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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb.cc @ 4727

Last change on this file since 4727 was 4704, checked in by patrick, 19 years ago

orxonox/trunk: now collision detection is accurate. Now I have to tune the code, so the cd becomes faster

File size: 987 bytes
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
17
18#include "obb.h"
19#include "list.h"
20#include "vector.h"
21
22using namespace std;
23
24
25/**
26   \brief standard constructor
27*/
28OBB::OBB ()
29{
30   this->setClassID(CL_OBB, "OBB");
31   this->axis = new Vector[3];
32   this->halfLength = new float[3];
33   this->bCollided = false;
34}
35
36
37/**
38   \brief standard deconstructor
39
40*/
41OBB::~OBB ()
42{
43  // delete what has to be deleted here
44  delete [] this->axis;
45  delete [] this->halfLength;
46}
47
48
49
50void OBB::mergeWith(const BoundingVolume &bv)
51{}
52
53
54void OBB::drawBV(int currentDepth, int drawMode) const
55{}
56
57
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