1 | /*! |
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2 | \file p_node.h |
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3 | \brief Definition of a parenting node |
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4 | |
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5 | parenting is how coordinates are handled in orxonox, meaning, that all coordinates |
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6 | are representet relative to another parent node. this nodes build a parenting |
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7 | tree of one-sided references (from up to down referenced). |
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8 | Every node manages itself a list of childrens (of whos it is parent - easy...) |
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9 | |
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10 | absCoordinate, absDirection have to be recalculated as soon as there was a change in |
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11 | place or ortientation. this is only the case if |
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12 | o bDirChanged is true (so changed) AND timeStamp != now |
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13 | o bCoorChanged is true (so moved) AND timeStamp != now |
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14 | this conditions make it cheaper to recalculate the tree (reduces redundant work). |
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15 | |
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16 | remember: if you have to change the coordinates or the directions, use the functions |
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17 | that are defined to execute this operation - otherwhise there will be big problems... |
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18 | */ |
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19 | |
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20 | |
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21 | #ifndef _P_NODE_H |
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22 | #define _P_NODE_H |
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23 | |
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24 | #include "base_object.h" |
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25 | #include "vector.h" |
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26 | |
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27 | // FORWARD DEFINITION \\ |
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28 | class PNode; /* forward decleration, so that parentEntry has access to PNode */ |
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29 | //class Quaternion; |
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30 | //class Vector; |
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31 | template<class T> class tList; |
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32 | |
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33 | //! enumeration for the different translation-binding-types |
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34 | //typedef enum parentingMode {PNODE_LOCAL_ROTATE, PNODE_ROTATE_MOVEMENT, PNODE_ALL, PNODE_MOVEMENT, PNODE_ROTATE_AND_MOVE}; |
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35 | // linkage modes |
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36 | #define PNODE_LOCAL_ROTATE 1 //!< Rotates all the children around their centers. |
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37 | #define PNODE_ROTATE_MOVEMENT 2 //!< Moves all the children around the center of their parent, without the rotation around their own centers. |
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38 | #define PNODE_MOVEMENT 4 //!< Moves all children along with the parent. |
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39 | // special linkage modes |
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40 | #define PNODE_ALL 3 //!< Moves all children around the center of their parent, and also rotates their centers |
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41 | #define PNODE_ROTATE_AND_MOVE 5 //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. |
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42 | |
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43 | //! The default mode of the translation-binding. |
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44 | #define DEFAULT_MODE PNODE_ALL |
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45 | |
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46 | //! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent. |
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47 | class PNode : public BaseObject { |
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48 | |
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49 | public: |
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50 | PNode (); |
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51 | PNode (const Vector& absCoordinate, PNode* pNode); |
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52 | virtual ~PNode (); |
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53 | |
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54 | PNode* parent; //!< a pointer to the parent node |
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55 | tList<PNode>* children; //!< list of the children |
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56 | |
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57 | |
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58 | |
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59 | inline const Vector& getRelCoor () const { return this->relCoordinate; } |
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60 | void setRelCoor (const Vector& relCoord); |
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61 | inline const Vector& getAbsCoor () const { return this->absCoordinate; } |
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62 | void setAbsCoor (const Vector& absCoord); |
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63 | void shiftCoor (const Vector& shift); |
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64 | |
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65 | inline const Quaternion& getRelDir () const { return this->relDirection; } |
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66 | void setRelDir (const Quaternion& relDir); |
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67 | inline const Quaternion& getAbsDir () const { return this->absDirection; } |
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68 | void setAbsDir (const Quaternion& absDir); |
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69 | void shiftDir (const Quaternion& shift); |
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70 | |
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71 | /** \returns the Speed of the Node */ |
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72 | inline float getSpeed() const {return this->velocity.len()/1000;} //! \FIX THIS SHOULD NOT BE /1000 |
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73 | /** \returns the Velocity of the Node */ |
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74 | inline const Vector& getVelocity() const {return this->velocity;} |
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75 | |
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76 | void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE); |
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77 | void removeChild (PNode* pNode); |
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78 | void remove(); |
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79 | |
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80 | |
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81 | void setParent (PNode* parent); |
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82 | inline void parentCoorChanged () { this->bRelCoorChanged = true; } |
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83 | inline void parentDirChanged () { this->bRelDirChanged = true; } |
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84 | void setMode (int parentingMode); |
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85 | int getMode() const; |
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86 | |
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87 | virtual void update (float dt); |
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88 | void processTick (float dt); |
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89 | |
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90 | void setName (const char* newName); |
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91 | const char* getName (); |
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92 | |
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93 | |
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94 | void debug (); |
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95 | |
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96 | protected: |
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97 | float timeStamp; //!< this the timeStamp of when the abs{Coordinat, Direction} has been calculated |
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98 | char* objectName; //!< The name of the Object |
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99 | bool bAbsCoorChanged; //!< If Absolute Coordinate has changed since last time we checked |
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100 | bool bRelCoorChanged; //!< If Relative Coordinate has changed since last time we checked |
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101 | bool bAbsDirChanged; //!< If Absolute Direction has changed since last time we checked |
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102 | bool bRelDirChanged; //!< If Relative Direction has changed since last time we checked |
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103 | |
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104 | Vector relCoordinate; //!< coordinates relative to the parent |
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105 | Vector absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) ) |
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106 | Quaternion relDirection; //!< direction relative to the parent |
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107 | Quaternion absDirection; //!< absolute direvtion in the world ( from (0,0,1) ) |
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108 | |
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109 | int mode; //!< the mode of the binding |
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110 | |
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111 | private: |
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112 | void init(PNode* parent); |
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113 | |
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114 | Vector velocity; //!< Saves the velocity. |
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115 | Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate |
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116 | }; |
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117 | |
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118 | #endif /* _P_NODE_H */ |
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119 | |
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