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source: orxonox.OLD/orxonox/trunk/src/lib/event/event_handler.h @ 4819

Last change on this file since 4819 was 4780, checked in by bensch, 19 years ago

orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it was a little bit harder… worked myself through the EventSystem, it is quite cool :)

  1. Player now knows a loadParams and init routine

also testing the Crosshair inside of the Player

File size: 1.2 KB
Line 
1/*!
2    \file event_handler.h
3    \brief Definition of the EventHandler
4
5*/
6
7#ifndef _EVENT_HANDLER_H
8#define _EVENT_HANDLER_H
9
10#include "base_object.h"
11#include "key_mapper.h"
12#include "event_def.h"
13
14class EventListener;
15
16
17//! The one Event Handler from Orxonox
18class EventHandler : public BaseObject {
19
20 public:
21  virtual ~EventHandler();
22  /** \returns a Pointer to the only object of this Class */
23  inline static EventHandler* getInstance() { if (!singletonRef) singletonRef = new EventHandler();  return singletonRef; };
24  void init();
25
26  void setState(elState state);
27
28  void subscribe(EventListener* el, elState state, int eventType);
29  void unsubscribe(elState state, int eventType);
30  void unsubscribe(EventListener* el, elState state = ES_ALL);
31  void flush(elState state);
32
33  void process();
34
35 private:
36  EventHandler();
37
38
39 private:
40  static EventHandler*       singletonRef;                  //!< the singleton reference
41
42  EventListener***           listeners;                     //!< a list of registered listeners
43  elState                    state;                         //!< the state of the event handlder
44  KeyMapper*                 keyMapper;                     //!< reference to the key mapper
45};
46
47#endif /* _EVENT_HANDLER_H */
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