1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION |
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17 | |
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18 | #include "cd_engine.h" |
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19 | #include "obb_tree.h" |
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20 | #include "debug.h" |
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21 | #include "abstract_model.h" |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | |
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26 | /** |
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27 | \brief standard constructor |
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28 | */ |
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29 | CDEngine::CDEngine () |
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30 | { |
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31 | this->setClassName("CDEngine"); |
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32 | this->setClassID(CL_CD_ENGINE, "CDEngine"); |
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33 | |
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34 | /* testing purposes only: */ |
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35 | this->rootTree = new OBBTree(); |
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36 | } |
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37 | |
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38 | /** |
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39 | \brief the singleton reference to this class |
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40 | */ |
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41 | CDEngine* CDEngine::singletonRef = NULL; |
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42 | |
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43 | /** |
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44 | \brief standard deconstructor |
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45 | |
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46 | */ |
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47 | CDEngine::~CDEngine () |
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48 | { |
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49 | CDEngine::singletonRef = NULL; |
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50 | |
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51 | } |
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52 | |
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53 | |
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54 | |
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55 | void CDEngine::drawBV(int currentDepth, const int depth) const |
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56 | { |
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57 | /* this would operate on worldList bases, for testing purposes, we only use one OBBTree */ |
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58 | this->rootTree->drawBV(currentDepth, depth); |
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59 | } |
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60 | |
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61 | |
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62 | void CDEngine::drawBVPolygon(int currentDepth, const int depth) const |
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63 | {} |
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64 | |
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65 | |
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66 | void CDEngine::drawBVBlended(int currentDepth, const int depth) const |
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67 | {} |
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68 | |
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69 | |
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70 | |
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71 | void CDEngine::debug() |
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72 | { |
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73 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); |
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74 | PRINT(0)("= CDEngine: Spawning Tree Start\n"); |
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75 | this->rootTree->debug(); |
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76 | PRINT(0)("= CDEngine: Spawning Tree: Finished\n"); |
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77 | PRINT(0)("=======================================================\n"); |
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78 | |
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79 | } |
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80 | |
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81 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) |
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82 | { |
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83 | this->rootTree->spawnBVTree(depth, vertices, numVertices); |
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84 | } |
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