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source: orxonox.OLD/orxonox/trunk/src/importer/texture.h @ 3477

Last change on this file since 3477 was 3475, checked in by patrick, 20 years ago

orxonox/trunk: redesigning directory structure - created defs and added all importand classes. Moved sfont to font since sfont is the name of an other font library.

File size: 2.5 KB
Line 
1/*!
2  \file texture.h
3  \brief Contains the texture class, that handles the reading of Images into Texutre-files.
4
5  \todo free SDL-surface when deleting Material.
6  \todo delete imgNameWithPath after use creation.
7*/
8
9#ifndef _TEXTURE_H
10#define _TEXTURE_H
11
12#include "stdincl.h"
13#ifdef HAVE_SDL_SDL_IMAGE_H
14#include <SDL/SDL_image.h>
15#else
16// IMAGE LIBS //
17#ifdef HAVE_JPEGLIB_H
18extern "C"{         // This has to be done, because not a c++ lib
19#include <jpeglib.h>
20}
21#endif /* HAVE_JPEGLIB_H */
22#ifdef HAVE_PNG_H
23#include <png.h>
24#endif /* HAVE_PNG_H */
25#endif /* HAVE_SDL_SDL_IMAGE_H */
26
27
28
29//! Class to handle lists of paths.
30/**
31   \todo Ability to return Paths by itself.
32
33   It is simple to use, and good, for all PathList you want.
34   just create a new Pathlist, and add Paths.
35*/
36class PathList
37{
38 private:
39  PathList();
40  static PathList* firstPath; //!< A static Pointer to the first PathList in the List.
41 public:
42  PathList(char* pName);
43  ~PathList();
44  static PathList* getInstance(void);
45 
46  void addPath (char* pName);
47  char* pathName;              //!< The Name of the current Path.
48  PathList* next;              //!< Pointer to the next Pathlist.
49};
50
51//! A Class, that reads in Textures from different fileformats.
52class Texture
53{
54 private:
55  //! Struct to handle Infos about an Image
56  struct Image
57  {
58    int rowSpan;    //!< The count of the rows this Image has.
59    GLuint width;   //!< The width of the Image.
60    GLuint height;  //!< The height of the Image.
61    GLuint bpp;     //!< BytesPerPixel
62    GLenum format;  //!< The Format of the PixelData
63    GLuint type;    //!< Type of the Image.
64    GLubyte *data;  //!< The Image Data comes here! DANGER: uncompressed data.
65  };
66  Image* pImage;    //!< The data of an Image
67  GLuint texture;   //!< The Texture-ID of opengl from this Texture.
68  SDL_Surface* map; //!< The map SDL initializes for this element.
69  char* searchTextureInPaths(char* texName) const;
70  inline void swap(unsigned char &a, unsigned char &b);
71 public:
72  Texture(void);
73  ~Texture(void);
74  /** \returns The textureID of this texture.  */
75  inline GLuint getTexture(void) {return this->texture;} 
76  bool loadTexToGL (Image* pImage);
77
78  bool loadImage(char* imageName);
79#ifndef HAVE_SDL_SDL_IMAGE_H
80
81  bool loadBMP (char* bmpName);
82
83  bool loadJPG (char* jpgName);
84
85  /// TGA ///
86
87  bool loadTGA(const char * tgaName);
88  bool loadUncompressedTGA(const char * filename, FILE * fTGA);
89  bool loadCompressedTGA(const char * filename, FILE * fTGA);
90
91  bool loadPNG(const char* pngName);
92#endif
93
94
95};
96
97
98
99#endif /* _TEXTURE_H */
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