/*! \file event.h \brief an abstract event */ #ifndef _EVENT_H #define _EVENT_H #include "base_object.h" #include "event_def.h" #include "sdlincl.h" //! An abstract event class class Event : virtual public BaseObject { public: Event(); virtual ~Event(); int offset; //!< offset in the event type array int type; //!< the type field bool bPressed; //!< is true, if the button/mouse was pressed, false if released Uint16 x; //!< x coordinate Uint16 y; //!< y coordinate Sint16 xRel; //!< relative x movement to last point Sint16 yRel; //!< relative y movement to last point }; #endif /* _EVENT_H */