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source: orxonox.OLD/orxonox/trunk/src/lib/coord/p_node.h @ 4159

Last change on this file since 4159 was 4145, checked in by bensch, 20 years ago

orxonox/trunk: every world-entity saves the speed of its own

File size: 4.8 KB
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1/*!
2    \file p_node.h
3    \brief Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
24#include "base_object.h"
25#include "vector.h"
26
27// FORWARD DEFINITION \\
28class PNode; /* forward decleration, so that parentEntry has access to PNode */
29//class Quaternion;
30//class Vector;
31template<class T> class tList;
32
33//! enumeration for the different translation-binding-types
34//typedef enum parentingMode {PNODE_LOCAL_ROTATE, PNODE_ROTATE_MOVEMENT, PNODE_ALL, PNODE_MOVEMENT, PNODE_ROTATE_AND_MOVE};
35// linkage modes
36#define PNODE_LOCAL_ROTATE       1    //!< Rotates all the children around their centers.
37#define PNODE_ROTATE_MOVEMENT    2    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
38#define PNODE_MOVEMENT           4    //!< Moves all children along with the parent.
39// special linkage modes
40#define PNODE_ALL                3    //!< Moves all children around the center of their parent, and also rotates their centers
41#define PNODE_ROTATE_AND_MOVE    5    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
42
43//! The default mode of the translation-binding.
44#define DEFAULT_MODE PNODE_ALL
45
46//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
47class PNode : public BaseObject {
48
49 public:
50  PNode ();
51  PNode (const Vector& absCoordinate, PNode* pNode);
52  virtual ~PNode ();
53
54  PNode* parent;            //!< a pointer to the parent node
55  tList<PNode>* children;   //!< list of the children
56
57
58
59  inline const Vector& getRelCoor () const { return this->relCoordinate; }
60  void setRelCoor (const Vector& relCoord);
61  inline const Vector& getAbsCoor () const { return this->absCoordinate; }
62  void setAbsCoor (const Vector& absCoord);
63  void shiftCoor (const Vector& shift);
64
65  inline const Quaternion& getRelDir () const { return this->relDirection; }
66  void setRelDir (const Quaternion& relDir);
67  inline const Quaternion& getAbsDir () const { return this->absDirection; }
68  void setAbsDir (const Quaternion& absDir);
69  void shiftDir (const Quaternion& shift);
70
71  /** \returns the Speed of the Node */
72  inline float getSpeed() const {return this->velocity.len()/1000;} //! \FIX THIS SHOULD NOT BE /1000
73  /** \returns the Velocity of the Node */
74  inline const Vector& getVelocity() const {return this->velocity;}
75
76  void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE);
77  void removeChild (PNode* pNode);
78  void remove();
79
80
81  void setParent (PNode* parent);
82  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
83  inline void parentDirChanged () { this->bRelDirChanged = true; }
84  void setMode (int parentingMode);
85  int getMode() const;
86
87  virtual void update (float dt);
88  void processTick (float dt);
89
90  void setName (const char* newName);
91  const char* getName ();
92
93
94  void debug ();
95
96 protected:
97  float timeStamp;         //!< this the timeStamp of when the abs{Coordinat, Direction} has been calculated
98  char* objectName;        //!< The name of the Object
99  bool bAbsCoorChanged;    //!< If Absolute Coordinate has changed since last time we checked
100  bool bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
101  bool bAbsDirChanged;     //!< If Absolute Direction has changed since last time we checked
102  bool bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
103
104  Vector relCoordinate;    //!< coordinates relative to the parent
105  Vector absCoordinate;    //!< absolute coordinates in the world ( from (0,0,0) )
106  Quaternion relDirection; //!< direction relative to the parent
107  Quaternion absDirection; //!< absolute direvtion in the world ( from (0,0,1) )
108
109  int mode;                //!< the mode of the binding
110
111 private:
112  void init(PNode* parent);
113
114  Vector velocity;          //!< Saves the velocity.
115  Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate
116};
117
118#endif /* _P_NODE_H */
119 
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