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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb_tree.cc @ 4670

Last change on this file since 4670 was 4670, checked in by patrick, 19 years ago

orxonox/trunk: obb tree now can get rendered transparent

File size: 3.3 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
17
18#include "obb_tree.h"
19#include "obb_tree_node.h"
20#include "obb.h"
21#include "debug.h"
22#include "compiler.h"
23#include "material.h"
24
25using namespace std;
26
27
28/**
29   \brief standard constructor
30*/
31OBBTree::OBBTree ()
32{
33  this->setClassID(CL_OBB_TREE, "OBBTree");
34
35  material = new Material*[5];
36  for(int i = 0; i < 5; ++i)
37  {
38    material[i] = new Material();
39    material[i]->setIllum(3);
40  }
41  material[0]->setAmbient(0.0, 0.3, 0.0);
42  material[1]->setAmbient(0.4, 0.0, 0.2);
43  material[2]->setAmbient(1.0, 0.0, 0.0);
44  material[3]->setAmbient(5.0, 3.0, 1.0);
45  material[4]->setAmbient(1.0, 0.0, 7.0);
46
47
48  transparentMaterial = new Material*[5];
49  for(int i = 0; i < 5; ++i)
50  {
51    transparentMaterial[i] = new Material();
52    transparentMaterial[i]->setIllum(3);
53    transparentMaterial[i]->setTransparency(0.5);
54  }
55  transparentMaterial[0]->setAmbient(0.0, 0.3, 0.0);
56  transparentMaterial[1]->setAmbient(0.4, 0.0, 0.2);
57  transparentMaterial[2]->setAmbient(1.0, 0.0, 0.0);
58  transparentMaterial[3]->setAmbient(5.0, 3.0, 1.0);
59  transparentMaterial[4]->setAmbient(1.0, 0.0, 7.0);
60
61  this->id = 0;
62}
63
64
65/**
66   \brief standard deconstructor
67
68*/
69OBBTree::~OBBTree ()
70{
71  // delete what has to be deleted here
72}
73
74
75void OBBTree::spawnBVTree(int depth, sVec3D *verticesList, const int length)
76{
77  if( unlikely(this->rootNode != NULL))
78    {
79      PRINTF(2)("The BVTree has already been spawned, flushing and respawning again...\n");
80      this->flushTree();
81    }
82  OBBTreeNode* node = new OBBTreeNode();
83  this->rootNode = node;
84  this->rootNode->setTreeRef(this);
85  this->rootNode->spawnBVTree(--depth, verticesList, length);
86}
87
88
89void OBBTree:: flushTree()
90{}
91
92
93void OBBTree::collideWith(const OBBTree &tree)
94{}
95
96
97void OBBTree::drawBV(int depth, int drawMode) const
98{
99  if( likely(this->rootNode != NULL))
100  {
101    this->rootNode->drawBV(depth, drawMode);
102  }
103}
104
105
106
107void OBBTree::debug()
108{
109  PRINT(0)("\n==============================| OBBTree::debug() |===\n");
110  PRINT(0)("=  Spawning Tree: Start\n");
111
112  /* generate some test vertices */
113  int const length = 9;
114  sVec3D* vertList = new sVec3D[length];
115//   sVec3D data[length]  = {{0.0, 0.0, 0.0},{1.0, 2.0, 5.0},{0.0, 6.0, 9.0},
116//                           {1.0, 4.0, 12.0}, {1.0, 2.0, 16.0}, {0.0, 0.0, 19.0},
117//                           {0.0, 3.0, 23.0}, {1.0, 5.0, 30.0}, {0.0, 10.0, 35.0}};
118
119  sVec3D data[length]  = {{0.0, 0.0, 0.0},{1.0, 2.0, 5.0},{1.0, 5.0, 30.0},
120                          {0.0, 3.0, 23.0}, {0.0, 6.0, 9.0}, {0.0, 10.0, 35.0},
121                          {1.0, 4.0, 12.0}, {1.0, 2.0, 16.0}, {0.0, 0.0, 19.0}};
122
123  for(int i = 0; i < length; ++i)
124    {
125      vertList[i][0] = data[i][0];
126      vertList[i][1] = data[i][1];
127      vertList[i][2] = data[i][2];
128    }
129
130  this->spawnBVTree(3, vertList, length);
131
132  PRINT(0)("=  Spawning Tree: Finished\n");
133  PRINT(0)("=======================================================\n");
134
135}
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