[3341] | 1 | /*! |
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| 2 | \file texture.h |
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| 3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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| 4 | |
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| 5 | \todo free SDL-surface when deleting Material. |
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| 6 | \todo delete imgNameWithPath after use creation. |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _TEXTURE_H |
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| 10 | #define _TEXTURE_H |
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| 11 | |
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| 12 | #include "../stdincl.h" |
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| 13 | extern int verbose; |
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| 14 | #ifdef HAVE_SDL_SDL_IMAGE_H |
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| 15 | #include <SDL/SDL_image.h> |
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| 16 | #else |
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| 17 | // IMAGE LIBS // |
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| 18 | #ifdef HAVE_JPEGLIB_H |
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| 19 | extern "C"{ // This has to be done, because not a c++ lib |
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| 20 | #include <jpeglib.h> |
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| 21 | } |
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| 22 | #endif /* HAVE_JPEGLIB_H */ |
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| 23 | #ifdef HAVE_PNG_H |
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| 24 | #include <png.h> |
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| 25 | #endif /* HAVE_PNG_H */ |
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| 26 | #endif /* HAVE_SDL_SDL_IMAGE_H */ |
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| 27 | |
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| 28 | |
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| 29 | |
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| 30 | //! Class to handle lists of paths. |
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| 31 | /** |
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| 32 | \todo Ability to return Paths by itself. |
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| 33 | |
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| 34 | It is simple to use, and good, for all PathList you want. |
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| 35 | just create a new Pathlist, and add Paths. |
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| 36 | */ |
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| 37 | class PathList |
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| 38 | { |
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| 39 | private: |
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| 40 | PathList(); |
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| 41 | static PathList* firstPath; //!< A static Pointer to the first PathList in the List. |
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| 42 | public: |
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| 43 | PathList(char* pName); |
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| 44 | ~PathList(); |
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| 45 | static PathList* getInstance(void); |
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| 46 | |
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| 47 | void addPath (char* pName); |
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| 48 | char* pathName; //!< The Name of the current Path. |
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| 49 | PathList* next; //!< Pointer to the next Pathlist. |
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| 50 | }; |
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| 51 | |
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| 52 | //! A Class, that reads in Textures from different fileformats. |
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| 53 | class Texture |
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| 54 | { |
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| 55 | private: |
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| 56 | //! Struct to handle Infos about an Image |
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| 57 | struct Image |
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| 58 | { |
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| 59 | int rowSpan; //!< The count of the rows this Image has. |
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| 60 | GLuint width; //!< The width of the Image. |
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| 61 | GLuint height; //!< The height of the Image. |
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[3343] | 62 | GLuint bpp; //!< BytesPerPixel |
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[3347] | 63 | GLenum format; //!< The Format of the PixelData |
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[3341] | 64 | GLuint type; //!< Type of the Image. |
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| 65 | GLubyte *data; //!< The Image Data comes here! DANGER: uncompressed data. |
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| 66 | }; |
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[3344] | 67 | Image* pImage; |
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| 68 | GLuint texture; |
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[3346] | 69 | SDL_Surface* map; |
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[3341] | 70 | char* searchTextureInPaths(char* texName) const; |
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[3343] | 71 | inline void swap(unsigned char &a, unsigned char &b); |
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[3341] | 72 | public: |
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[3344] | 73 | Texture(void); |
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| 74 | ~Texture(void); |
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[3341] | 75 | |
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[3345] | 76 | inline GLuint getTexture(void) {return this->texture;} //!< \returns The textureID of this texture. |
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[3344] | 77 | bool loadTexToGL (Image* pImage); |
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[3341] | 78 | |
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[3344] | 79 | bool loadImage(char* imageName); |
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[3341] | 80 | #ifndef HAVE_SDL_SDL_IMAGE_H |
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| 81 | |
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[3344] | 82 | bool loadBMP (char* bmpName); |
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[3341] | 83 | |
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[3344] | 84 | bool loadJPG (char* jpgName); |
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[3341] | 85 | |
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| 86 | /// TGA /// |
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| 87 | |
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[3344] | 88 | bool loadTGA(const char * tgaName); |
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| 89 | bool loadUncompressedTGA(const char * filename, FILE * fTGA); |
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| 90 | bool loadCompressedTGA(const char * filename, FILE * fTGA); |
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[3341] | 91 | |
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| 92 | bool loadPNG(const char* pngName, GLuint* texture); |
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| 93 | #endif |
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| 94 | |
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| 95 | |
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| 96 | }; |
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| 97 | |
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| 98 | |
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| 99 | |
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| 100 | #endif /* _TEXTURE_H */ |
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