1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | |
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19 | #include "null_parent.h" |
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20 | |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | NullParent* NullParent::singletonRef = 0; |
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25 | |
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26 | NullParent* NullParent::getInstance () |
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27 | { |
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28 | if( singletonRef == NULL) |
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29 | singletonRef = new NullParent (); |
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30 | return singletonRef; |
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31 | } |
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32 | |
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33 | /** |
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34 | \brief standard constructor |
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35 | |
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36 | \todo this constructor is not jet implemented - do it |
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37 | */ |
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38 | NullParent::NullParent () : PNode("NullParent") |
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39 | { |
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40 | printf("NullParent::NullParent() - making new NullParent, there can only be one..\n"); |
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41 | this->parent = this; |
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42 | this->mode = ALL; |
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43 | this->setName("NullParent"); |
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44 | } |
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45 | |
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46 | |
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47 | NullParent::NullParent (Vector* absCoordinate) : PNode("NullParent") |
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48 | { |
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49 | this->parent = this; |
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50 | this->mode = ALL; |
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51 | this->absCoordinate = *absCoordinate; |
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52 | this->setName("NullParent"); |
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53 | } |
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54 | |
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55 | |
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56 | /** |
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57 | \brief standard deconstructor |
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58 | |
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59 | \todo this deconstructor is not jet implemented - do it |
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60 | */ |
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61 | NullParent::~NullParent () |
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62 | { |
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63 | this->destroy(); |
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64 | } |
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65 | |
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66 | /** |
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67 | \brief destroys all allocated memory |
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68 | */ |
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69 | void NullParent::destroy(void) |
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70 | { |
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71 | //delete singletonRef; |
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72 | singletonRef = NULL; |
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73 | |
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74 | static_cast<PNode*>(this)->destroy(); |
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75 | } |
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76 | |
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77 | |
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78 | |
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79 | /** |
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80 | \brief updates the absCoordinate/absDirection |
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81 | |
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82 | this is used to go through the parent-tree to update all the absolute coordinates |
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83 | and directions. this update should be done by the engine, so you don't have to |
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84 | worry, normaly... |
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85 | */ |
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86 | void NullParent::update (float timeStamp) |
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87 | { |
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88 | this->absCoordinate = this->relCoordinate; |
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89 | this->absDirection = parent->getAbsDir () * this->relDirection; |
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90 | |
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91 | PNode* pn = this->children->enumerate (); |
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92 | while( pn != NULL) |
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93 | { |
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94 | /* if this node has changed, make sure, that all children are updated also */ |
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95 | if( this->bRelCoorChanged || this->bAbsCoorChanged) |
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96 | pn->parentCoorChanged (); |
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97 | if( this->bRelDirChanged || this->bAbsDirChanged) |
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98 | pn->parentDirChanged (); |
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99 | pn->update (timeStamp); |
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100 | pn = this->children->nextElement (); |
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101 | } |
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102 | |
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103 | this->timeStamp = timeStamp; |
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104 | this->bRelCoorChanged = false; |
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105 | this->bAbsCoorChanged = false; |
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106 | this->bRelDirChanged = false; |
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107 | this->bAbsDirChanged = false; |
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108 | } |
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