1 | /*! |
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2 | \file object.h |
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3 | \brief Contains the Object Class that handles 3D-Objects |
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4 | */ |
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5 | |
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6 | #ifndef _OBJECT_H |
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7 | #define _OBJECT_H |
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8 | |
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9 | #include "../stdincl.h" |
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10 | |
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11 | #include "array.h" |
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12 | #include "material.h" |
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13 | #include "vector.h" |
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14 | #include <fstream> |
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15 | |
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16 | using namespace std; |
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17 | |
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18 | |
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19 | |
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20 | //! Class that handles 3D-Objects. it can also read them in and display them. |
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21 | class Object |
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22 | { |
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23 | public: |
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24 | Object (); |
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25 | Object (char* fileName); |
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26 | Object(char* fileName, float scaling); |
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27 | ~Object (); |
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28 | |
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29 | void draw (void) const; |
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30 | void draw (int groupNumber) const; |
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31 | void draw (char* groupName) const; |
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32 | int getGroupCount() const; |
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33 | |
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34 | private: |
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35 | //! This is the placeholder of one Vertex beloning to a Face. |
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36 | struct FaceElement |
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37 | { |
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38 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
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39 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
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40 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
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41 | FaceElement* next; //!< Point to the next FaceElement in this List. |
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42 | }; |
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43 | |
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44 | //! This is the placeholder of a Face belonging to a Group of Faces. |
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45 | /** |
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46 | \todo take Material to a call for itself. |
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47 | |
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48 | This can also be a Material-Change switch. |
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49 | That means if you want to change a Material inside of a group, |
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50 | you can create an empty face and apply a material to it, and the Importer will cahnge Colors |
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51 | */ |
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52 | struct Face |
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53 | { |
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54 | int vertexCount; //!< The Count of vertices this Face has. |
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55 | FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. |
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56 | |
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57 | char* materialString; //!< The Name of the Material to which to Change. |
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58 | |
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59 | Face* next; //!< Pointer to the next Face. |
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60 | }; |
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61 | |
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62 | //! Group to handle multiple Objects per obj-file. |
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63 | struct Group |
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64 | { |
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65 | char* name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function. |
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66 | |
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67 | GLuint listNumber; //!< The number of the GL-List this Group gets. |
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68 | Face* firstFace; //!< The first Face in this group. |
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69 | Face* currentFace; //!< The current Face in this Group (the one we are currently working with.) |
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70 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM... |
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71 | int faceCount; //!< The Number of Faces this Group holds. |
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72 | |
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73 | Group* next; //!< Pointer to the next Group. |
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74 | }; |
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75 | |
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76 | |
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77 | Array* vertices; //!< The Array that handles the Vertices. |
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78 | int verticesCount; //!< A global Counter for vertices. |
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79 | Array* normals; //!< The Array that handles the Normals. |
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80 | Array* vTexture; //!< The Array that handles the VertexTextureCoordinates. |
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81 | |
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82 | |
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83 | Group* firstGroup; //!< The first of all groups. |
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84 | Group* currentGroup; //!< The currentGroup. this is the one we will work with. |
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85 | int groupCount; //!< The Count of Groups. |
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86 | |
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87 | Material* material; //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..) |
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88 | float scaleFactor; //!< The Factor with which the Object hould be scaled. \todo maybe one wants to scale the Object after Initialisation |
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89 | |
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90 | char* objPath; //!< The Path wher the obj and mtl-file are located. |
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91 | char* objFileName; //!< The Name of the obj-file. |
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92 | char* mtlFileName; //!< The Name of the mtl-file (parsed out of the obj-file) |
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93 | |
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94 | bool initialize (void); |
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95 | bool initGroup(Group* group); |
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96 | bool initFace (Face* face); |
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97 | bool cleanup(void); |
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98 | bool cleanupGroup(Group* group); |
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99 | bool cleanupFace(Face* face); |
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100 | bool cleanupFaceElement(FaceElement* faceElem); |
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101 | |
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102 | ///// readin /// |
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103 | bool importFile (char* fileName); |
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104 | bool readFromObjFile (void); |
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105 | |
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106 | bool readGroup (char* groupString); |
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107 | bool readVertex (char* vertexString); |
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108 | bool readFace (char* faceString); |
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109 | bool readVertexNormal (char* normalString); |
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110 | bool readVertexTexture (char* vTextureString); |
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111 | bool readMtlLib (char* matFile); |
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112 | bool readUseMtl (char* mtlString); |
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113 | |
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114 | bool importToGL (void); |
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115 | bool addGLElement (FaceElement* elem); |
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116 | |
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117 | bool buildVertexNormals (); |
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118 | |
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119 | void BoxObject (void); |
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120 | }; |
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121 | |
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122 | #endif |
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