Last change
on this file since 4817 was
4815,
checked in by patrick, 19 years ago
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orxonox/trunk: now some other singletons get deleted at the end of the game. there is some classid problem with the collision detection framework: the stuff gets deleted, but the names remain in the list. bensch: you will have to adjust the class ids of the cd so it works, no idea how i could do this
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File size:
1.1 KB
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION |
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17 | |
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18 | #include "obb.h" |
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19 | #include "list.h" |
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20 | #include "vector.h" |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | |
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25 | /** |
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26 | \brief standard constructor |
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27 | */ |
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28 | OBB::OBB () |
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29 | { |
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30 | this->setClassID(CL_OBB, "OBB"); |
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31 | this->axis = new Vector[3]; |
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32 | this->halfLength = new float[3]; |
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33 | this->bCollided = false; |
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34 | this->vertices = NULL; |
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35 | } |
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36 | |
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37 | |
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38 | /** |
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39 | \brief standard deconstructor |
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40 | |
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41 | */ |
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42 | OBB::~OBB () |
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43 | { |
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44 | delete [] this->axis; |
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45 | delete [] this->halfLength; |
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46 | |
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47 | if( this->vertices && !this->bOrigVertices) |
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48 | { |
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49 | delete this->vertices; |
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50 | this->vertices = NULL; |
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51 | } |
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52 | } |
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53 | |
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54 | |
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55 | |
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56 | void OBB::mergeWith(const BoundingVolume &bv) |
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57 | {} |
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58 | |
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59 | |
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60 | void OBB::drawBV(int currentDepth, int drawMode) const |
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61 | {} |
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62 | |
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63 | |
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