1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific: |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | co-programmer: |
---|
16 | |
---|
17 | \todo Smooth-Parent: delay, speed |
---|
18 | */ |
---|
19 | |
---|
20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
---|
21 | |
---|
22 | #include "p_node.h" |
---|
23 | #include "stdincl.h" |
---|
24 | #include "compiler.h" |
---|
25 | |
---|
26 | #include "error.h" |
---|
27 | #include "debug.h" |
---|
28 | #include "list.h" |
---|
29 | #include "vector.h" |
---|
30 | #include "null_parent.h" |
---|
31 | #include "load_param.h" |
---|
32 | |
---|
33 | //#include "vector.h" |
---|
34 | //#include "quaternion.h" |
---|
35 | |
---|
36 | using namespace std; |
---|
37 | |
---|
38 | |
---|
39 | /** |
---|
40 | \brief standard constructor |
---|
41 | |
---|
42 | \todo this constructor is not jet implemented - do it |
---|
43 | */ |
---|
44 | PNode::PNode () |
---|
45 | { |
---|
46 | init(NULL); |
---|
47 | |
---|
48 | NullParent::getInstance()->addChild(this); |
---|
49 | } |
---|
50 | |
---|
51 | PNode::PNode(const TiXmlElement* root) |
---|
52 | { |
---|
53 | this->init(NULL); |
---|
54 | NullParent::getInstance()->addChild(this); |
---|
55 | } |
---|
56 | |
---|
57 | |
---|
58 | /** |
---|
59 | \brief constructor with coodinates |
---|
60 | \param absCoordinate the Absolute coordinate of the Object |
---|
61 | \param parent The parent-node of this node. |
---|
62 | */ |
---|
63 | PNode::PNode (const Vector& absCoordinate, PNode* parent ) |
---|
64 | { |
---|
65 | this->init(parent); |
---|
66 | |
---|
67 | this->absCoordinate = absCoordinate; |
---|
68 | |
---|
69 | if (likely(parent != NULL)) |
---|
70 | { |
---|
71 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor(); |
---|
72 | parent->addChild (this); |
---|
73 | } |
---|
74 | } |
---|
75 | |
---|
76 | /** |
---|
77 | \brief standard deconstructor |
---|
78 | */ |
---|
79 | PNode::~PNode () |
---|
80 | { |
---|
81 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
82 | PNode* pn = iterator->nextElement(); |
---|
83 | while( pn != NULL) |
---|
84 | { |
---|
85 | delete pn; |
---|
86 | pn = iterator->nextElement(); |
---|
87 | } |
---|
88 | delete iterator; |
---|
89 | /* this deletes all children in the list */ |
---|
90 | delete this->children; |
---|
91 | this->parent = NULL; |
---|
92 | } |
---|
93 | |
---|
94 | void PNode::init(PNode* parent) |
---|
95 | { |
---|
96 | this->children = new tList<PNode>(); |
---|
97 | this->bRelCoorChanged = true; |
---|
98 | this->bAbsCoorChanged = false; |
---|
99 | this->bRelDirChanged = true; |
---|
100 | this->bAbsDirChanged = false; |
---|
101 | this->parent = parent; |
---|
102 | } |
---|
103 | |
---|
104 | void PNode::loadParams(const TiXmlElement* root) |
---|
105 | { |
---|
106 | static_cast<BaseObject*>(this)->loadParams(root); |
---|
107 | } |
---|
108 | |
---|
109 | /** |
---|
110 | \brief get relative coordinates |
---|
111 | \returns relative coordinates to its parent |
---|
112 | |
---|
113 | the reference that is returned is a pointer to the real relCoor, so don't |
---|
114 | change it unless you realy know what you are doing. |
---|
115 | */ |
---|
116 | //Vector* PNode::getRelCoor () const |
---|
117 | |
---|
118 | |
---|
119 | |
---|
120 | /** |
---|
121 | \brief set relative coordinates |
---|
122 | \param relCoord relative coordinates to its parent |
---|
123 | |
---|
124 | it is very importand, that you use this function, if you want to update the |
---|
125 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
126 | has changed and won't update the children Nodes. |
---|
127 | */ |
---|
128 | /* |
---|
129 | void PNode::setRelCoor (Vector* relCoord) |
---|
130 | { |
---|
131 | this->bRelCoorChanged = true; |
---|
132 | *this->relCoordinate = *relCoord; |
---|
133 | } |
---|
134 | */ |
---|
135 | |
---|
136 | |
---|
137 | /** |
---|
138 | \brief set relative coordinates |
---|
139 | \param relCoord relative coordinates to its parent |
---|
140 | |
---|
141 | it is very importand, that you use this function, if you want to update the |
---|
142 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
143 | has changed and won't update the children Nodes. |
---|
144 | */ |
---|
145 | void PNode::setRelCoor (const Vector& relCoord) |
---|
146 | { |
---|
147 | this->bRelCoorChanged = true; |
---|
148 | this->relCoordinate = relCoord; |
---|
149 | } |
---|
150 | |
---|
151 | |
---|
152 | /** |
---|
153 | \brief get absolute coordinates |
---|
154 | \returns absolute coordinates from (0,0,0) |
---|
155 | */ |
---|
156 | //Vector PNode::getAbsCoor () const |
---|
157 | |
---|
158 | |
---|
159 | |
---|
160 | |
---|
161 | |
---|
162 | /** |
---|
163 | \param absCoord set absolute coordinate |
---|
164 | |
---|
165 | it is very importand, that you use this function, if you want to update the |
---|
166 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
---|
167 | has changed and won't update the children Nodes. |
---|
168 | */ |
---|
169 | void PNode::setAbsCoor (const Vector& absCoord) |
---|
170 | { |
---|
171 | this->bAbsCoorChanged = true; |
---|
172 | this->absCoordinate = absCoord; |
---|
173 | } |
---|
174 | |
---|
175 | |
---|
176 | /** |
---|
177 | \brief shift coordinate (abs and rel) |
---|
178 | \param shift vector |
---|
179 | |
---|
180 | this function shifts the current coordinates about the vector shift. this is |
---|
181 | usefull because from some place else you can: |
---|
182 | PNode* someNode = ...; |
---|
183 | Vector objectMovement = calculateShift(); |
---|
184 | someNode->shiftCoor(objectMovement); |
---|
185 | |
---|
186 | elsewhere you would have to: |
---|
187 | PNode* someNode = ...; |
---|
188 | Vector objectMovement = calculateShift(); |
---|
189 | Vector currentCoor = someNode->getRelCoor(); |
---|
190 | Vector newCoor = currentCoor + objectMovement; |
---|
191 | someNode->setRelCoor(newCoor); |
---|
192 | |
---|
193 | yea right... shorter... |
---|
194 | |
---|
195 | */ |
---|
196 | void PNode::shiftCoor (const Vector& shift) |
---|
197 | { |
---|
198 | |
---|
199 | if( unlikely(this->bAbsCoorChanged)) |
---|
200 | { |
---|
201 | this->absCoordinate += shift; |
---|
202 | } |
---|
203 | else |
---|
204 | { |
---|
205 | this->relCoordinate += shift; |
---|
206 | this->bRelCoorChanged = true; |
---|
207 | } |
---|
208 | } |
---|
209 | |
---|
210 | |
---|
211 | |
---|
212 | /** |
---|
213 | \brief get relative direction |
---|
214 | \returns relative direction to its parent |
---|
215 | */ |
---|
216 | //Quaternion* PNode::getRelDir () const |
---|
217 | |
---|
218 | |
---|
219 | |
---|
220 | /** |
---|
221 | \brief set relative direction |
---|
222 | \param relDir to its parent |
---|
223 | |
---|
224 | it is very importand, that you use this function, if you want to update the |
---|
225 | relDirection. If you don't use this, the PNode won't recognize, that something |
---|
226 | has changed and won't update the children Nodes. |
---|
227 | */ |
---|
228 | void PNode::setRelDir (const Quaternion& relDir) |
---|
229 | { |
---|
230 | this->bRelCoorChanged = true; |
---|
231 | this->relDirection = relDir; |
---|
232 | } |
---|
233 | |
---|
234 | |
---|
235 | /** |
---|
236 | \brief gets the absolute direction (0,0,1) |
---|
237 | \returns absolute coordinates |
---|
238 | */ |
---|
239 | //Quaternion PNode::getAbsDir () const |
---|
240 | |
---|
241 | |
---|
242 | |
---|
243 | /** |
---|
244 | \brief sets the absolute direction (0,0,1) |
---|
245 | \param absDir absolute coordinates |
---|
246 | |
---|
247 | it is very importand, that you use this function, if you want to update the |
---|
248 | absDirection. If you don't use this, the PNode won't recognize, that something |
---|
249 | has changed and won't update the children Nodes. |
---|
250 | */ |
---|
251 | void PNode::setAbsDir (const Quaternion& absDir) |
---|
252 | { |
---|
253 | this->bAbsDirChanged = true; |
---|
254 | this->absDirection = absDir; |
---|
255 | } |
---|
256 | |
---|
257 | |
---|
258 | |
---|
259 | /** |
---|
260 | \brief shift coordinate (abs and rel) |
---|
261 | \param shift vector |
---|
262 | |
---|
263 | this function shifts the current coordinates about the vector shift. this is |
---|
264 | usefull because from some place else you can: |
---|
265 | PNode* someNode = ...; |
---|
266 | Quaternion objectMovement = calculateShift(); |
---|
267 | someNode->shiftCoor(objectMovement); |
---|
268 | |
---|
269 | elsewhere you would have to: |
---|
270 | PNode* someNode = ...; |
---|
271 | Quaternion objectMovement = calculateShift(); |
---|
272 | Quaternion currentCoor = someNode->getRelCoor(); |
---|
273 | Quaternion newCoor = currentCoor + objectMovement; |
---|
274 | someNode->setRelCoor(newCoor); |
---|
275 | |
---|
276 | yea right... shorter... |
---|
277 | |
---|
278 | \todo implement this |
---|
279 | */ |
---|
280 | void PNode::shiftDir (const Quaternion& shift) |
---|
281 | { |
---|
282 | this->bRelDirChanged = true; |
---|
283 | this->relDirection = this->relDirection * shift; |
---|
284 | } |
---|
285 | |
---|
286 | /** |
---|
287 | \brief adds a child and makes this node to a parent |
---|
288 | \param pNode child reference |
---|
289 | \param mode on which changes the child should also change ist state |
---|
290 | |
---|
291 | use this to add a child to this node. |
---|
292 | */ |
---|
293 | void PNode::addChild (PNode* pNode, int parentingMode) |
---|
294 | { |
---|
295 | if( likely(pNode->parent != NULL)) |
---|
296 | { |
---|
297 | PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
---|
298 | pNode->parent->children->remove(pNode); |
---|
299 | } |
---|
300 | pNode->mode = parentingMode; |
---|
301 | pNode->parent = this; |
---|
302 | this->children->add(pNode); |
---|
303 | } |
---|
304 | |
---|
305 | |
---|
306 | /** |
---|
307 | \brief removes a child from the node |
---|
308 | \param pNode the child to remove from this pNode. |
---|
309 | |
---|
310 | Children from pNode will not be lost, they are referenced to NullPointer |
---|
311 | */ |
---|
312 | void PNode::removeChild (PNode* pNode) |
---|
313 | { |
---|
314 | pNode->remove(); |
---|
315 | this->children->remove (pNode); |
---|
316 | pNode->parent = NULL; |
---|
317 | } |
---|
318 | |
---|
319 | |
---|
320 | /** |
---|
321 | \brief remove this pnode from the tree and adds all following to NullParent |
---|
322 | |
---|
323 | this can be the case, if an entity in the world is been destroyed. |
---|
324 | */ |
---|
325 | void PNode::remove() |
---|
326 | { |
---|
327 | NullParent* nullParent = NullParent::getInstance(); |
---|
328 | |
---|
329 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
330 | PNode* pn = iterator->nextElement(); |
---|
331 | |
---|
332 | while( pn != NULL) |
---|
333 | { |
---|
334 | nullParent->addChild(pn, pn->getMode()); |
---|
335 | pn = iterator->nextElement(); |
---|
336 | } |
---|
337 | delete iterator; |
---|
338 | this->parent->children->remove(this); |
---|
339 | } |
---|
340 | |
---|
341 | |
---|
342 | /** |
---|
343 | \brief sets the parent of this PNode |
---|
344 | \param parent the Parent to set |
---|
345 | */ |
---|
346 | void PNode::setParent (PNode* parent) |
---|
347 | { |
---|
348 | parent->addChild(this); |
---|
349 | } |
---|
350 | |
---|
351 | |
---|
352 | /** |
---|
353 | \brief set the mode of this parent manualy |
---|
354 | \param mode the mode of the bind-type. |
---|
355 | */ |
---|
356 | void PNode::setMode (int parentingMode) |
---|
357 | { |
---|
358 | this->mode = parentingMode; |
---|
359 | } |
---|
360 | |
---|
361 | |
---|
362 | /** |
---|
363 | \brief gets the mode of this parent manualy |
---|
364 | \return the mode of the bind-type. |
---|
365 | */ |
---|
366 | int PNode::getMode() const |
---|
367 | { |
---|
368 | return this->mode; |
---|
369 | } |
---|
370 | |
---|
371 | |
---|
372 | /** |
---|
373 | \brief has to be called, if the parent coordinate has changed |
---|
374 | |
---|
375 | normaly this will be done by the parent itself automaticaly. If you call this, you |
---|
376 | will force an update of the coordinated of the node. |
---|
377 | */ |
---|
378 | /* |
---|
379 | void PNode::parentCoorChanged () |
---|
380 | { |
---|
381 | this->bRelCoorChanged = true; |
---|
382 | } |
---|
383 | */ |
---|
384 | |
---|
385 | |
---|
386 | /** |
---|
387 | \brief has to be called, if the parent direction has changed |
---|
388 | |
---|
389 | normaly this will be done by the parent itself automaticaly. If you call this, you |
---|
390 | will force an update of the direction of the node. |
---|
391 | */ |
---|
392 | /* |
---|
393 | void PNode::parentDirChanged () |
---|
394 | { |
---|
395 | this->bRelDirChanged = true; |
---|
396 | } |
---|
397 | */ |
---|
398 | |
---|
399 | |
---|
400 | /** |
---|
401 | \brief updates the absCoordinate/absDirection |
---|
402 | \param timeStamp The timestanp used for to look if calculations should be done |
---|
403 | |
---|
404 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
405 | and directions. this update should be done by the engine, so you don't have to |
---|
406 | worry, normaly... |
---|
407 | */ |
---|
408 | void PNode::update (float dt) |
---|
409 | { |
---|
410 | this->lastAbsCoordinate = this->absCoordinate; |
---|
411 | |
---|
412 | PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
413 | |
---|
414 | |
---|
415 | if( likely(this->mode & PNODE_MOVEMENT)) |
---|
416 | { |
---|
417 | if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
418 | { |
---|
419 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
420 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
---|
421 | } |
---|
422 | if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
423 | |
---|
424 | { |
---|
425 | /*this is bad style... must be deleted later - just for testing*/ |
---|
426 | |
---|
427 | /* |
---|
428 | if( unlikely(this->parent == NULL)) |
---|
429 | { |
---|
430 | *this->absCoordinate = *this->relCoordinate; |
---|
431 | } |
---|
432 | else */ |
---|
433 | this->absCoordinate = parent->getAbsCoor() + this->relCoordinate; /* update the current absCoordinate */ |
---|
434 | } |
---|
435 | } |
---|
436 | |
---|
437 | if( this->mode & PNODE_LOCAL_ROTATE) |
---|
438 | { |
---|
439 | if( unlikely(this->bAbsDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
440 | { |
---|
441 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
442 | this->relDirection = this->absDirection - parent->getAbsDir(); |
---|
443 | } |
---|
444 | else if( likely(this->bRelDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
445 | { |
---|
446 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
447 | this->absDirection = parent->getAbsDir() * this->relDirection; |
---|
448 | } |
---|
449 | } |
---|
450 | |
---|
451 | if( this->mode & PNODE_ROTATE_MOVEMENT) |
---|
452 | { |
---|
453 | if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
454 | { |
---|
455 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
456 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
---|
457 | } |
---|
458 | else if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
---|
459 | { |
---|
460 | /*this is bad style... must be deleted later - just for testing*/ |
---|
461 | /*if( this->parent == NULL) |
---|
462 | *this->absCoordinate = *this->relCoordinate; |
---|
463 | else*/ |
---|
464 | this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); /* update the current absCoordinate */ |
---|
465 | } |
---|
466 | } |
---|
467 | |
---|
468 | |
---|
469 | tIterator<PNode>* iterator = this->children->getIterator(); |
---|
470 | //PNode* pn = this->children->enumerate(); |
---|
471 | PNode* pn = iterator->nextElement(); |
---|
472 | while( pn != NULL) |
---|
473 | { |
---|
474 | /* if this node has changed, make sure, that all children are updated also */ |
---|
475 | if( likely(this->bRelCoorChanged || this->bAbsCoorChanged)) |
---|
476 | pn->parentCoorChanged (); |
---|
477 | if( likely(this->bRelDirChanged || this->bAbsDirChanged)) |
---|
478 | pn->parentDirChanged (); |
---|
479 | |
---|
480 | pn->update(dt); |
---|
481 | //pn = this->children->nextElement(); |
---|
482 | pn = iterator->nextElement(); |
---|
483 | } |
---|
484 | delete iterator; |
---|
485 | |
---|
486 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
487 | this->timeStamp = timeStamp; |
---|
488 | this->bRelCoorChanged = false; |
---|
489 | this->bAbsCoorChanged = false; |
---|
490 | this->bRelDirChanged = false; |
---|
491 | this->bAbsDirChanged = false; |
---|
492 | } |
---|
493 | |
---|
494 | |
---|
495 | /** |
---|
496 | \brief tick |
---|
497 | \param dt time to tick |
---|
498 | */ |
---|
499 | void PNode::processTick (float dt) |
---|
500 | { |
---|
501 | //this->tick (dt); |
---|
502 | /* |
---|
503 | PNode* pn = this->children->enumerate(); |
---|
504 | while( pn != NULL) |
---|
505 | { |
---|
506 | pn->processTick (dt); |
---|
507 | pn = this->children->nextElement(); |
---|
508 | } |
---|
509 | */ |
---|
510 | } |
---|
511 | |
---|
512 | |
---|
513 | /** |
---|
514 | \brief displays some information about this pNode |
---|
515 | */ |
---|
516 | void PNode::debug() |
---|
517 | { |
---|
518 | PRINTF(2)("PNode::debug() - absCoord: (%f, %f, %f)\n", |
---|
519 | this->absCoordinate.x, |
---|
520 | this->absCoordinate.y, |
---|
521 | this->absCoordinate.z); |
---|
522 | } |
---|
523 | |
---|