[3341] | 1 | /*! |
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| 2 | \file texture.h |
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| 3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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| 4 | |
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| 5 | \todo free SDL-surface when deleting Material. |
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| 6 | \todo delete imgNameWithPath after use creation. |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _TEXTURE_H |
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| 10 | #define _TEXTURE_H |
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| 11 | |
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| 12 | #include "../stdincl.h" |
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| 13 | #ifdef HAVE_SDL_SDL_IMAGE_H |
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| 14 | #include <SDL/SDL_image.h> |
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| 15 | #else |
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| 16 | // IMAGE LIBS // |
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| 17 | #ifdef HAVE_JPEGLIB_H |
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| 18 | extern "C"{ // This has to be done, because not a c++ lib |
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| 19 | #include <jpeglib.h> |
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| 20 | } |
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| 21 | #endif /* HAVE_JPEGLIB_H */ |
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| 22 | #ifdef HAVE_PNG_H |
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| 23 | #include <png.h> |
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| 24 | #endif /* HAVE_PNG_H */ |
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| 25 | #endif /* HAVE_SDL_SDL_IMAGE_H */ |
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| 26 | |
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| 27 | |
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| 28 | |
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| 29 | //! Class to handle lists of paths. |
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| 30 | /** |
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| 31 | \todo Ability to return Paths by itself. |
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| 32 | |
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| 33 | It is simple to use, and good, for all PathList you want. |
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| 34 | just create a new Pathlist, and add Paths. |
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| 35 | */ |
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| 36 | class PathList |
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| 37 | { |
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| 38 | private: |
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| 39 | PathList(); |
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| 40 | static PathList* firstPath; //!< A static Pointer to the first PathList in the List. |
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| 41 | public: |
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| 42 | PathList(char* pName); |
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| 43 | ~PathList(); |
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| 44 | static PathList* getInstance(void); |
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| 45 | |
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| 46 | void addPath (char* pName); |
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| 47 | char* pathName; //!< The Name of the current Path. |
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| 48 | PathList* next; //!< Pointer to the next Pathlist. |
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| 49 | }; |
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| 50 | |
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| 51 | //! A Class, that reads in Textures from different fileformats. |
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| 52 | class Texture |
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| 53 | { |
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| 54 | private: |
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| 55 | //! Struct to handle Infos about an Image |
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| 56 | struct Image |
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| 57 | { |
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| 58 | int rowSpan; //!< The count of the rows this Image has. |
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| 59 | GLuint width; //!< The width of the Image. |
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| 60 | GLuint height; //!< The height of the Image. |
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[3343] | 61 | GLuint bpp; //!< BytesPerPixel |
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[3347] | 62 | GLenum format; //!< The Format of the PixelData |
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[3341] | 63 | GLuint type; //!< Type of the Image. |
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| 64 | GLubyte *data; //!< The Image Data comes here! DANGER: uncompressed data. |
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| 65 | }; |
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[3454] | 66 | Image* pImage; //!< The data of an Image |
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| 67 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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| 68 | SDL_Surface* map; //!< The map SDL initializes for this element. |
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[3341] | 69 | char* searchTextureInPaths(char* texName) const; |
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[3343] | 70 | inline void swap(unsigned char &a, unsigned char &b); |
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[3341] | 71 | public: |
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[3344] | 72 | Texture(void); |
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| 73 | ~Texture(void); |
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[3454] | 74 | /** \returns The textureID of this texture. */ |
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| 75 | inline GLuint getTexture(void) {return this->texture;} |
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[3344] | 76 | bool loadTexToGL (Image* pImage); |
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[3341] | 77 | |
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[3344] | 78 | bool loadImage(char* imageName); |
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[3341] | 79 | #ifndef HAVE_SDL_SDL_IMAGE_H |
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| 80 | |
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[3344] | 81 | bool loadBMP (char* bmpName); |
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[3341] | 82 | |
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[3344] | 83 | bool loadJPG (char* jpgName); |
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[3341] | 84 | |
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| 85 | /// TGA /// |
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| 86 | |
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[3344] | 87 | bool loadTGA(const char * tgaName); |
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| 88 | bool loadUncompressedTGA(const char * filename, FILE * fTGA); |
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| 89 | bool loadCompressedTGA(const char * filename, FILE * fTGA); |
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[3341] | 90 | |
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[3454] | 91 | bool loadPNG(const char* pngName); |
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[3341] | 92 | #endif |
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| 93 | |
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| 94 | |
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| 95 | }; |
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| 96 | |
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| 97 | |
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| 98 | |
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| 99 | #endif /* _TEXTURE_H */ |
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