| 1 | /*! | 
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| 2 | \file texture.h | 
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| 3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. | 
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| 4 |  | 
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| 5 | \todo free SDL-surface when deleting Material. | 
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| 6 | \todo delete imgNameWithPath after use creation. | 
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| 7 | */ | 
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| 8 |  | 
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| 9 | #ifndef _TEXTURE_H | 
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| 10 | #define _TEXTURE_H | 
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| 11 |  | 
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| 12 | #include "../stdincl.h" | 
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| 13 | #ifdef HAVE_SDL_SDL_IMAGE_H | 
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| 14 | #include <SDL/SDL_image.h> | 
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| 15 | #else | 
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| 16 | // IMAGE LIBS // | 
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| 17 | #ifdef HAVE_JPEGLIB_H | 
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| 18 | extern "C"{         // This has to be done, because not a c++ lib | 
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| 19 | #include <jpeglib.h> | 
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| 20 | } | 
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| 21 | #endif /* HAVE_JPEGLIB_H */ | 
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| 22 | #ifdef HAVE_PNG_H | 
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| 23 | #include <png.h> | 
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| 24 | #endif /* HAVE_PNG_H */ | 
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| 25 | #endif /* HAVE_SDL_SDL_IMAGE_H */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 | //! Class to handle lists of paths. | 
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| 30 | /** | 
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| 31 | \todo Ability to return Paths by itself. | 
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| 32 |  | 
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| 33 | It is simple to use, and good, for all PathList you want. | 
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| 34 | just create a new Pathlist, and add Paths. | 
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| 35 | */ | 
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| 36 | class PathList | 
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| 37 | { | 
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| 38 | private: | 
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| 39 | PathList(); | 
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| 40 | static PathList* firstPath; //!< A static Pointer to the first PathList in the List. | 
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| 41 | public: | 
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| 42 | PathList(char* pName); | 
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| 43 | ~PathList(); | 
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| 44 | static PathList* getInstance(void); | 
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| 45 |  | 
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| 46 | void addPath (char* pName); | 
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| 47 | char* pathName;              //!< The Name of the current Path. | 
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| 48 | PathList* next;              //!< Pointer to the next Pathlist. | 
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| 49 | }; | 
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| 50 |  | 
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| 51 | //! A Class, that reads in Textures from different fileformats. | 
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| 52 | class Texture | 
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| 53 | { | 
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| 54 | private: | 
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| 55 | //! Struct to handle Infos about an Image | 
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| 56 | struct Image | 
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| 57 | { | 
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| 58 | int rowSpan;    //!< The count of the rows this Image has. | 
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| 59 | GLuint width;   //!< The width of the Image. | 
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| 60 | GLuint height;  //!< The height of the Image. | 
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| 61 | GLuint bpp;     //!< BytesPerPixel | 
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| 62 | GLenum format;  //!< The Format of the PixelData | 
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| 63 | GLuint type;    //!< Type of the Image. | 
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| 64 | GLubyte *data;  //!< The Image Data comes here! DANGER: uncompressed data. | 
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| 65 | }; | 
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| 66 | Image* pImage;    //!< The data of an Image | 
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| 67 | GLuint texture;   //!< The Texture-ID of opengl from this Texture. | 
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| 68 | SDL_Surface* map; //!< The map SDL initializes for this element. | 
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| 69 | char* searchTextureInPaths(char* texName) const; | 
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| 70 | inline void swap(unsigned char &a, unsigned char &b); | 
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| 71 | public: | 
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| 72 | Texture(void); | 
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| 73 | ~Texture(void); | 
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| 74 | /** \returns The textureID of this texture.  */ | 
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| 75 | inline GLuint getTexture(void) {return this->texture;} | 
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| 76 | bool loadTexToGL (Image* pImage); | 
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| 77 |  | 
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| 78 | bool loadImage(char* imageName); | 
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| 79 | #ifndef HAVE_SDL_SDL_IMAGE_H | 
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| 80 |  | 
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| 81 | bool loadBMP (char* bmpName); | 
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| 82 |  | 
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| 83 | bool loadJPG (char* jpgName); | 
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| 84 |  | 
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| 85 | /// TGA /// | 
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| 86 |  | 
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| 87 | bool loadTGA(const char * tgaName); | 
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| 88 | bool loadUncompressedTGA(const char * filename, FILE * fTGA); | 
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| 89 | bool loadCompressedTGA(const char * filename, FILE * fTGA); | 
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| 90 |  | 
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| 91 | bool loadPNG(const char* pngName); | 
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| 92 | #endif | 
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| 93 |  | 
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| 94 |  | 
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| 95 | }; | 
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| 96 |  | 
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| 97 |  | 
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| 98 |  | 
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| 99 | #endif /* _TEXTURE_H */ | 
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