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1 | /*! |
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2 | \file bv_tree.h |
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3 | \brief Definition of a bounding volume tree |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _BV_TREE_H |
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8 | #define _BV_TREE_H |
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9 | |
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10 | #include "base_object.h" |
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11 | |
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12 | // FORWARD DEFINITION |
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13 | class BoundingVolume; |
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14 | class sVec3D; |
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15 | |
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16 | //! A class that represents a bounding volume tree |
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17 | class BVTree : public BaseObject { |
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18 | |
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19 | public: |
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20 | BVTree(); |
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21 | virtual ~BVTree(); |
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22 | |
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23 | virtual void spawnBVTree(int depth); |
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24 | virtual void flushTree(); |
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25 | |
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26 | BoundingVolume* getBV(int index) const; |
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27 | |
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28 | virtual void collideWith(const BVTree &tree); |
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29 | |
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30 | virtual void drawBV(int currentDepth, const int depth) const; |
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31 | virtual void drawBVPolygon(int currentDepth, const int depth) const; |
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32 | virtual void drawBVBlended(int currentDepth, const int depth) const; |
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33 | |
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34 | protected: |
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35 | sVec3D* vertices; |
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36 | int numberOfVertices; |
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37 | |
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38 | private: |
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39 | BoundingVolume* firstElement; |
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40 | |
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41 | }; |
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42 | |
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43 | #endif /* _BV_TREE_H */ |
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