1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | |
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17 | \todo Smooth-Parent: delay, speed |
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18 | */ |
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19 | |
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20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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21 | |
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22 | #include "p_node.h" |
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23 | #include "stdincl.h" |
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24 | #include "compiler.h" |
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25 | |
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26 | #include "error.h" |
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27 | #include "debug.h" |
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28 | #include "list.h" |
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29 | #include "vector.h" |
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30 | #include "null_parent.h" |
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31 | #include "load_param.h" |
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32 | |
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33 | //#include "vector.h" |
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34 | //#include "quaternion.h" |
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35 | |
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36 | using namespace std; |
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37 | |
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38 | |
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39 | /** |
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40 | \brief standard constructor |
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41 | */ |
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42 | PNode::PNode () |
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43 | { |
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44 | init(NULL); |
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45 | |
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46 | NullParent::getInstance()->addChild(this); |
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47 | } |
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48 | |
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49 | /** |
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50 | \param root the load-Element for the PNode |
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51 | */ |
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52 | PNode::PNode(const TiXmlElement* root) |
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53 | { |
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54 | this->init(NULL); |
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55 | this->loadParams(root); |
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56 | |
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57 | NullParent::getInstance()->addChild(this); |
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58 | } |
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59 | |
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60 | |
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61 | /** |
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62 | \brief constructor with coodinates |
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63 | \param absCoordinate the Absolute coordinate of the Object |
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64 | \param parent The parent-node of this node. |
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65 | */ |
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66 | PNode::PNode (const Vector& absCoordinate, PNode* parent ) |
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67 | { |
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68 | this->init(parent); |
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69 | |
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70 | this->absCoordinate = absCoordinate; |
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71 | |
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72 | if (likely(parent != NULL)) |
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73 | { |
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74 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor(); |
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75 | parent->addChild (this); |
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76 | } |
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77 | } |
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78 | |
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79 | /** |
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80 | \brief standard deconstructor |
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81 | */ |
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82 | PNode::~PNode () |
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83 | { |
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84 | tIterator<PNode>* iterator = this->children->getIterator(); |
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85 | PNode* pn = iterator->nextElement(); |
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86 | while( pn != NULL) |
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87 | { |
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88 | delete pn; |
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89 | pn = iterator->nextElement(); |
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90 | } |
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91 | delete iterator; |
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92 | /* this deletes all children in the list */ |
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93 | delete this->children; |
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94 | this->parent = NULL; |
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95 | } |
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96 | |
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97 | /** |
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98 | \brief initializes a PNode |
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99 | \param parent the parent for this PNode |
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100 | */ |
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101 | void PNode::init(PNode* parent) |
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102 | { |
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103 | this->children = new tList<PNode>(); |
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104 | this->bRelCoorChanged = true; |
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105 | this->bAbsCoorChanged = false; |
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106 | this->bRelDirChanged = true; |
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107 | this->bAbsDirChanged = false; |
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108 | this->parent = parent; |
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109 | } |
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110 | |
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111 | /** |
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112 | \brief loads parameters of the PNode |
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113 | \param root the XML-element to load the properties of |
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114 | */ |
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115 | void PNode::loadParams(const TiXmlElement* root) |
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116 | { |
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117 | static_cast<BaseObject*>(this)->loadParams(root); |
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118 | } |
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119 | |
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120 | /** |
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121 | \brief set relative coordinates |
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122 | \param relCoord relative coordinates to its parent |
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123 | |
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124 | it is very importand, that you use this function, if you want to update the |
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125 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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126 | has changed and won't update the children Nodes. |
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127 | */ |
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128 | void PNode::setRelCoor (const Vector& relCoord) |
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129 | { |
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130 | this->bRelCoorChanged = true; |
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131 | this->relCoordinate = relCoord; |
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132 | } |
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133 | |
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134 | /** |
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135 | \param absCoord set absolute coordinate |
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136 | |
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137 | it is very importand, that you use this function, if you want to update the |
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138 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
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139 | has changed and won't update the children Nodes. |
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140 | */ |
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141 | void PNode::setAbsCoor (const Vector& absCoord) |
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142 | { |
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143 | this->bAbsCoorChanged = true; |
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144 | this->absCoordinate = absCoord; |
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145 | } |
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146 | |
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147 | /** |
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148 | \brief shift coordinate (abs and rel) |
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149 | \param shift shift vector |
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150 | |
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151 | this function shifts the current coordinates about the vector shift. this is |
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152 | usefull because from some place else you can: |
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153 | PNode* someNode = ...; |
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154 | Vector objectMovement = calculateShift(); |
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155 | someNode->shiftCoor(objectMovement); |
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156 | |
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157 | elsewhere you would have to: |
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158 | PNode* someNode = ...; |
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159 | Vector objectMovement = calculateShift(); |
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160 | Vector currentCoor = someNode->getRelCoor(); |
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161 | Vector newCoor = currentCoor + objectMovement; |
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162 | someNode->setRelCoor(newCoor); |
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163 | |
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164 | yea right... shorter... |
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165 | |
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166 | */ |
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167 | void PNode::shiftCoor (const Vector& shift) |
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168 | { |
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169 | |
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170 | if( unlikely(this->bAbsCoorChanged)) |
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171 | { |
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172 | this->absCoordinate += shift; |
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173 | } |
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174 | else |
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175 | { |
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176 | this->relCoordinate += shift; |
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177 | this->bRelCoorChanged = true; |
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178 | } |
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179 | } |
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180 | |
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181 | /** |
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182 | \brief set relative direction |
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183 | \param relDir to its parent |
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184 | |
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185 | it is very importand, that you use this function, if you want to update the |
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186 | relDirection. If you don't use this, the PNode won't recognize, that something |
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187 | has changed and won't update the children Nodes. |
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188 | */ |
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189 | void PNode::setRelDir (const Quaternion& relDir) |
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190 | { |
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191 | this->bRelCoorChanged = true; |
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192 | this->relDirection = relDir; |
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193 | } |
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194 | |
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195 | /** |
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196 | \brief sets the absolute direction (0,0,1) |
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197 | \param absDir absolute coordinates |
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198 | |
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199 | it is very importand, that you use this function, if you want to update the |
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200 | absDirection. If you don't use this, the PNode won't recognize, that something |
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201 | has changed and won't update the children Nodes. |
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202 | */ |
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203 | void PNode::setAbsDir (const Quaternion& absDir) |
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204 | { |
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205 | this->bAbsDirChanged = true; |
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206 | this->absDirection = absDir; |
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207 | } |
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208 | |
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209 | /** |
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210 | \brief shift coordinate (abs and rel) |
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211 | \param shift vector |
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212 | |
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213 | this function shifts the current coordinates about the vector shift. this is |
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214 | usefull because from some place else you can: |
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215 | PNode* someNode = ...; |
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216 | Quaternion objectMovement = calculateShift(); |
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217 | someNode->shiftCoor(objectMovement); |
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218 | |
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219 | elsewhere you would have to: |
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220 | PNode* someNode = ...; |
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221 | Quaternion objectMovement = calculateShift(); |
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222 | Quaternion currentCoor = someNode->getRelCoor(); |
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223 | Quaternion newCoor = currentCoor + objectMovement; |
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224 | someNode->setRelCoor(newCoor); |
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225 | |
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226 | yea right... shorter... |
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227 | |
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228 | \todo implement this |
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229 | */ |
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230 | void PNode::shiftDir (const Quaternion& shift) |
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231 | { |
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232 | this->bRelDirChanged = true; |
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233 | this->relDirection = this->relDirection * shift; |
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234 | } |
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235 | |
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236 | /** |
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237 | \brief adds a child and makes this node to a parent |
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238 | \param pNode child reference |
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239 | \param parentMode on which changes the child should also change ist state |
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240 | |
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241 | use this to add a child to this node. |
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242 | */ |
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243 | void PNode::addChild (PNode* pNode, int parentMode) |
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244 | { |
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245 | if( likely(pNode->parent != NULL)) |
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246 | { |
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247 | PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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248 | pNode->parent->children->remove(pNode); |
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249 | } |
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250 | pNode->parentMode = parentMode; |
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251 | pNode->parent = this; |
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252 | this->children->add(pNode); |
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253 | } |
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254 | |
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255 | /** |
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256 | \brief removes a child from the node |
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257 | \param pNode the child to remove from this pNode. |
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258 | |
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259 | Children from pNode will not be lost, they are referenced to NullPointer |
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260 | */ |
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261 | void PNode::removeChild (PNode* pNode) |
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262 | { |
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263 | pNode->remove(); |
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264 | this->children->remove (pNode); |
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265 | pNode->parent = NULL; |
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266 | } |
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267 | |
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268 | |
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269 | /** |
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270 | \brief remove this pnode from the tree and adds all following to NullParent |
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271 | |
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272 | this can be the case, if an entity in the world is been destroyed. |
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273 | */ |
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274 | void PNode::remove() |
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275 | { |
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276 | NullParent* nullParent = NullParent::getInstance(); |
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277 | |
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278 | tIterator<PNode>* iterator = this->children->getIterator(); |
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279 | PNode* pn = iterator->nextElement(); |
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280 | |
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281 | while( pn != NULL) |
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282 | { |
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283 | nullParent->addChild(pn, pn->getParentMode()); |
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284 | pn = iterator->nextElement(); |
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285 | } |
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286 | delete iterator; |
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287 | this->parent->children->remove(this); |
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288 | } |
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289 | |
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290 | |
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291 | /** |
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292 | \brief sets the parent of this PNode |
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293 | \param parent the Parent to set |
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294 | */ |
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295 | void PNode::setParent (PNode* parent) |
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296 | { |
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297 | parent->addChild(this); |
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298 | } |
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299 | |
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300 | |
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301 | /** |
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302 | \brief set the mode of this parent manualy |
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303 | \param parentMode the mode of the bind-type. |
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304 | */ |
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305 | void PNode::setParentMode (unsigned int parentMode) |
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306 | { |
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307 | this->parentMode = parentMode; |
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308 | } |
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309 | |
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310 | |
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311 | /** |
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312 | \brief has to be called, if the parent coordinate has changed |
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313 | |
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314 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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315 | will force an update of the coordinated of the node. |
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316 | */ |
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317 | /* |
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318 | void PNode::parentCoorChanged () |
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319 | { |
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320 | this->bRelCoorChanged = true; |
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321 | } |
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322 | */ |
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323 | |
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324 | /** |
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325 | \brief updates the absCoordinate/absDirection |
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326 | \param dt The time passed since the last update |
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327 | |
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328 | this is used to go through the parent-tree to update all the absolute coordinates |
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329 | and directions. this update should be done by the engine, so you don't have to |
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330 | worry, normaly... |
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331 | */ |
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332 | void PNode::update (float dt) |
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333 | { |
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334 | if( likely(this->parent != NULL)) |
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335 | { |
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336 | this->lastAbsCoordinate = this->absCoordinate; |
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337 | |
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338 | PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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339 | |
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340 | |
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341 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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342 | { |
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343 | if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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344 | { |
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345 | /* if you have set the absolute coordinates this overrides all other changes */ |
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346 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
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347 | } |
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348 | if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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349 | |
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350 | { |
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351 | /*this is bad style... must be deleted later - just for testing*/ |
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352 | |
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353 | /* |
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354 | if( unlikely(this->parent == NULL)) |
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355 | { |
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356 | *this->absCoordinate = *this->relCoordinate; |
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357 | } |
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358 | else */ |
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359 | this->absCoordinate = parent->getAbsCoor() + this->relCoordinate; /* update the current absCoordinate */ |
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360 | } |
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361 | } |
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362 | |
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363 | if( this->parentMode & PNODE_LOCAL_ROTATE) |
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364 | { |
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365 | if( unlikely(this->bAbsDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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366 | { |
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367 | /* if you have set the absolute coordinates this overrides all other changes */ |
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368 | this->relDirection = this->absDirection - parent->getAbsDir(); |
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369 | } |
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370 | else if( likely(this->bRelDirChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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371 | { |
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372 | /* update the current absDirection - remember * means rotation around sth.*/ |
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373 | this->absDirection = parent->getAbsDir() * this->relDirection; |
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374 | } |
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375 | } |
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376 | |
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377 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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378 | { |
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379 | if( unlikely(this->bAbsCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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380 | { |
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381 | /* if you have set the absolute coordinates this overrides all other changes */ |
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382 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
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383 | } |
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384 | else if( likely(this->bRelCoorChanged) /*&& this->timeStamp != DataTank::timeStamp*/) |
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385 | { |
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386 | /*this is bad style... must be deleted later - just for testing*/ |
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387 | /*if( this->parent == NULL) |
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388 | *this->absCoordinate = *this->relCoordinate; |
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389 | else*/ |
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390 | this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); /* update the current absCoordinate */ |
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391 | } |
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392 | } |
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393 | |
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394 | |
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395 | tIterator<PNode>* iterator = this->children->getIterator(); |
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396 | //PNode* pn = this->children->enumerate(); |
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397 | PNode* pn = iterator->nextElement(); |
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398 | while( pn != NULL) |
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399 | { |
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400 | /* if this node has changed, make sure, that all children are updated also */ |
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401 | if( likely(this->bRelCoorChanged || this->bAbsCoorChanged)) |
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402 | pn->parentCoorChanged (); |
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403 | if( likely(this->bRelDirChanged || this->bAbsDirChanged)) |
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404 | pn->parentDirChanged (); |
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405 | |
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406 | pn->update(dt); |
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407 | //pn = this->children->nextElement(); |
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408 | pn = iterator->nextElement(); |
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409 | } |
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410 | delete iterator; |
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411 | |
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412 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
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413 | this->bRelCoorChanged = false; |
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414 | this->bAbsCoorChanged = false; |
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415 | this->bRelDirChanged = false; |
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416 | this->bAbsDirChanged = false; |
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417 | } |
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418 | else |
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419 | { |
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420 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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421 | this->absCoordinate = this->relCoordinate; |
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422 | this->absDirection = this->getAbsDir () * this->relDirection; |
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423 | |
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424 | tIterator<PNode>* iterator = this->children->getIterator(); |
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425 | //PNode* pn = this->children->enumerate (); |
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426 | PNode* pn = iterator->nextElement(); |
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427 | while( pn != NULL) |
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428 | { |
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429 | /* if this node has changed, make sure, that all children are updated also */ |
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430 | if( this->bRelCoorChanged || this->bAbsCoorChanged) |
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431 | pn->parentCoorChanged (); |
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432 | if( this->bRelDirChanged || this->bAbsDirChanged) |
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433 | pn->parentDirChanged (); |
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434 | pn->update (dt); |
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435 | //pn = this->children->nextElement (); |
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436 | pn = iterator->nextElement(); |
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437 | } |
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438 | |
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439 | this->bRelCoorChanged = false; |
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440 | this->bAbsCoorChanged = false; |
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441 | this->bRelDirChanged = false; |
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442 | this->bAbsDirChanged = false; |
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443 | } |
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444 | } |
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445 | |
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446 | /** |
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447 | \brief displays some information about this pNode |
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448 | */ |
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449 | void PNode::debug() |
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450 | { |
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451 | PRINTF(2)("PNode::debug() - absCoord: (%f, %f, %f)\n", |
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452 | this->absCoordinate.x, |
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453 | this->absCoordinate.y, |
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454 | this->absCoordinate.z); |
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455 | } |
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456 | |
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