElement* faceElem); |
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| 97 | |
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| 98 | public: |
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| 99 | bool addGroup(char* groupString); |
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| 100 | bool addVertex(char* vertexString); |
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| 101 | bool addVertex(const float x, const float y, const float z); |
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| 102 | bool addFace(char* faceString); |
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| 103 | bool addFace(const float faceElemCount, int type, ...); |
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| 104 | bool addVertexNormal(char* normalString); |
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| 105 | bool addVertexNormal(const float x, const float y, const float z); |
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| 106 | bool addVertexTexture(char* vTextureString); |
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| 107 | bool addVertexTexture(const float u, const float v); |
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| 108 | bool addUseMtl(char* mtlString); |
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| 109 | void finalize(void); |
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| 110 | |
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| 111 | protected: |
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| 112 | bool importToGL(void); |
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| 113 | bool addGLElement(FaceElement* elem); |
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| 114 | |
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| 115 | bool buildVertexNormals(void); |
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| 116 | |
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| 117 | void cubeModel(void); |
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| 118 | void sphereModel(void); |
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| 119 | void cylinderModel(void); |
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| 120 | }; |
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| 121 | |
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| 122 | #endif |
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