Last change
on this file since 4818 was
4780,
checked in by bensch, 19 years ago
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orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it was a little bit harder… worked myself through the EventSystem, it is quite cool
- Player now knows a loadParams and init routine
also testing the Crosshair inside of the Player
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File size:
1.2 KB
|
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1 | /*! |
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2 | \file event_handler.h |
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3 | \brief Definition of the EventHandler |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _EVENT_HANDLER_H |
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8 | #define _EVENT_HANDLER_H |
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9 | |
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10 | #include "base_object.h" |
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11 | #include "key_mapper.h" |
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12 | #include "event_def.h" |
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13 | |
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14 | class EventListener; |
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15 | |
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16 | |
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17 | //! The one Event Handler from Orxonox |
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18 | class EventHandler : public BaseObject { |
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19 | |
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20 | public: |
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21 | virtual ~EventHandler(); |
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22 | /** \returns a Pointer to the only object of this Class */ |
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23 | inline static EventHandler* getInstance() { if (!singletonRef) singletonRef = new EventHandler(); return singletonRef; }; |
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24 | void init(); |
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25 | |
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26 | void setState(elState state); |
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27 | |
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28 | void subscribe(EventListener* el, elState state, int eventType); |
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29 | void unsubscribe(elState state, int eventType); |
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30 | void unsubscribe(EventListener* el, elState state = ES_ALL); |
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31 | void flush(elState state); |
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32 | |
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33 | void process(); |
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34 | |
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35 | private: |
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36 | EventHandler(); |
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37 | |
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38 | |
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39 | private: |
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40 | static EventHandler* singletonRef; //!< the singleton reference |
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41 | |
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42 | EventListener*** listeners; //!< a list of registered listeners |
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43 | elState state; //!< the state of the event handlder |
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44 | KeyMapper* keyMapper; //!< reference to the key mapper |
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45 | }; |
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46 | |
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47 | #endif /* _EVENT_HANDLER_H */ |
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