Last change
on this file since 4801 was
4780,
checked in by bensch, 19 years ago
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orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it was a little bit harder… worked myself through the EventSystem, it is quite cool
- Player now knows a loadParams and init routine
also testing the Crosshair inside of the Player
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File size:
1.2 KB
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1 | /*! |
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2 | \file keynames.h |
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3 | \brief Key/button naming functions |
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4 | |
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5 | Converts strings to SDLK/SDL_BUTTON values and vice versa |
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6 | */ |
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7 | #ifndef _KEY_NAMES_H |
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8 | #define _KEY_NAMES_H |
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9 | |
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10 | /** |
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11 | \brief converts a button name string to a integer representing the corresponding SDL mouse button identifier |
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12 | \param name: the name of the mouse button |
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13 | \return an int containing the SDL identifier of the mouse button or -1 if the button name is not valid |
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14 | */ |
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15 | int buttonnameToSDLB(const char* name); |
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16 | |
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17 | /** |
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18 | \brief converst a SDL mouse button identifier to a name string |
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19 | \param button: an SDL mouse button identifier |
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20 | \return a pointer to a string containing the name of the mouse button |
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21 | */ |
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22 | char* SDLBToButtonname( int button); |
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23 | |
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24 | /** |
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25 | \brief converts a key name string to a integer representing the corresponding SDLK sym |
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26 | \param name: the name of the key |
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27 | \return the SDLK sym of the named key or -1 if the key name is not valid |
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28 | */ |
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29 | int keynameToSDLK(const char* name); |
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30 | |
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31 | /** |
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32 | \brief converts an SDLK sym to a name string |
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33 | \param key: the SDLK sym |
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34 | \return a pointer to a string containig the name of the key |
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35 | */ |
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36 | char* SDLKToKeyname( int key); |
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37 | |
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38 | |
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39 | #endif /* _KEY_NAMES_H */ |
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