1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | |
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17 | \todo Smooth-Parent: delay, speed |
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18 | */ |
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19 | |
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20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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21 | |
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22 | #include "p_node.h" |
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23 | #include "stdincl.h" |
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24 | |
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25 | #include "error.h" |
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26 | #include "debug.h" |
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27 | #include "list.h" |
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28 | #include "vector.h" |
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29 | #include "null_parent.h" |
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30 | |
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31 | //#include "vector.h" |
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32 | //#include "quaternion.h" |
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33 | |
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34 | using namespace std; |
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35 | |
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36 | |
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37 | /** |
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38 | \brief standard constructor |
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39 | |
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40 | \todo this constructor is not jet implemented - do it |
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41 | */ |
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42 | PNode::PNode () |
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43 | { |
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44 | init(NULL); |
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45 | |
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46 | NullParent* np = NullParent::getInstance(); |
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47 | np->addChild(this); |
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48 | } |
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49 | |
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50 | |
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51 | |
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52 | /** |
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53 | \brief constructor with coodinates |
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54 | \param absCoordinate the Absolute coordinate of the Object |
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55 | \param parent The parent-node of this node. |
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56 | */ |
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57 | PNode::PNode (const Vector& absCoordinate, PNode* parent ) |
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58 | { |
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59 | this->init(parent); |
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60 | |
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61 | *this->absCoordinate = absCoordinate; |
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62 | |
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63 | __LIKELY_IF(parent != NULL) |
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64 | { |
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65 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
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66 | parent->addChild (this); |
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67 | } |
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68 | else |
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69 | this->relCoordinate = new Vector(); |
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70 | } |
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71 | |
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72 | /** |
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73 | \brief standard deconstructor |
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74 | */ |
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75 | PNode::~PNode () |
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76 | { |
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77 | tIterator<PNode>* iterator = this->children->getIterator(); |
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78 | PNode* pn = iterator->nextElement(); |
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79 | while( pn != NULL) |
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80 | { |
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81 | delete pn; |
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82 | pn = iterator->nextElement(); |
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83 | } |
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84 | delete iterator; |
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85 | /* this deletes all children in the list */ |
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86 | delete this->children; |
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87 | this->parent = NULL; |
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88 | delete []this->objectName; |
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89 | |
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90 | delete this->relCoordinate; |
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91 | delete this->absCoordinate; |
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92 | delete this->relDirection; |
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93 | delete this->absDirection; |
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94 | delete this->lastAbsCoordinate; |
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95 | delete this->diffCoordinate; |
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96 | } |
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97 | |
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98 | |
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99 | void PNode::init(PNode* parent) |
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100 | { |
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101 | this->children = new tList<PNode>(); |
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102 | this->bRelCoorChanged = true; |
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103 | this->bAbsCoorChanged = false; |
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104 | this->bRelDirChanged = true; |
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105 | this->bAbsDirChanged = false; |
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106 | this->parent = parent; |
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107 | this->objectName = NULL; |
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108 | this->time = 1.0; /* set time to 1 to make divisions by zero impossible */ |
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109 | |
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110 | this->absCoordinate = new Vector(); |
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111 | this->relCoordinate = new Vector(); |
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112 | this->absDirection = new Quaternion(); |
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113 | this->relDirection = new Quaternion(); |
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114 | this->lastAbsCoordinate = new Vector(); |
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115 | this->diffCoordinate = new Vector(); |
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116 | } |
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117 | |
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118 | |
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119 | |
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120 | /** |
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121 | \brief get relative coordinates |
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122 | \returns relative coordinates to its parent |
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123 | |
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124 | the reference that is returned is a pointer to the real relCoor, so don't |
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125 | change it unless you realy know what you are doing. |
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126 | */ |
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127 | //Vector* PNode::getRelCoor () const |
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128 | |
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129 | |
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130 | |
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131 | /** |
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132 | \brief set relative coordinates |
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133 | \param relCoord relative coordinates to its parent |
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134 | |
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135 | it is very importand, that you use this function, if you want to update the |
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136 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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137 | has changed and won't update the children Nodes. |
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138 | */ |
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139 | /* |
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140 | void PNode::setRelCoor (Vector* relCoord) |
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141 | { |
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142 | this->bRelCoorChanged = true; |
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143 | *this->relCoordinate = *relCoord; |
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144 | } |
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145 | */ |
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146 | |
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147 | |
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148 | /** |
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149 | \brief set relative coordinates |
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150 | \param relCoord relative coordinates to its parent |
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151 | |
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152 | it is very importand, that you use this function, if you want to update the |
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153 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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154 | has changed and won't update the children Nodes. |
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155 | */ |
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156 | void PNode::setRelCoor (const Vector& relCoord) |
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157 | { |
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158 | this->bRelCoorChanged = true; |
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159 | *this->relCoordinate = relCoord; |
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160 | } |
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161 | |
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162 | |
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163 | /** |
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164 | \brief get absolute coordinates |
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165 | \returns absolute coordinates from (0,0,0) |
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166 | */ |
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167 | //Vector PNode::getAbsCoor () const |
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168 | |
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169 | |
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170 | |
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171 | |
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172 | |
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173 | /** |
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174 | \param absCoord set absolute coordinate |
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175 | |
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176 | it is very importand, that you use this function, if you want to update the |
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177 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
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178 | has changed and won't update the children Nodes. |
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179 | */ |
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180 | void PNode::setAbsCoor (const Vector& absCoord) |
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181 | { |
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182 | this->bAbsCoorChanged = true; |
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183 | *this->absCoordinate = absCoord; |
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184 | } |
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185 | |
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186 | |
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187 | /** |
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188 | \brief shift coordinate (abs and rel) |
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189 | \param shift vector |
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190 | |
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191 | this function shifts the current coordinates about the vector shift. this is |
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192 | usefull because from some place else you can: |
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193 | PNode* someNode = ...; |
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194 | Vector objectMovement = calculateShift(); |
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195 | someNode->shiftCoor(objectMovement); |
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196 | |
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197 | elsewhere you would have to: |
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198 | PNode* someNode = ...; |
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199 | Vector objectMovement = calculateShift(); |
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200 | Vector currentCoor = someNode->getRelCoor(); |
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201 | Vector newCoor = currentCoor + objectMovement; |
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202 | someNode->setRelCoor(newCoor); |
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203 | |
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204 | yea right... shorter... |
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205 | |
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206 | */ |
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207 | void PNode::shiftCoor (const Vector& shift) |
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208 | { |
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209 | |
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210 | __UNLIKELY_IF( this->bAbsCoorChanged) |
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211 | { |
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212 | *this->absCoordinate = *this->absCoordinate + shift; |
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213 | } |
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214 | else |
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215 | { |
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216 | *this->relCoordinate = *this->relCoordinate + shift; |
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217 | this->bRelCoorChanged = true; |
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218 | } |
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219 | } |
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220 | |
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221 | |
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222 | |
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223 | /** |
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224 | \brief get relative direction |
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225 | \returns relative direction to its parent |
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226 | */ |
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227 | //Quaternion* PNode::getRelDir () const |
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228 | |
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229 | |
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230 | |
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231 | /** |
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232 | \brief set relative direction |
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233 | \param relDir to its parent |
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234 | |
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235 | it is very importand, that you use this function, if you want to update the |
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236 | relDirection. If you don't use this, the PNode won't recognize, that something |
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237 | has changed and won't update the children Nodes. |
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238 | */ |
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239 | void PNode::setRelDir (const Quaternion& relDir) |
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240 | { |
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241 | this->bRelCoorChanged = true; |
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242 | *this->relDirection = relDir; |
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243 | } |
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244 | |
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245 | |
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246 | /** |
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247 | \brief gets the absolute direction (0,0,1) |
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248 | \returns absolute coordinates |
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249 | */ |
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250 | //Quaternion PNode::getAbsDir () const |
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251 | |
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252 | |
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253 | |
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254 | /** |
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255 | \brief sets the absolute direction (0,0,1) |
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256 | \param absDir absolute coordinates |
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257 | |
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258 | it is very importand, that you use this function, if you want to update the |
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259 | absDirection. If you don't use this, the PNode won't recognize, that something |
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260 | has changed and won't update the children Nodes. |
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261 | */ |
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262 | void PNode::setAbsDir (const Quaternion& absDir) |
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263 | { |
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264 | this->bAbsDirChanged = true; |
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265 | *this->absDirection = absDir; |
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266 | } |
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267 | |
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268 | |
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269 | |
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270 | /** |
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271 | \brief shift coordinate (abs and rel) |
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272 | \param shift vector |
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273 | |
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274 | this function shifts the current coordinates about the vector shift. this is |
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275 | usefull because from some place else you can: |
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276 | PNode* someNode = ...; |
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277 | Quaternion objectMovement = calculateShift(); |
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278 | someNode->shiftCoor(objectMovement); |
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279 | |
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280 | elsewhere you would have to: |
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281 | PNode* someNode = ...; |
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282 | Quaternion objectMovement = calculateShift(); |
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283 | Quaternion currentCoor = someNode->getRelCoor(); |
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284 | Quaternion newCoor = currentCoor + objectMovement; |
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285 | someNode->setRelCoor(newCoor); |
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286 | |
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287 | yea right... shorter... |
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288 | |
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289 | \todo implement this |
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290 | */ |
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291 | void PNode::shiftDir (const Quaternion& shift) |
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292 | { |
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293 | this->bRelDirChanged = true; |
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294 | *this->relDirection = *this->relDirection * shift; |
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295 | } |
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296 | |
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297 | |
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298 | |
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299 | /** |
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300 | \brief this calculates the current movement speed of the node |
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301 | */ |
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302 | float PNode::getSpeed() const |
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303 | { |
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304 | *this->diffCoordinate = *this->absCoordinate - *this->lastAbsCoordinate; |
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305 | return this->diffCoordinate->len() / this->time; |
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306 | } |
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307 | |
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308 | |
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309 | /** |
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310 | \brief adds a child and makes this node to a parent |
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311 | \param pNode child reference |
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312 | \param mode on which changes the child should also change ist state |
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313 | |
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314 | use this to add a child to this node. |
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315 | */ |
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316 | void PNode::addChild (PNode* pNode, int parentingMode) |
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317 | { |
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318 | __LIKELY_IF( pNode->parent != NULL) |
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319 | { |
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320 | PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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321 | pNode->parent->children->remove(pNode); |
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322 | } |
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323 | pNode->mode = parentingMode; |
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324 | pNode->parent = this; |
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325 | this->children->add(pNode); |
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326 | } |
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327 | |
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328 | |
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329 | /** |
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330 | \brief removes a child from the node |
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331 | \param pNode the child to remove from this pNode. |
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332 | |
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333 | Children from pNode will not be lost, they are referenced to NullPointer |
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334 | */ |
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335 | void PNode::removeChild (PNode* pNode) |
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336 | { |
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337 | pNode->remove(); |
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338 | this->children->remove (pNode); |
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339 | pNode->parent = NULL; |
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340 | } |
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341 | |
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342 | |
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343 | /** |
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344 | \brief remove this pnode from the tree and adds all following to NullParent |
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345 | |
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346 | this can be the case, if an entity in the world is been destroyed. |
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347 | */ |
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348 | void PNode::remove() |
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349 | { |
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350 | NullParent* nullParent = NullParent::getInstance(); |
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351 | |
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352 | tIterator<PNode>* iterator = this->children->getIterator(); |
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353 | PNode* pn = iterator->nextElement(); |
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354 | |
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355 | while( pn != NULL) |
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356 | { |
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357 | nullParent->addChild(pn, pn->getMode()); |
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358 | pn = iterator->nextElement(); |
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359 | } |
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360 | delete iterator; |
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361 | this->parent->children->remove(this); |
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362 | } |
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363 | |
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364 | |
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365 | /** |
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366 | \brief sets the parent of this PNode |
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367 | \param parent the Parent to set |
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368 | */ |
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369 | void PNode::setParent (PNode* parent) |
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370 | { |
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371 | parent->addChild(this); |
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372 | } |
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373 | |
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374 | |
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375 | /** |
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376 | \brief set the mode of this parent manualy |
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377 | \param mode the mode of the bind-type. |
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378 | */ |
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379 | void PNode::setMode (int parentingMode) |
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380 | { |
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381 | this->mode = parentingMode; |
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382 | } |
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383 | |
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384 | |
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385 | /** |
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386 | \brief gets the mode of this parent manualy |
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387 | \return the mode of the bind-type. |
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388 | */ |
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389 | int PNode::getMode() const |
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390 | { |
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391 | return this->mode; |
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392 | } |
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393 | |
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394 | |
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395 | /** |
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396 | \brief has to be called, if the parent coordinate has changed |
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397 | |
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398 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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399 | will force an update of the coordinated of the node. |
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400 | */ |
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401 | /* |
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402 | void PNode::parentCoorChanged () |
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403 | { |
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404 | this->bRelCoorChanged = true; |
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405 | } |
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406 | */ |
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407 | |
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408 | |
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409 | /** |
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410 | \brief has to be called, if the parent direction has changed |
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411 | |
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412 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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413 | will force an update of the direction of the node. |
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414 | */ |
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415 | /* |
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416 | void PNode::parentDirChanged () |
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417 | { |
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418 | this->bRelDirChanged = true; |
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419 | } |
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420 | */ |
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421 | |
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422 | |
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423 | /** |
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424 | \brief updates the absCoordinate/absDirection |
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425 | \param timeStamp The timestanp used for to look if calculations should be done |
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426 | |
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427 | this is used to go through the parent-tree to update all the absolute coordinates |
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428 | and directions. this update should be done by the engine, so you don't have to |
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429 | worry, normaly... |
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430 | */ |
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431 | void PNode::update (float dt) |
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432 | { |
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433 | *this->lastAbsCoordinate = *this->absCoordinate; |
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434 | this->time = dt; |
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435 | PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->objectName, this->absCoordinate->x, this->absCoordinate->y, this->absCoordinate->z); |
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436 | |
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437 | |
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438 | __LIKELY_IF( this->mode & PNODE_MOVEMENT) |
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439 | { |
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440 | __UNLIKELY_IF(this->bAbsCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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441 | { |
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442 | /* if you have set the absolute coordinates this overrides all other changes */ |
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443 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
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444 | } |
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445 | __LIKELY_IF(this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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446 | |
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447 | { |
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448 | /*this is bad style... must be deleted later - just for testing*/ |
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449 | |
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450 | /* |
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451 | __UNLIKELY_IF( this->parent == NULL) |
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452 | { |
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453 | *this->absCoordinate = *this->relCoordinate; |
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454 | } |
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455 | else */ |
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456 | *this->absCoordinate = parent->getAbsCoor() + *this->relCoordinate; /* update the current absCoordinate */ |
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457 | } |
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458 | } |
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459 | |
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460 | if( this->mode & PNODE_LOCAL_ROTATE) |
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461 | { |
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462 | __UNLIKELY_IF( this->bAbsDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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463 | { |
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464 | /* if you have set the absolute coordinates this overrides all other changes */ |
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465 | *this->relDirection = *this->absDirection - parent->getAbsDir(); |
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466 | } |
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467 | else __LIKELY_IF( this->bRelDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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468 | { |
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469 | /* update the current absDirection - remember * means rotation around sth.*/ |
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470 | *this->absDirection = parent->getAbsDir() * *this->relDirection; |
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471 | } |
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472 | } |
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473 | |
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474 | if( this->mode & PNODE_ROTATE_MOVEMENT) |
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475 | { |
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476 | __UNLIKELY_IF( this->bAbsCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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477 | { |
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478 | /* if you have set the absolute coordinates this overrides all other changes */ |
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479 | *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); |
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480 | } |
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481 | else __LIKELY_IF( this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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482 | { |
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483 | /*this is bad style... must be deleted later - just for testing*/ |
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484 | /*if( this->parent == NULL) |
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485 | *this->absCoordinate = *this->relCoordinate; |
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486 | else*/ |
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487 | *this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(*this->relCoordinate); /* update the current absCoordinate */ |
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488 | } |
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489 | } |
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490 | |
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491 | |
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492 | tIterator<PNode>* iterator = this->children->getIterator(); |
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493 | //PNode* pn = this->children->enumerate(); |
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494 | PNode* pn = iterator->nextElement(); |
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495 | while( pn != NULL) |
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496 | { |
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497 | /* if this node has changed, make sure, that all children are updated also */ |
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498 | __LIKELY_IF( this->bRelCoorChanged || this->bAbsCoorChanged) |
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499 | pn->parentCoorChanged (); |
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500 | __LIKELY_IF( this->bRelDirChanged || this->bAbsDirChanged) |
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501 | pn->parentDirChanged (); |
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502 | |
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503 | pn->update(dt); |
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504 | //pn = this->children->nextElement(); |
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505 | pn = iterator->nextElement(); |
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506 | } |
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507 | delete iterator; |
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508 | |
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509 | this->timeStamp = timeStamp; |
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510 | this->bRelCoorChanged = false; |
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511 | this->bAbsCoorChanged = false; |
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512 | this->bRelDirChanged = false; |
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513 | this->bAbsDirChanged = false; |
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514 | } |
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515 | |
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516 | |
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517 | /** |
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518 | \brief tick |
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519 | \param dt time to tick |
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520 | */ |
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521 | void PNode::processTick (float dt) |
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522 | { |
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523 | //this->tick (dt); |
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524 | /* |
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525 | PNode* pn = this->children->enumerate(); |
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526 | while( pn != NULL) |
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527 | { |
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528 | pn->processTick (dt); |
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529 | pn = this->children->nextElement(); |
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530 | } |
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531 | */ |
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532 | } |
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533 | |
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534 | |
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535 | /** |
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536 | \brief displays some information about this pNode |
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537 | */ |
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538 | void PNode::debug() |
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539 | { |
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540 | PRINTF(2)("PNode::debug() - absCoord: (%f, %f, %f)\n", |
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541 | this->absCoordinate->x, |
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542 | this->absCoordinate->y, |
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543 | this->absCoordinate->z); |
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544 | } |
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545 | |
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546 | |
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547 | /** |
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548 | \brief set the name of the node |
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549 | |
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550 | for debug purposes realy usefull, not used to work properly |
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551 | */ |
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552 | void PNode::setName (char* newName) |
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553 | { |
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554 | this->objectName = new char[strlen(newName)+1]; |
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555 | strcpy(this->objectName,newName); |
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556 | } |
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557 | |
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558 | |
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559 | /** |
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560 | \brief gets the name of the node |
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561 | */ |
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562 | char* PNode::getName () |
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563 | { |
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564 | return this->objectName; |
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565 | } |
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566 | |
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