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source: orxonox.OLD/orxonox/trunk/src/lib/collision_detection/obb_tree.h @ 4626

Last change on this file since 4626 was 4622, checked in by patrick, 19 years ago

orxonox/trunk: drawing in diffrent hirarchies works now, with diffrent colors

File size: 955 bytes
Line 
1/*!
2    \file obb_tree.h
3    \brief Definition of an obb tree (object oriented Bounding Box)
4
5*/
6
7#ifndef _OBB_TREE_H
8#define _OBB_TREE_H
9
10#include "bv_tree.h"
11#include "abstract_model.h"
12#include "material.h"
13
14class Material;
15class OBBTreeNode;
16
17//! A class for representing an obb tree
18class OBBTree : public BVTree {
19
20  public:
21    OBBTree();
22    virtual ~OBBTree();
23
24    virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length);
25    virtual void flushTree();
26
27    void collideWith(const OBBTree &tree);
28
29    virtual void drawBV(int depth) const;
30    virtual void drawBVPolygon(int depth) const;
31    virtual void drawBVBlended(int depth) const;
32
33    Material* getMaterial(unsigned int depth) { return material[depth%3]; }
34
35    void debug();
36
37  public:
38
39
40
41  private:
42    OBBTreeNode*         rootNode;                        //!< reference to the root node of the tree
43    Material**           material;
44
45};
46
47#endif /* _OBB_TREE_H */
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