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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/cd_engine.cc @ 4691

Last change on this file since 4691 was 4689, checked in by patrick, 19 years ago

orxonox/trunk: enhanced world entities to support collisions

File size: 2.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
17
18#include "cd_engine.h"
19#include "obb_tree.h"
20#include "debug.h"
21#include "abstract_model.h"
22#include "world_entity.h"
23#include "list.h"
24
25using namespace std;
26
27
28/**
29   \brief standard constructor
30*/
31CDEngine::CDEngine ()
32{
33   this->setClassName("CDEngine");
34   this->setClassID(CL_CD_ENGINE, "CDEngine");
35
36   /* testing purposes only: */
37   //this->rootTree = new OBBTree();
38}
39
40/**
41   \brief the singleton reference to this class
42*/
43CDEngine* CDEngine::singletonRef = NULL;
44
45/**
46   \brief standard deconstructor
47
48*/
49CDEngine::~CDEngine ()
50{
51  CDEngine::singletonRef = NULL;
52
53}
54
55
56void CDEngine::checkCollisions()
57{
58  tIterator<WorldEntity>* iterator1 = entityList->getIterator();
59  tIterator<WorldEntity>* iterator2 = entityList->getIterator();
60  WorldEntity* entity1 = iterator1->nextElement();
61  WorldEntity* entity2 = iterator2->nextElement();
62  while( entity1 != NULL)
63  {
64    while( entity2 != NULL && entity1 != entity2)
65    {
66      entity1->collideWith(entity2);
67      entity2 = iterator2->nextElement();
68    }
69    entity1 = iterator1->nextElement();
70  }
71  delete iterator1;
72  delete iterator2;
73
74
75}
76
77
78
79void CDEngine::checkCollisionObjects()
80{}
81
82
83void CDEngine::checkCollisionGround()
84{}
85
86
87void CDEngine::drawBV(int depth, int drawMode) const
88{
89  /* this would operate on  worldList bases, for testing purposes, we only use one OBBTree */
90  //this->rootTree->drawBV(depth, drawMode);
91
92  tIterator<WorldEntity>* iterator = entityList->getIterator();
93  WorldEntity* entity = iterator->nextElement();
94  while( entity != NULL)
95  {
96    entity->drawBVTree(depth, drawMode);
97    entity = iterator->nextElement();
98  }
99  delete iterator;
100  //model->draw();
101}
102
103
104
105
106
107void CDEngine::debug()
108{
109  PRINT(0)("\n=============================| CDEngine::debug() |===\n");
110  PRINT(0)("=  CDEngine: Spawning Tree Start\n");
111  //this->rootTree->debug();
112  PRINT(0)("=  CDEngine: Spawning Tree: Finished\n");
113  PRINT(0)("=======================================================\n");
114
115}
116
117void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices)
118{
119  if ( this->rootTree == NULL)
120    this->rootTree = new OBBTree();
121  this->rootTree->spawnBVTree(depth, vertices, numVertices);
122}
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