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source: orxonox.OLD/orxonox/trunk/src/lib/coord/p_node.h @ 4695

Last change on this file since 4695 was 4610, checked in by bensch, 19 years ago

orxonox/trunk: 1. timestep different, now the game runs smoother on my laptop…. with this we have to play around some

  1. implemented PNode::abs-coor, rel-coor for loading
File size: 5.5 KB
Line 
1/*!
2    \file p_node.h
3    \brief Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
24#include "base_object.h"
25#include "vector.h"
26
27// FORWARD DEFINITION \\
28class PNode; /* forward decleration, so that parentEntry has access to PNode */
29//class Quaternion;
30//class Vector;
31class TiXmlElement;
32template<class T> class tList;
33
34// linkage modes
35#define PNODE_LOCAL_ROTATE       1    //!< Rotates all the children around their centers.
36#define PNODE_ROTATE_MOVEMENT    2    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
37#define PNODE_MOVEMENT           4    //!< Moves all children along with the parent.
38// special linkage modes
39#define PNODE_ALL                3    //!< Moves all children around the center of their parent, and also rotates their centers
40#define PNODE_ROTATE_AND_MOVE    5    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
41
42//! The default mode of the translation-binding.
43#define DEFAULT_MODE PNODE_ALL
44
45
46//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
47class PNode : virtual public BaseObject {
48
49 public:
50  PNode ();
51  PNode(const TiXmlElement* root);
52  PNode (const Vector& absCoordinate, PNode* pNode);
53  virtual ~PNode ();
54
55  void loadParams(const TiXmlElement* root);
56
57  void setRelCoor (const Vector& relCoord);
58  void setRelCoor (float x, float y, float z);
59  /** \returns the relative position */
60  inline const Vector& getRelCoor () const { return this->relCoordinate; };
61  void setAbsCoor (const Vector& absCoord);
62  void setAbsCoor (float x, float y, float z);
63  /** \returns the absolute position */
64  inline const Vector& getAbsCoor () const { return this->absCoordinate; };
65  void shiftCoor (const Vector& shift);
66
67  void setRelDir (const Quaternion& relDir);
68  /** \returns the relative Direction */
69  inline const Quaternion& getRelDir () const { return this->relDirection; };
70  /** \returns a Vector pointing into the relative Direction */
71  inline Vector getRelDirV() const { return this->relDirection.apply(Vector(0,1,0)); };
72  void setAbsDir (const Quaternion& absDir);
73  /** \returns the absolute Direction */
74  inline const Quaternion& getAbsDir () const { return this->absDirection; };
75  /** \returns a Vector pointing into the absolute Direction */
76  inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); };
77  void shiftDir (const Quaternion& shift);
78
79  /** \returns the Speed of the Node */
80  inline float getSpeed() const {return this->velocity.len();}
81  /** \returns the Velocity of the Node */
82  inline const Vector& getVelocity() const {return this->velocity;}
83
84
85  void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE);
86  void removeChild (PNode* pNode);
87  void remove();
88
89  void setParent (PNode* parent);
90  void setParentMode (unsigned int parentingMode);
91  /** \returns the Parenting mode of this node */
92  int getParentMode() const { return this->parentMode; };
93
94  void update (float dt);
95
96  void debug (unsigned int depth = 1, unsigned int level = 0) const;
97  void debugDraw(float size = 1.0) const;
98
99 private:
100  void init(PNode* parent);
101  /** \brief tells the child that the parent's Coordinate has changed */
102  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
103  /** \brief tells the child that the parent's Direction has changed */
104  inline void parentDirChanged () { this->bRelDirChanged = true; }
105  /** \returns the last calculated coordinate */
106  inline Vector getLastAbsCoor(void) {return this->lastAbsCoordinate;}
107
108
109 private:
110  bool            bAbsCoorChanged;    //!< If Absolute Coordinate has changed since last time we checked
111  bool            bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
112  bool            bAbsDirChanged;     //!< If Absolute Direction has changed since last time we checked
113  bool            bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
114
115  Vector          relCoordinate;      //!< coordinates relative to the parent
116  Vector          absCoordinate;      //!< absolute coordinates in the world ( from (0,0,0) )
117  Quaternion      relDirection;       //!< direction relative to the parent
118  Quaternion      absDirection;       //!< absolute direvtion in the world ( from (0,0,1) )
119
120  Vector          velocity;           //!< Saves the velocity.
121  Vector          lastAbsCoordinate;  //!< this is used for speedcalculation, it stores the last coordinate
122
123  PNode*          parent;             //!< a pointer to the parent node
124  tList<PNode>*   children;           //!< list of the children
125
126  unsigned int    parentMode;         //!< the mode of the binding
127};
128
129#endif /* _P_NODE_H */
130
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