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source: orxonox.OLD/orxonox/trunk/src/lib/event/key_names.h @ 4795

Last change on this file since 4795 was 4780, checked in by bensch, 19 years ago

orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it was a little bit harder… worked myself through the EventSystem, it is quite cool :)

  1. Player now knows a loadParams and init routine

also testing the Crosshair inside of the Player

File size: 1.2 KB
Line 
1/*!
2    \file keynames.h
3    \brief Key/button naming functions
4
5                Converts strings to SDLK/SDL_BUTTON values and vice versa
6*/
7#ifndef _KEY_NAMES_H
8#define _KEY_NAMES_H
9
10/**
11        \brief converts a button name string to a integer representing the corresponding SDL mouse button identifier
12        \param name: the name of the mouse button
13        \return an int containing the SDL identifier of the mouse button or -1 if the button name is not valid
14*/
15int buttonnameToSDLB(const char* name);
16
17/**
18        \brief converst a SDL mouse button identifier to a name string
19        \param button: an SDL mouse button identifier
20        \return a pointer to a string containing the name of the mouse button
21*/
22char* SDLBToButtonname( int button);
23
24/**
25        \brief converts a key name string to a integer representing the corresponding SDLK sym
26        \param name: the name of the key
27        \return the SDLK sym of the named key or -1 if the key name is not valid
28*/
29int keynameToSDLK(const char* name);
30
31/**
32        \brief converts an SDLK sym to a name string
33        \param key: the SDLK sym
34        \return a pointer to a string containig the name of the key
35*/
36char* SDLKToKeyname( int key);
37
38
39#endif /* _KEY_NAMES_H */
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