1 | /*! |
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2 | \file cd_engine.h |
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3 | \brief Definition of the collision detection engine |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _CD_ENGINE_H |
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8 | #define _CD_ENGINE_H |
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9 | |
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10 | #include "base_object.h" |
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11 | #include "collision_defs.h" |
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12 | |
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13 | template<class T> class tList; |
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14 | class WorldEntity; |
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15 | |
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16 | |
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17 | //! featured state options, they are all additive |
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18 | typedef enum cdState |
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19 | { |
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20 | CD_DEBUG_DRAW_ALL = 1, |
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21 | CD_DEBUG_DRAW_POLYGONS = 1<<1, |
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22 | CD_DEBUG_DRAW_BLENDED = 1<<2, |
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23 | CD_DEBUG_DRAW_HIT_BV = 1<<3, |
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24 | CD_DEBUG_VERBOSE = 1<<4 |
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25 | }; |
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26 | |
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27 | |
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28 | //! The class representing the collision detection system of orxonox |
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29 | class CDEngine : public BaseObject { |
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30 | |
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31 | public: |
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32 | virtual ~CDEngine(void); |
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33 | /** \returns a Pointer to the only object of this Class */ |
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34 | inline static CDEngine* getInstance(void) { if (!singletonRef) singletonRef = new CDEngine(); return singletonRef; }; |
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35 | void init(); |
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36 | |
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37 | void setState(const int newState) { this->state = newState; } |
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38 | const int getState() const { return this->state; } |
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39 | void enable(const int options) { this->state |= options; } |
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40 | void disable(const int options) { int temp = this->state & options; this->state ^= temp; } |
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41 | |
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42 | void drawBV(int currentDepth, const int depth) const; |
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43 | void drawBVPolygon(int currentDepth, const int depth) const; |
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44 | void drawBVBlended(int currentDepth, const int depth) const; |
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45 | |
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46 | void checkCollisions(); |
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47 | |
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48 | private: |
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49 | CDEngine(void); |
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50 | static CDEngine* singletonRef; |
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51 | |
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52 | void spawnBVTree(int depth = MAX_BV_TREE_DEPTH); |
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53 | |
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54 | void checkCollisionObjects(); |
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55 | void checkCollisionGround(); |
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56 | |
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57 | |
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58 | private: |
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59 | int state; //!< the current state of the cd engine |
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60 | tList<WorldEntity>* entityList; //!< pointer to the world entity list |
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61 | }; |
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62 | |
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63 | #endif /* _CD_ENGINE_H */ |
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