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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/cd_engine.h @ 5022

Last change on this file since 5022 was 4924, checked in by patrick, 19 years ago

orxonox/trunk: the last cleanups, now the classes look better

File size: 2.3 KB
Line 
1/*!
2    \file cd_engine.h
3  *  Definition of the collision detection engine
4
5*/
6
7#ifndef _CD_ENGINE_H
8#define _CD_ENGINE_H
9
10#include "base_object.h"
11#include "collision_defs.h"
12#include "abstract_model.h"
13
14template<class T> class tList;
15class WorldEntity;
16class OBBTree;
17class Terrain;
18class Player;
19
20
21//! featured state options, they are all additive
22typedef enum cdState
23  {
24    CD_DEBUG_DRAW_ALL = 1,
25    CD_DEBUG_DRAW_POLYGONS = 1<<1,
26    CD_DEBUG_DRAW_BLENDED = 1<<2,
27    CD_DEBUG_DRAW_HIT_BV = 1<<3,
28    CD_DEBUG_VERBOSE = 1<<4,
29
30    CD_STORE_VERTICES = 1<<5
31  };
32
33
34//! The class representing the collision detection system of orxonox
35class CDEngine : public BaseObject {
36
37 public:
38  virtual ~CDEngine();
39  /** @returns a Pointer to the only object of this Class */
40  static CDEngine* getInstance() { if (!singletonRef) singletonRef = new CDEngine(); return singletonRef; }
41  void init();
42
43  inline void setState(const int newState) { this->state = newState; }
44  inline const int getState() const { return this->state; }
45  inline void enable(const int options) { this->state |= options; }
46  inline void disable(const int options) { int temp = this->state & options; this->state ^= temp; }
47
48  inline void setEntityList(tList<WorldEntity>* entityList) { this->entityList = entityList; }
49  inline void setTerrain(Terrain* terrain) { this->terrain = terrain; }
50  inline void setPlayer(Player* player) { this->player = player; } /* only for debug purposes \todo: delete*/
51
52  void drawBV(int depth, int drawMode) const;
53
54  void checkCollisions();
55
56  void debug();
57
58
59 private:
60  CDEngine();
61  static CDEngine* singletonRef;
62
63  void spawnBVTree(int depth = MAX_BV_TREE_DEPTH);
64
65  void checkCollisionObjects();
66  void checkCollisionGround();
67
68  void debugSpawnTree(int depth, sVec3D* vertices, int numVertices);
69  void debugDraw(int depth, int drawMode);
70
71
72 private:
73  int                     state;                            //!< the current state of the cd engine
74  tList<WorldEntity>*     entityList;                       //!< pointer to the world entity list
75  OBBTree*                rootTree;                         //!< for testing purposes a root tree
76
77  Terrain*                terrain;                          //!< this it a ref to the terrain, serving as a ground for all WE
78  Player*                 player;
79};
80
81#endif /* _CD_ENGINE_H */
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