1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION |
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17 | |
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18 | #include "obb_tree.h" |
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19 | #include "obb_tree_node.h" |
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20 | #include "obb.h" |
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21 | #include "debug.h" |
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22 | #include "compiler.h" |
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23 | #include "material.h" |
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24 | |
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25 | using namespace std; |
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26 | |
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27 | |
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28 | /** |
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29 | \brief standard constructor |
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30 | */ |
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31 | OBBTree::OBBTree () |
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32 | { |
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33 | this->setClassID(CL_OBB_TREE, "OBBTree"); |
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34 | |
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35 | material = new Material*[3]; |
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36 | for(int i = 0; i < 3; ++i) |
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37 | { |
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38 | material[i] = new Material(); |
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39 | material[i]->setIllum(0); |
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40 | } |
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41 | material[0]->setAmbient(0.0, 0.3, 0.0); |
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42 | material[1]->setAmbient(0.0, 0.0, 0.2); |
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43 | material[2]->setAmbient(1.0, 0.0, 0.0); |
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44 | } |
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45 | |
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46 | |
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47 | /** |
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48 | \brief standard deconstructor |
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49 | |
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50 | */ |
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51 | OBBTree::~OBBTree () |
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52 | { |
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53 | // delete what has to be deleted here |
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54 | } |
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55 | |
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56 | |
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57 | void OBBTree::spawnBVTree(int depth, sVec3D *verticesList, const int length) |
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58 | { |
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59 | if( unlikely(this->rootNode != NULL)) |
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60 | { |
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61 | PRINTF(2)("The BVTree has already been spawned, flushing and respawning again...\n"); |
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62 | this->flushTree(); |
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63 | } |
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64 | OBBTreeNode* node = new OBBTreeNode(); |
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65 | this->rootNode = node; |
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66 | this->rootNode->setTreeRef(this); |
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67 | this->rootNode->spawnBVTree(--depth, verticesList, length); |
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68 | } |
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69 | |
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70 | |
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71 | void OBBTree:: flushTree() |
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72 | {} |
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73 | |
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74 | |
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75 | void OBBTree::collideWith(const OBBTree &tree) |
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76 | {} |
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77 | |
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78 | |
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79 | void OBBTree::drawBV(int depth) const |
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80 | { |
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81 | if( likely(this->rootNode != NULL)) |
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82 | { |
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83 | this->rootNode->drawBV(depth); |
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84 | this->rootNode->drawBVPolygon(depth); |
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85 | } |
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86 | } |
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87 | |
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88 | |
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89 | void OBBTree::drawBVPolygon(int depth) const |
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90 | { |
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91 | if( likely(this->rootNode != NULL)) |
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92 | this->rootNode->drawBVPolygon(depth); |
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93 | } |
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94 | |
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95 | |
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96 | void OBBTree::drawBVBlended(int depth) const |
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97 | { |
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98 | if( likely(this->rootNode != NULL)) |
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99 | this->rootNode->drawBVBlended(depth); |
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100 | } |
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101 | |
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102 | |
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103 | void OBBTree::debug() |
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104 | { |
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105 | PRINT(0)("\n==============================| OBBTree::debug() |===\n"); |
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106 | PRINT(0)("= Spawning Tree: Start\n"); |
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107 | |
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108 | /* generate some test vertices */ |
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109 | int const length = 6; |
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110 | sVec3D* vertList = new sVec3D[length]; |
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111 | sVec3D data[length] = {{5.0, 0.0, 0.0},{2.0, 0.0, 5.0},{14.0, 0.0, 0.0}, {5.0, 0.0, 1.0}, {12.0, 0.0, 8.0}, {3.0, 5.0, 4.9}}; |
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112 | |
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113 | for(int i = 0; i < length; ++i) |
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114 | { |
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115 | vertList[i][0] = data[i][0]; |
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116 | vertList[i][1] = data[i][1]; |
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117 | vertList[i][2] = data[i][2]; |
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118 | } |
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119 | |
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120 | this->spawnBVTree(2, vertList, length); |
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121 | |
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122 | PRINT(0)("= Spawning Tree: Finished\n"); |
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123 | PRINT(0)("=======================================================\n"); |
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124 | |
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125 | } |
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